Reduce the drop rate of loots from Zerocel Floor 1 and 2

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

Hi Muh,

It’s been a week since Zerocel released and people have fully adapted to your custom version which is quite fun.

However, the difficulty difference between the Lower floors (1/2) vs (3/4) is too big and hence nobody is actually farming 3/4. From my own farming, the lower levels are simply too efficient and we are dropping a ton of loots from them. I myself have been able to farm more than 1000 chaotic runes per hr which i feel is devalu-ing what all these mats meant for end-game. And I’m not the only one, there’s a bunch of SAs/EMs/SX doing it with me. The market is very skewed at the moment with a bunch farming extraordinary amounts of mats abusing these lower floor’s low health and those that can’t.

I understand that not everyone can farm as effectively, which is why I don’t suggest 1/2 difficulty increase, but I think their loots need to be nerfed by at least 2~3x so that people will challenge the higher difficulty ones to get that fat loot.

Also, Dragon Knight’s weapons are only accessible from Lvl3 and Lvl4. With how easy the lower maps are to farm loots (like 2~3x per hr the amount of loots), DK weapons are basically extinct as a side-effect. However, rather than asking for these weapons in lower floor, I think simply making people forced to try higher floors is healthier for the game (By heavily nerfing the loot count in 1/2).

Please feel free to discuss.

Imported from legacy Flarum.
Original author: iKat (Flarum #248)

Please don’t reduce anything anywhere. I’d be in favor of increasing it by 3-4, on the contrary: we walk around there and get hit on the head a lot more. So adding loot there would be a good idea. :cat_face:

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

@iKat

that only really worsens the loot-pocalypse though. I think you might not be aware of how much loots the top players are generating. There will be an happy hour in 3hours later, if you get to join it you might see for once how much loots you get.

Should a full world dimensions boots and lvl8 frontier crown enchant really be farmed in less than a few hours of loots?

Imported from legacy Flarum.
Original author: narrenkaiser (Flarum #865)

So basicly you ask now after farming your stuff in there as you said to decrease the drops in 1/2 so ppl who couldnt farm stuff in there so far will be set back even further?

Also what are we comparing right now? The casual player who might not have MVP cards running around in there solo or ppl who invested years and are armed with MVP cards to exactly bring the most efficiency to clear 1 and 2?

Increasing the reward to head into 3/4 could be a fix to that. The only problem why ppl dont head to 3/4 is you dont get party loot in there and it needs at least 4-5 properly geared ppl to make it worth your time, so heavily reduced drops per person so far.

Imported from legacy Flarum.
Original author: Average (Flarum #615)

I had to disaggree

Most people alrd struggling even at lux/nox

And if form party means loot get spllited as well and your own word

“Mats abuse”

It sounds like you can farm more and sell for more to your own benefit

Keep in mind that most people at server dont have max out gear all mvp and optimal clas and build to farm there

If nerf drop rate , then the one that can farm vita/ark will be happy the most, -1 for me

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

I put my view for the health of the game only. It’s just been a week i think im fast enough to point it out (and no, nobody farmed that much on the first day, ppl tried higher floors first. Its a progression to figure it out). If i don’t care i can honestly just keep farming and win. It’s approx 1,500 chaotic rune per hour for me. Is that really healthy?

Rest are for your own incentives, I’m countering my own incentive here to talk about it. If it’s not preferred then so be it i’ll just keep benefitting. Please don’t start targeting me instead of the argument @“narrenkaiser”#865

Imported from legacy Flarum.
Original author: narrenkaiser (Flarum #865)

@Crosscy

I did not target you. The way you stated your argument “I myself have been able to farm more than 1000 chaotic runes per hr which i feel is devalu-ing what all these mats[…]”. Just says you did it already like other ppl did.

Decreasing the droprates now after ppl already farmed a bunch of mats would only artificially increase the value instead of keeping it as the market would handle it with offer and demand. Yes they’re more easily farmable and the value deacreases of the items per count which makes it more easily affordable to ppl who can’t/don’t want to farm in there.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

@narrenkaiser

“So basicly you ask now after farming your stuff in there as you said to decrease the drops in 1/2 so ppl who couldnt farm stuff in there so far will be set back even further?” Apparent you are not sensitive to your own words.

