Zerocell: Remove Masquerade-Weakness or disable FCP Bypass

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Description:
Currently, for some ridiculous reason Gravity decided it was a good idea to let Masquerade Weakness Bypass FCP. This was a terrible decision, making Biolo pretty much a leech class in Zerocell and very much not enjoyable to play. Sit back, drop 100k in mats and cast FCP when someone dies or FCP goes out. Thats about all we can do.

Why is this a good idea?
It will make playing Biolo viable in Zerocell and actually .. fun?

What risks or downsides does it have?
NONE! Thats the best part! It makes Zerocell balanced!

Additional Info:
It makes ZERO sense for weakness to bypass The Whole Protection (or even FCP/normal protections for that matter). The Whole Protection/Full Chemical Protection/Chemical Protections specifically call out that they protect against strip, Weakness does not state it pierces strip. The Whole Protection costs significant resources while Weakness costs next to nothing. On top of that.. MOBS DON’T PAY FOR MATS!!!

Imported from legacy Flarum.
Original author: telu (Flarum #782)

+1

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

I don’t disagree with the suggestion to remove masquerade, for the reason that it is an annoying skill with no counter play in pvm, but you’re overdramatizing things a bit lol

making Biolo pretty much a leech class

Sit back, drop 100k in mats and cast FCP when someone dies or FCP goes out. Thats about all we can do.

It will make playing Biolo viable in Zerocell and actually .. fun?

Biolo is a decent dps, not the best but around average. It’s more stable than many other classes in zerocell maps, since many classes heavily rely on their self-buffs that cost AP, and lose majority of their power when they die once or twice. It is also less squishy than most other classes since they have shield (and homun buffs). In fact they can be one of the best class for tank/lurer role too if geared for that. FCP is also still very useful. Overall, whether a biolo wants to go there as dps or utility or tank, it’s a well above average and desired class. There’s no reason to make it sound like biolo are mere FCP bots that can’t do anything else, the kind of gameplay where their only job is to spam FCP wouldn’t be fun anyway. If biolo is a “leech class” then I don’t know what my chars are… I guess if the criteria is so high then DK/IG/EM/SA would be the only classes that are not leeches.

Anyway, biolo is fine, Masquerade bypassing FCP is fine and intended, but I’d still want that skill to be removed from zerocell, +1 to the suggestion. (alternatively reduce the skill level & dex of the mob, to the point where we can somewhat counter it by going high agi/luk).

Could also give the mob a different skill of shadow chaser instead of Masquerades, maybe even a ground skill like manhole/bloody lust/chaos panic/dimension door etc, or a trap skill, so that biolo has another job as a floor cleaner with Crazy Weed lol

Imported from legacy Flarum.
Original author: narrenkaiser (Flarum #865)

Masquerades were designed as FCP counterplay in the first place for pvp reaons. They only last a couple of seconds.
I am not really supporting the suggestion to remove it, maybe turn it down to lvl1 for the npcs. Strip time will be 10s instead of 20s and you can go on faster without taking countermeasures…

After all its supposed to be an endgame activity