Description:
The after skill delay for Triple Attack seems to have been artificially raised. This bloated delay seems to only affect Sura, not Monk or Champion.
Why is this a good idea?
There is a good half a second after TA triggers where your character will not auto attack. This makes casual farming feel jagged. A lower delay would feel more fluid and natural, and is already the case for monk and champ.
What risks or downsides does it have?
Lowering the delay might make chaining up combos more challenging.