Please disable these obstructive cosmetic effects in the mini game/events

Imported from legacy Flarum.
Original author: LoreChief (Flarum #826)

I can’t even see whats going on around these people to be able to do things like avoid bombs or read poring names. They take up so much screen and often make the things behind them hidden.

It’s not unusual to have full-strip for these types of events either. Where they remove your carts/mado’s, character-size modifications, and of course all the glowy effects.

Thanks!

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

You can already deactivate the effects with /effect
I will look into commands to give you more options

Imported from legacy Flarum.
Original author: LoreChief (Flarum #826)

It looks the same even after I put in /effect

Imported from legacy Flarum.
Original author: 3f00 (Flarum #457)

@LoreChief youd have to @refresh after turning on/off the effect

@Muh I will look into commands to give you more options

iirc back in nova they had this command that disables just the costume effects
so we can still the see effects (if ON) but not the ones players wear

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

We’re going to add @hidehateffect and @hideoutfit soon ~

Imported from legacy Flarum.
Original author: LoreChief (Flarum #826)

Thats great. Just wanted to add, I tried the /effect ->@refresh thing, and while it does disable those effects - it also disables other important things. For example, the Orcrings in Bloody Orc Run lose their distinguishing sizes and all look the same, which is kind of critical info.