Zerocell slight nerf?

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

@dadalin212

That’s exactly the point, you don’t have any problem on farming there easily even with a not optimized build because you play a meta class, you have more than enough damage

While i can’t farm eficiently with an optimized build because i use non-meta

If you still don’t understand the unfairness of buffing the dungeon this way…

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@dadalin212 dont worry, i play inqui and i still die to cart cannon

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@aewuu yeah, sure, Also see no problem with you point.

Imported from legacy Flarum.
Original author: Miks (Flarum #1209)

I think GTB is fine since every map (not sure) has a deadly projection caster mob, but lower the damage of the mobs please, I’m fine with them being that tanky but us getting one shot with every skill they throw at us is just frustrating.

Imported from legacy Flarum.
Original author: dadalin212 (Flarum #801)

@Jetago you don’t have any problem on farming there easily

If that was true, I wouldn’t need to farm Eden coins for the 2nd time since zerocel’s release. XD

Imported from legacy Flarum.
Original author: sakura (Flarum #1074)

@Miks i agree with miks, we are the Porings in 0cell. (˶˃⤙˂˶)

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Evey map has deadly infection

I have to be very very very careful even using gtb and prestige

My video was more “intense” play on purpose, but i go slower when i just farm.

I can say for sure GTB is not a free ticket, i still die if i make a single mistake.

And this on IG with “backup” prestige.

Normal GTB users usually just die after deadly infection if they mob too much or kill too slow.

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@titano5209 The discrepancy between a class that can use and one that cannot still exists and I believe you agree with this right? There are videos of people using Sara card, but that is super rare and probably shouldnt be a metric to balance the map.

Imported from legacy Flarum.
Original author: brozenwall (Flarum #614)

@jinbou If you lower mobs tankyness then you can bring Drop Rate Gear for more loot.
If you reduce the mob damage then you can reduce your bulk to increase your damage for faster kill that will net you more loot.

In my opinion I rather see people using end game gear to farm end game content and not bring Drop Rate Gear.

I pushed my SA and re adjusted my build to solo with Red+Blue, I don’t have all the gear I would love or the enchant at max lvl but with 158k HP I could survive some hit but other just erase me from none where.

Damage is still to high for non Bulk Jobs and mobs are still to bulk to make it fair for every Job.

Imported from legacy Flarum.
Original author: Siocane (Flarum #11)

@Jetago you can play meta aswell? you chose not to, so there will be consequences

Imported from legacy Flarum.
Original author: yurizeta (Flarum #846)

@Siocane that’s a really bad take.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

@Jetago So please please please, stop implying that meta doesn’t exist, let the non-meta players also enjoy the content, stop implying that i’m not playing my class correctly, and lastly, have some empathy.

You have not read what I wrote. I didn’t say there isn’t a meta, but that it’s not every class’ role to be damage dealer which precisely means “there is a meta”. IDK which class you’re playing but some classes and some builds are better at solo farming than other and some classes are worse, it’s always been the case since 20 years ago.

If you want to solo farm you can:

  • get rich and over gear your character,
  • think about alternative strategies to stuff or apprehend the mobs (I’ve personally switched some cards to get +40% max HP and now I can deal with Lux much more easily)
  • pick a class known for soloing easily

But again please don’t ask to make the map so easy that anyone with an aoe skill and +12 gear can solo farm. There’s a difference between QoL (for example like I said tuning the damage of certain mob skills, which I think is a good idea) and killing any form of challenge.

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

if you want to make the map harder you can make the mobs cast status down so prestige isnt as potent.

You can also give mechanics mobs their pile bunker skill that disables a lot of defensive skills.

https://forum.muhro.eu/assets/files/2026-03-04/1772653637-467402-image.png

Would be nice to see if suras can use their windmill skill.

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

I was doing Nox without GTB at the same walking speed as with GTB
Having GTB makes it more confortable because i have 1 more layer of protection and can risk more.

Also on GTB i have to be very careful because i have to stay away from mages if i get deadly infection because im wearing Deviling.
So infection → dispel → byebye Prestige → infection again → 10m dmg from crimson rock on Deviling
But makes no sense here to explain how IG works and how to farm there using a 100 billions+ IG build.

The request to nerf a card and the “shield classes” category on purpose makes no sense imho.
Because in the past some classes were not able to do content at all and no one ever asked to nerf classes like SS DK because they were able to solo Tan Hard day1.

Like you said in your opening post, your is more a “rant” than a suggestion. And i say this with best respect, but as you said is more a complain.

Also now ppl are farming Sara….when there will be 50 Saras around the server…are we gonna ask to nerf it? no ofc

Muh already added GTB and Sara counter btw:

Sara counter → poison cloud skill
GTB counter → deadly intoxication
“IG Specific Counter → Dispel + Dealdy intoxication”

no matter your gear level, in those maps you can’t make mistakes
In out group ppl are fine tuning the build of every class to farm there

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

I don’t understand why it’s 99% here instead of 90%? I didn’t know that until i read the comments but i find it strange of why is this custom here… for the “worse”. Sure it helps party play, i guess (which i like) but as @“Jetago”#331 mentions, it only pushes the meta classes even higher.

So i say +1, but instead of 98-97% reduction, follow the official.

And no, getting rich and over gearing does not change the fact that some classes with +20 gears will do 10% of what others with +12 can, which is a shame.

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

@Siocane I choose to play non-meta, What I don’t choose is to customize the content to the point of making it almost impossible, and there’s the problem, because if it weren’t customized I could also farm there without much problem, but right now it’s just unfair

@telu get rich and over gear your character

“Your effort is never enough”

@telu think about alternative strategies to stuff or apprehend the mobs

Yes, thing that i do, 99% reduction is absurd

@telu pick a class known for soloing easily

“Play a different class” No, read my answer to Siocane just above

We clearly have very different perspectives of what difficulty means

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@titano5209 ngl, the stuff around GTB and Sarah are a separate thing and i would vouch for the removal of those cards. Someone said something about theorycrafting and slapping a mvp card that >>for the most part<< makes half of the mobs not kill you is not really “thinking”. You really have to force something out (like gravity did with deadly projection) to make it more balanced.

I didn’t understand the part about having to be careful with GTB. Are you saying that you have to be more careful than when you dont have it? I went with GTB and could risk much more, but i dont have prestige so not that much.

And yes, this is more of a complaint. I have no problem with what anyone is saying here and dont really expect a change in the content.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

Yeah I think so too. Maybe wait for Muh’s input to see why he chose this custom change because at this point nobody’s going to talk you out of this.

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

@aewuu I don’t think that’s a good idea, as stats down debuff or nullification of defensive buffs can make some classes borderline unplayable (without mvp cards). Also if the classes won’t be able to use their iconic skills then what’s the point of having different classes, that’s not a good way to balance things, takes away all the fun.

When you suggested “monsters to use additional skills” I thought you meant regular physical damage skills, which I would’ve liked more. I feel like GTB is fine as long as there’s a tradeoff (get immunity to magic, but take more dmg from physical since you can’t wear alice or whatever).

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

@jinbou

Just throwing ideas out there based of op’s original post.

I do think zerocell atm isnt as bad. Some skills needing tweaking, like deadly projection lasting 3 to 4x longer than lvl 5 and persisting even death.