UI/HUD Scaling For Higher Resolutions

Title: UI/HUD Scaling For Higher Resolutions

Description:
Currently, when playing MuhRo at 4K resolution (3840 x 2160), the user interface elements including the mini-map, chat window, inventory, and skill bars become extremely small and difficult to read or interact with.

The suggestion is to implement a UI Scaling Factor (e.g., 100%, 150%, 200%) within the game’s Setup or Options menu. This would allow the client to upscale the HUD elements independently of the game world’s rendering resolution.

Why is this a good idea?
Accessibility: It removes the eye strain caused by trying to read tiny text on high-density displays.

Modernization: As 4K becomes the standard for gaming monitors, supporting high DPI scaling makes the server more inviting to new players with modern hardware.

Improved Gameplay: Players will no longer misclick small icons or struggle to track their cursor (like I do all the time).

What risks or downsides does it have?
None I can thinkf of… I guess time consuming to implement.

Additional Info:

In order to currenlty scale HUD/UI we have to lower the resolution of the game but doing so makes everything blurry and harder on the eyes.

1 Like

I’m not sure they can.. But I don’t know. +1 if possible.