Title: UI/HUD Scaling For Higher Resolutions
Description:
Currently, when playing MuhRo at 4K resolution (3840 x 2160), the user interface elements including the mini-map, chat window, inventory, and skill bars become extremely small and difficult to read or interact with.
The suggestion is to implement a UI Scaling Factor (e.g., 100%, 150%, 200%) within the game’s Setup or Options menu. This would allow the client to upscale the HUD elements independently of the game world’s rendering resolution.
Why is this a good idea?
Accessibility: It removes the eye strain caused by trying to read tiny text on high-density displays.
Modernization: As 4K becomes the standard for gaming monitors, supporting high DPI scaling makes the server more inviting to new players with modern hardware.
Improved Gameplay: Players will no longer misclick small icons or struggle to track their cursor (like I do all the time).
What risks or downsides does it have?
None I can thinkf of… I guess time consuming to implement.
Additional Info:
In order to currenlty scale HUD/UI we have to lower the resolution of the game but doing so makes everything blurry and harder on the eyes.