Please disable any teleportation when inside Hall Of Life

Imported from legacy Flarum.
Original author: yami (Flarum #828)

Basically what the title says. It should be disabled like Constellation Tower to avoid fatfingering a teleport to town macro or butterfly wings or anything that teleports you out of instance unless you purposefully leave the instance like returning to save point if you died.

Please consider this suggestion. :person_bowing:

Imported from legacy Flarum.
Original author: calvinlimm (Flarum #698)

it would be better if all instances have disable teleportation when we’re inside

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

You could just take your @load and @go keybinds off while you’re doing HoL runs, @load is useful for leaving failed runs.

Perhaps there could be a command to toggle return commands/item?

Imported from legacy Flarum.
Original author: yami (Flarum #828)

@CongaLyne That could do as well, but in any other instance if we teleported out we can still enter it for one more time even in CT. But that’s not the case for HoL, once you out you can’t get back in and it happened once in my party, it was our mistake but adding more layer of safety won’t hurt!

A toggle would be nice as well!

Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)

I think toggle would be better.
I highly dislike not being able to teleport out of Lasgand, in example, because of these kind of preventions.

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Moving it to rejected