I can only use my own experience to give you numbers no? Where else do i generate data. And definitely i did generate it. But you’re speaking as if i want to profit from it by cutting others off. That’s absurd, because for that I should totally just keep quiet and farm while the mats still still pricey (farming 2b +++ value per hr).

In fact, i think that is entirely off topic. I’m speaking out for the sake of game-health, personal incentives or disincentive aside.

On your real point now, yes it would maintain the value, because this shoe and frontier is the new end game. At the moment it is farmable to the full potential within hours from 1 person. Is that the expected result that is acceptable? That is all I am asking

Imported from legacy Flarum.
Original author: yurizeta (Flarum #846)

-1, to me zerocell1,2 are just marginally better than Valk per hour giving me at max 120-140 an hour. Nerfing that will just mean I no longer run the newest content. With the consumables cost I will net a loss for my time.
I don’t think the sample space you have used is wide enough for the data.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

@yurizeta understandable. Anyways there isnt a sample space thing, i will always consistently farm ~ 1500 per hour and so do those EM/SA with full setup.

I just must point it out that there is a supernatural difference in the farmed loots between players in this map right now (with too much being my point since it basically means full boots in hours) right now in this, and no doubt it will be unpopular because it is a nerf. Muh can decide whatever he wants. I point out the fact and i’ll be off this topic already. Good luck.

Imported from legacy Flarum.
Original author: Alaistter (Flarum #1701)

I think what we would need to know is not how much time it takes to get the new endgame gear for the top1% player, but for the regular players that only can run floors 1-2 with less performance that solo players that can almost 1HKO stuff there.
You said you can get ~1500 runes per hour, but probably a less stronger group can get 1000-1200, splitted between all party, so if you consider getting 100-150 pieces per hour, is that an acceptable result? I don’t know how many mats are rquired for this items to be completed, but I think it is easy to assume group players can get 10% of what a solo player gets per hour, adding that not all people can fix schedules to play group, while solo players can go whenever they want.

So I think the calcs need to be done with regular group player farm rate in mind, as that’s what the area seems to be meant to, if that’s still higher than expected with current drops or not I don’t know.

Imported from legacy Flarum.
Original author: meo0ow (Flarum #700)

CY got the point somehow & also for the others..

Nerfing it will not bring the fairness for other’s / staying it would only keep benefit for the strong one

The stronger will get even strong & the average player will stay as it is..

I would suggest capping daily farm limit something like 800/1000/1500 or (? amount per master account) / day for all the mats. If you reach the daily farm limit that’s all / you re-enter the dungeon get nothing more maybe the singularity.

with X1 drop rate player literally can farm about 1200-1500+ CR / in 1 hour so I guess capping it daily would be a great balance.

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

Reward harder floors better, stop slapping players who can’t do that content on the hands with the nerf ruler. -1

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

@karunatan that’s normally the case but in this particular one, the literally latest end game became easier to acquire than past stuff; and that’s not from how kRO usually is, but as a custom drop chance increase. Of course i understand that “easier to farm” is on a person by person basis, but doesn’t stop how many runes enter the server (each of the end game puttting out thousands of each mat per hour of farm).

Our group just farmed 3800 CR per person in Happy Hour for example. This is not good for the longevity of the content, please put your own incentives aside to consider if its truly good for the server.

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

@Crosscy Wouldnt top players farming millions of mats per day make the price drop? I understand your point, but sadly this has become a hard content to balance. Either way you swing the balance you are favoring someone. If you lower the drop rate, top players still farm it and the rest can’t really think of getting their gear without wasting weeks. Keep the way it is and top players will rain on the market with all the gears done and without any content to do while other players are farming theirs. What do you prefer is basically an opinion.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

@fuqueiji all good, point is i think this needs to be brought to light. Better i say it out and you can chime in than nobody knows
.

Imported from legacy Flarum.
Original author: Mysto (Flarum #1247)

I think its too late for a rebalance on drops, people who already hard farmed the maps are rich while some others still finding their ways to deal with the map. Rightnow the economy its moving and addapting the prices CR moved from 3m ea to 600k in 3 days, market its regulating itself for good or bad.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

I see room for slight tweaks, so don’t hesitate to reopen a new discussion after the next patch.