Recent Asura Changes

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Today Asura Strike got some interesting changes, which makes me happy. My first thought reading those was likely, to make it more viable as a fun build for Endgame dungeons. Noticable are:

-Treat Hard Def as Soft Def instead of ignoring Def
This is mostly a mini nerf which is sad to read but the next part makes it ok as a trade

-Ignores Res/Mres
Thats HUGE for endgame content. Res was besides Dmg Reduction (like Green Aura) the only thing that reduced Asura Dmg. While its understandble for everything, it made Asura special to ignore all to inflict HUGE burst dmg.
Seeing it added made me happy for my furture fun Asura build, like I always did in every server.

But there is a third change, which is the reason why I made this suggestion:

-Bonus damage no longer gets multiplied by skill ratio
This reduce the Damage BY ALOT. For an example from Tests: Before the patch, I dealed like 840m Dmg agains Dummy. Now its 340m with same gear (!).

I can see that WoE TE is the main target for this change, and I understand that it need some investment for one shooting players and stuff. Im totally cool with stuff like that, but why kill it for PvE aswell?

My Suggestion:
Revert the bonus dmg multiplied by skill ratio for PvE Content and keep the other changes.
Add the nerf for PvP areas only (All or only WoE TE, it can be testet).

It dont makes sense to make custom nerfs for PvE Content. Why do we have custom skill balancing for PvP, Battleground, WoE TE/SE? The skill was fine and never broken to begin with.
Keeping the Ignore Res/MRes is a nice addition to make it a bit more viable and I think fun players like me would love to have this.

Thanks for reading.

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

It dont makes sense to make custom nerfs for PvE Content

The asura changes are marked as bug fix in the patch notes, so I don’t think these were custom nerfs(?)

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

@jinbou
Even if its a bug or something, its still a massive nerf in the end. It never broke the game in the first place. Some things should be allowed to exists for fun purpose or stuff, but its my opinion.

Imported from legacy Flarum.
Original author: boembchen (Flarum #264)

@kaiakaito

Not really. Other things that were for fun and stuff got fixed too. So there should be clear that a bug is a bug and will be fixed. Even if it’s more annoying afterwards.

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

I’d rather it have official behavior than custom behavior, otherwise we could argue everyone’s favourite skills should be buffed because they aren’t strong enough.

Imagine hypothetically if people were upset about elemental buster being too weak so it was buffed to have a massive damage boost, then the D2 gear dropped which lets EMs spam elemental buster.
oops, elemental buster is crazy overpowered now thanks to a custom change.

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

First of all I never asked for 4th Class Custom Buffs, this is dangerous area which we should never visit until we get 6th class kekw.

But Im a fan of Custom Buffs to skills below 3th class and those dont do any harm.

@boembchen
While I would normaly agree, there is a nice difference between annoying but ok and a corpse.
Well I made my suggestion and gm decide in the end what happen.

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

@kaiakaito Replace Elemental Buster with any 3rd class skill affected by D2 weapons then

The point doesn’t change lol