Imported from legacy Flarum.
Original author: danieltran88 (Flarum #1512)
Title: [Tower of Trial] 2 Trials Mixing from Floor 51+
Description:
Instead of 1 Trial will generate randomly at the start of floor.
From Floor 51, 2 trial will generate and mixing effect the floor.
Why is this a good idea?
The mixing trial may make the floor harder or easier randomly.
For example: Death + Close Combat = ggwp but Normality + Close Combat may make floor easier where Monster HP reduced 50% while all type dmg can deal
What risks or downsides does it have?
The random goddess might beside us or not….
Additional Info:
If possible, add more bonus coins reward from floor 55
Imported from legacy Flarum.
Original author: danieltran88 (Flarum #1512)
@Akin Yes, I agree with you.
Imported from legacy Flarum.
Original author: CannonMeat (Flarum #19)
1st of all adding 2 trials at the same time is possible however what is the point?
make it more difficult/easier? hard to say. more engaging? i doubt it
2nd i ve desinged the tower to be not doable rn and that will remain
eventually new gear + new classes will make it a lot easier and possible to push further
3rd skipping floors has some complications with reward claims
and at the end you skip to floor 50 for example you prob would only get to maybe like 60-61 bcs each floor will be exponentially worse
(until 75 where it flattens out a bit)
the only thing i would be open to change with the current state is:
* add more “fun” trials like armageddon that don t add dps difficulty but coordination/party play difficulty
* make melee/magic/range trials more engaging for the other dps types (not having any good ideas so far though)
* maybe some other stuff if i see a good suggestion
that being said i will reject this suggestion (mix 2 trials for floor 51+) but i am open for other ideas!