Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
Title: [Balance para market hammer supply, increasing its quota while making it more expansive for higher refine, and make it farmable]
Description:
There are 3 points:
- Increase the amount, 100 is too low (bsb as precedent)
- Make the price higher 10m for +10 hammer and 3m for +9 hammer (a nerf to balance suggestion number one, precedence is also bsb it’s a commodity that are vital for refining but has price that is an economy on its own)
- Make it farmable at end game map because noone farm at end game map because mid game maps are better (wink wink nif2). Precedence is zelunium convertible to bsb. So either zelunium or something else is convertible to the hammers, or drop the hammers whole.
Why is this a good idea?
Describe the benefits: hammers are not farmable so it’s supply is very uniquely bottlenecking at para market at low number that is 100. Also the economic is not making any sense because at all refine level the price is same (suggestion number 2, 300k for +7, 1m for +8, 3m for +9, 9-10m for +10), more logical to make the lower hammer cheaper and higher hammer more expensive.
What risks or downsides does it have?
Newbie will suffer because it is farmable at end game. Also speculation short term will be rampant but better than 50m-60m refine tickets (current situation)
Additional Info:
If
Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)
Normally these hammers don’t really drop below 80~90 in supply. I think that right now everyone is remaking their characters with the new 1x rates and have been spending abnormal amounts of time in illu dungeons with increased drop rate characters. Hence an increase in demand for these hammers. The demand will decrease once the EXP event is over and the rush to crease new 1x rate characters decreases. I think the call to increase the limit might be premature right now. Maybe we will, but I would say give it more than a few days after such an event.
That said. I do agree with changing the prices. I have always thought it odd that all the hammers are the same price. 10m seems a bit much though.. maybe 1m for a +8, 2m for a +9, 4m for a +10? I worry that increasing the price of the hammers though will just increase the price of the resulting ticket on the market.
As for farming the hammers. Would be nice. But maybe something best for our office dungeon rather than an actual dungeon.. I realize the idea is to add it to an end game dungeon. But the hammers are for lv1 armors/lv1~4 weps. The end game dungeons drop mats for lv2 armor and lv5 weps or the armors/weps themselves. To me, it wouldn’t make sense to drop hammers for lv1 armors/lv1~4 weps in such a dungeon.
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
@KaptainPickles proces here are just for illustration so someone else will take care of calculation regarding that matter. Also yes it can be put on any dungeon and exchange-able to anything really (we don’t have plans yet) and zelunium is just for illustration purposes (it could be anything: zelunium, etel dust, shadowdecon, brigans, even jellopy
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
Maybe something that drops from all illusion dungeons sounds right