Remove Instances Cooldown

Imported from legacy Flarum.
Original author: Mysto (Flarum #1247)

I would prefeer a master account binded tries instead of the current system that we are used to, while playing alts, solo or multiclient its an optional playstyle it punish a lot not doing it as an example LoF materials, gardens of time dailies (grace of spirit) or even CT final alt rewards.

Onto the main topic idea, i dislike a lot putting paywalls that just makes early/mid-game players getting punished

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

I made a similar suggestion here.

https://forum.muhro.eu/d/3309-remove-instances-cooldown

Of course, i used to only play one character but LoF and the fact we now MUST farm a lot of instances in order to keep up with some little progress with HoL gear, I had to make 14 clones in an account to farm it (still in leveling progress, only 3 of them are 240, not even 250 yet).

I’ll keep saying, 15 instances PER MASTER ACCOUNT should be enough.

Of course people made investments in time and zeny (skip episode tickets) but i feel it’s really dumb we have to create clones over and over in order to get a shot in the current meta.

I have no problem with people who spam instances, since it was only an option to grind them for mats. Now though, it is required. You no longer can farm a dungeon whenever you feel like for how much time you want (referring to depth 1 and 2 equipments), you need materials locked behind a daily wall that’s easily skippable if you create another character. And another. And another.

We can now either create 1230985 clones or hope we get a 6% enchant in 3 years.
Of course i’m exaggerating, but it’s frustrating.

I hope you can excuse for my rampage, not sure if i expressed it civil enough. Just wanted to add my point of view and context.

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

I made this same suggestion on a different thread before, so I obviously agree with the base idea.

Onto the main topic idea, i dislike a lot putting paywalls that just makes early/mid-game players getting punished

leveling an alt to 250+ takes time, buying episode skip tickets for each alt costs a lot too. A system like this would allow you to just bypass all of that, so I think it’s only fair that it comes with a fee.

It takes me a little less than an hour to make a 250+ alt with leech. Lets say I earn around 50m while leeching that alt in low lvl maps. If I spent that time in the more profitable dungeons, I could earn ~150-200m instead, the difference is the zeny it is costing me to make that alt. The episode skip tickets cost around 50m too, so the total cost of making an alt easily reaches 200m.

OP’s suggested numbers, 250m-500m, might be a little too much, but a cost between ~150-250m would only be fair, it already costs us that much to make an alt. It can’t just be free, it’d mess up with the economy too much.

Imported from legacy Flarum.
Original author: Itakari (Flarum #1250)

I say the only instances that should have a price tag are the latest instance like HoL. It already costs somewhat a hefty sum to buy the skip tickets. Newer players DO NOT make 150-250m an hour and therefore it IS punishing them and keeping the whole elitism thing going in the game. No players should have to multi client to do anything and no players should have to make alts simply to farm something from older episodes.

All in all: Keep the latest instances time gated or zeny gate them and let players complete the older instances up to 15 times a day per master account.

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

The point its not new players, they have other stuffs to do than making 50 alts
Unfortunately atm we have to multi-run instances with HoL and LoF because we are not Kro with 5000 players and bots.

This suggestion regards a different way to do it besides flooding the accounts with alts.
this have to costs more than making an alt obviusly (because would be unfair atm if this would be cheaper)

Also accessory enchats and temporal gemstone are just the tip of the iceberg, because LoF mats are the real madness
For example im farming Maple, but i got Penguin just one time in 2 weeks and dropped zero items. I think you need at least 500 mats each to full enchant the mant (did not count but more or less…)

So you can make 500 alts and storage eq in and out or we can find a better way to do it. Then if you like making alts you can go and do it even after any new improvement.
This is not abount making instance and farming easy like a breeze or keep it for the elite, this is just a suggestion or an idea to make it less crazy and more “efficient”

Of course can be done in many other ways, of course many of those way will be also better than my idea.

I thought also of something like:
when you are lvl 275/60 you could go back to 1/1 novice and restart the char with the “instance resets” skill at lvl 1
this process would cost something and you ahve to level back up to 275/60 again
you could repeat this up to 10 times to have the skill lvl10
but im not sure if this would be even possible to program in RO

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

@titano5209 Man.. how I wish muh would approve this.. it would be too good to be true

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Tbh i just wish for a way that could avoid storaging equips/consumables and flooding an account with alts
Be it something as my suggestion or be an easy NPC that sells instance ticket resets or even just be a 3x max for a char i would be happy