Siege reduction in general increase

Imported from legacy Flarum.
Original author: balance (Flarum #397)

Hello I would like to increase our siege reduction from 40% to 60%
and I talked to some people and notice our damage in WoE TE is still high that’s why there’s still 1 hit imo

Imported from legacy Flarum.
Original author: Choi (Flarum #323)

I agree that damage seems high. It feels like most skills fairly easily 1 shot most classes. Perhaps 40% to 60% might be too much since that would be 1/3 decrease of the damage currently being done. But I do agree that going to 50% or 60% would be good.

Imported from legacy Flarum.
Original author: balance (Flarum #397)

tbh this post idea I need a higher increase like 20% because rn we need to know first, and if it works well then I’m thinking IF we could try glorious weapon/armor and Siege Armor in the future and maybe even Battleground such as adding Krieger von Midgard Map and BG reward that we can get from it and buy Glorious items that’s my opinion

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Original author: Meer (Flarum #131)

Do currently have 0% reduction on Magic Skills? or Magic belongs to Ranged Skills? Somewhat philosophical question, but how do I determine this one hit phenomenon exactly?

  • Getting killed one hit on full reduction build
  • Getting killed one hit on full DPS build

Are you guys sure that it’s easy to one hit people with full reduction build? I’m asking, not because I’m against the idea. It’s just I’m aware that the majority of our playerbase seemed to invest in their DPS build, and they walk around with DPS build. Of course it would be easy to one shot someone on full DPS build with low reduction.

Imported from legacy Flarum.
Original author: balance (Flarum #397)

I did a test yesterday in town and WOE TE Mode using High Wizard and I am glad to know there’s a 40% magic reduction but yes still hurts and this is a good point

  1. Getting killed one hit on a full reduction build
  2. Getting killed one hit on a full DPS build
    the idea is not to build 1 full side of dps and reduction has to be balanced like for example 50% damage gear and 50% reduction gear, the higher reduction u have the less chance to kill, and same with dps they gonna get 1 hit everywhere
    and if the problem magic is stronger due to MA we need to see it again

Imported from legacy Flarum.
Original author: Lim (Flarum #467)

noice

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Original author: _tsuk (Flarum #441)

@Meer

Hi. While I do not get one hit. I could provide some perspective.

I can reach 30k HP

with > 50% medium resist
10% DH resist
10% Range resist
10% All element resist
20% water resist
25 Hard mdef

I got hit around 25 ~ 32k / Finger offensive
Storm gust at 6 ~ 8k hit

Grant they are full dps / hybrid dps.

I do think that the dps is high enough that it render control build useless. (Strip, Status, etc)

(How much HP do lower base HP class have though ? IRRC, sniper full tank have around 20k ~ 30k)

Imported from legacy Flarum.
Original author: Meer (Flarum #131)

@_tsuk That’s good insight. Seems logical for me to increase global siege reduction, in the hope that debuff classes would have more utility.

Imported from legacy Flarum.
Original author: intrepidenigma (Flarum #387)

I did find it odd that Main Champs were building around Finger Offensive as their main attack, and seeing how it can “one hit” in person, my first time in my RO life seeing that so yes the damage is high at the moment.

Would it be possible to test out reductions at 50% and 60%? and see what we would like prior to it being set it stone? But overall an increase in siege reduction is needed.

Imported from legacy Flarum.
Original author: HschtCK (Flarum #10)

hmmm i feel like reducing gvg might make it even harder for the classes that don t have strong skills
maybe it would be better to instead reduce dmg of skills like sonic blow/soul destroyer/ Finger Offense/sharp shoot etc
(my champ had 40k hp with defensive gear and the only thing that could 1shot me is asura and that acid demo)

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Original author: wilchu (Flarum #412)

Reducing the overall damage might make the WoE a bit boring IMO. Since you’re locking all the least scaling skills to be unusable, and i pretty much like diversity on every character.

Yes, there is a lot of damage, but what are your reduction gears? What is your build? What is the attacking player using?

Saying “everyone one shots me” doesn’t solve anything, are you still using all the free gears from the npc? Maybe that’s the issue.

Before doing any buffs/nerfs/balances we need an accurate study on all of these scenarios. Tweaking WoE is pretty difficult and we need the proper proofs to do it, since you can’t just nerf X character because someone is crazy enough to +18 their gears and minmax every bit of damage to kill everyone and nerf the class just for 1 person.

Imported from legacy Flarum.
Original author: Siocane (Flarum #11)

In woe there was onehit all the time. This is the purpose of dps builds. The challenging part is to find a counterbuild. You will never find a general counterbuild vs every class.
For example in the early beginning everything was oneshot with asura but safetywall blocks asura so safetwall was used to block oneshot. You can also counter the safetywall with pneuma and so on and so on.
Keep thinking and building and trying new builds this is was makes woe fun.

Imported from legacy Flarum.
Original author: balance (Flarum #397)

sorry to some of you but I’m not talking about current woe im talking about future pvp

Imported from legacy Flarum.
Original author: Lim (Flarum #467)

this not that bad to have more reduction for survival of others.
for the future of pvp, we can work together on testing this. i usually minmax my gears to check the best results. in case of damage, I see others don’t get one shot last Sunday woe, since they have defensive build against me or others. so, I’m pretty sure if others also invest on their gears, we can really check on what to adjust and what to add don’t you think?

hope for more enthusiastic suggestions to make the PVP alive.
Let’s work together for this one. :

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Original author: Muh (Flarum #1)

@balance that’s kinda important point - I thought we’re ralking about woe te, too

Imported from legacy Flarum.
Original author: balance (Flarum #397)

@Muh Yes its overall PvP I mean like BG/FFA/WoE TE but there are many items we need to try to enable such a glorious weapon and armor, Vellum weapon, and Siege suit etc and also to have Battleground mode
cus with 40% and if we gonna have those official items it will be very strong

Imported from legacy Flarum.
Original author: HschtCK (Flarum #10)

@balance OWH! Well that’ a whole different story then haha
IDK i didn t do any pvp with the 99.9% reduc so can t say anything to this yet

Imported from legacy Flarum.
Original author: balance (Flarum #397)

yes, Meat basically what I want to see is an improvement and it’s true some people get OS. I don’t get OS cus I use defensive (not rental) and it’s been weeks since we’ve been playing WoE with Finger offensive bugged. As for sharpshooting, you mention it really requires coordination and teamwork, and we if allow customizing just 1 skill which we already have now is SBK long cell range with the new formula damage and if there’s more, then this is almost the same as our previous server
I also don’t try the 99.9% reduction there cus the result is already there for 3rd and 4th class haha

Imported from legacy Flarum.
Original author: CannonMeat (Flarum #19)

since it was increased to 50% i ll put this to accepted