Possible solution to handle +20 food and +20 food allmighty

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Title: +20 food rebalance

Description:

I saw many players are interessed in +20 food and having a way to actually making sense of farming for it.

Since some mats are already avaiable in BioA, but other mats are not, and going to kill mobs like petite probably won’t make any sense (beside food for personal use) given our standard z/h map profit, i would like to suggest to add all food mats as BioA drops.

I can see two ways:

  • add the remaining mats as custom drops to some mobs
  • Remove all the drops we have atm for food mats (like beef head) and make all mobs drop a “food mat box” that gives you one food mat at random when opened (i like this more)

I like the Box more because will give ppl 4 maps to farm and will not concentrate all farmers in the “vit map” or “luk map” etc

Then to forge the allmighty +20 i think just collect 1 30m/1h food of each type and forge it.

I think the food system its cool and the Biolo forging system even cooler. Having to build eq for creation etc.

Atm this system its underused

Why is this a good idea?

This way mid maps like bioA will have a revamp having a reason to farm.

Mid game players have a new possible money income

Endgame player can have food avaiable in market or just farm and brew it

What risks or downsides does it have?

It may be an overcustimzation

It may introduce easier time for vct build, but at a price ofc

Additional Info:
If possible, compare with similar features in other games. Include images, mock-ups, or examples.

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

+1

So.. I’ve actually been thinking about this too. And I was thinking the same thing and my concerns were the same. The only thing different is the box idea, which I kind of like, but kind of don’t. I’ll get to that.

Bio A drops: To start, I like the idea of adding custom drops to fit the needs of the hard to farm drops. That said, I think all mats should drop in bio A. They should all be in roughly the same areas of difficulty, and Bio A is perfect IMO. BUT! Right now I think the ones that do drop in Bio A, (don’t hate me) drop too much. I have hundreds of mats. So I would say a mix of things. I think it would be a good idea to add the drops, but also lower the rates just a smidge on the current drops.

Boxes: I like the idea of opening a box dropped by all mobs with food items, for ease. But in reality, Bio Grass exists. It won’t work. People will just hang out in grass and farm boxes. It would need to have drop rates relevant to mob density to keep things fair. But I also don’t really like the idea of getting ice crystals out of a box I looted in bio fire.. So there’s that too.

So TLDR; I like the idea. I like cooking. And I would love to see added mat drops so can see less of paras always-out-of-stock npc. But I don’t particularly care for the box idea.

Imported from legacy Flarum.
Original author: aprinde (Flarum #1251)

Take my energy so we can farm food.