Rework of Constellation Tower

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

In preparation of an upcoming Update to the Equipment of CT and the high amount needed Items of said Tower, I would like to make an special suggestion today:

First of all, with this suggestion I also ask that both Endless Tower and Endless Cellar are being taken out, cause from an Lore Standpoint, both got taken over by Beteleuse and should not be available anymore.

  1. Suggestion:
    Every 5 Level an MVP will spawn, which is random and can be any current available MVP (No Instance MVPs of course) // So no more MiniBosses anymore

    2. Suggestion:
    After Level 25 you can choose to end the Tower and Fight Naght Sieger, if you want to, you can continue the Tower to Level 50 and then Fight Betelouse // AFAIK you can fight both Mvps only when u reached Level 50 and thus taking out the reasons to fight Naght SIeger cause he doesnt give as much Rewards as Betelouse does. (For CT Gear and Enchantment you only need Betelouse Items, so no reason to fight Naght Sieger)

    3. Suggestion:
    Once you killed Betelouse on Level 50 you can go to the Throne and talk to an NPC to continue your Journey and climb the Tower 100 more Levels! (Not only 50). Each Level spawns random Mobs and each 5 Level spawns random MVP like suggested above // Like an Endless Tower scenario
    At the 151ths Level you can fight against an Betelouse HARD which got 2x the Stats he does on his normal max enchanted status. If you win, you will get 15 Random Treasure Boxes (On lvl 50 you now get 10 on max stats)

    4. Suggestion:
    Once you killed Betelouse on Level 151 you can now go another 50 Level higher (with random mobs and mvp once again) and on the last Floor 201 you will fight Betelouse ULTRA which got 3x the Stats he does on his normal max Status. He also learns Gantanbain to counter LP. When you defeat him you get 15 Random Boxes like before but you will also get 5x of each Meteorite Fragments (Agile, Power, etc).

    5. Suggestion:

    Change the Cool Down Time to 12 Hours (Is lower now)

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

Since Betelouse HARD and ULTRA (or call him whatever you like to) is very difficult this will also help Partyplay. Cause on HARD and ULTRA you will and need to have an full Group of active players :smiley:

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

Why would you remove ET and EC and add the MVPs randomly to CT? ET and EC are there for players to do targetted farming of certain valuable MVPs.

Also I don’t agree with heavily customized official instances. Unless it’s a totally custom from the get go like Alice Madness. Let people farm, the update hasn’t even arrived yet.

Imported from legacy Flarum.
Original author: Sora (Flarum #876)

-1 really bad execution imo.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

bro u can consider make your own server for wacky stuff. Recently i saw a reddit post telling you every single step to make a full fledge server now. Very easy to follow.

im not denying ur creativity but i think muhRO is aiming to be a KRO alike in my interpretation so this is too way out of norm. -1 sorry

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

Why randomly remove ET and EC for the reason of “lore”?

While I like the idea of having harder betelgueses, I don’t like the idea of slogging through 196 floors of junk mobs to reach them, could the amount be significantly reduced or the layout be varied up from 50 onwards to either add some challenge or reduce the tedium of grinding mooks.

Imported from legacy Flarum.
Original author: Randomced859 (Flarum #364)

I have to -1. ET and EC were removed in kRO because people are abusing getting MVP cards. Going with more floors on CT with 50 or even 200 Floors will cause more stress since it may take forever to do so. Also reminders that CT only last hour to clear everything.

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

I must agree on Ced for this one

Increase the reward on abig number would be helpfull but even more give more unique rewards for each player (Except alt chars) would help with the increase amount thx to HoB and the coming CT update.
Making so many floors would just be stressfull and ET/EC are really chilled and helpfull for getting Mvps and other loots, many would not like the removal.

So -1 from me

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Moving it to rejectet
There is no reason to remove ET/EC and CT in general is fine as it is.