Patch Notes #87 ~ 02 November 2023

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Do like green and red dots? :face_with_monocle:


Events

  • Halloween Event has ended

Instances/Dungeons/Quests

Note: While many map monster densities have been changed officially we applied this change with our idea so monster counts will now differ in most advanced dungeons compared to official.

  • Illusion of Moonlight:
    :green_circle:monster population increased by about 169%
  • Illusion of Frozen:
    :green_circle:monster population increased by about 129%
    :green_circle:monster’s base exp increased
    :red_circle:monster’s lvl, job exp, hp, attack decreased
  • Illusion of Vampire:
    :green_circle:monster population increased by about 104%
    • monster’s hp, attack, exp increased
  • Illusion of Teddy Bear:
    :red_circle:monster population decreased by about 10%
    • monster’s lvl, exp, hp, attack increased
    • Yellow Teddy Bear will no longer use Storm Gust
  • Illusion of Abyss
    :green_circle:monster population increased by about 9% on floor 1
    • floor 1 now contains Ominous Solider/Permeter only
    :green_circle:monster population increased by about 86% on floor 2
    • floor 2 fixed the amounts of different monsters
    • Ominous Assaulter’s Sonic Blow is now weaker
    • Ominous Heater will no longer use Magma Eruption
  • Illusion of Luanda
    :green_circle:monster population increasedby about 34%
    • Ancient Wootan Shooter will now use Piercing Attack instead of Stun Attack
  • Illusion of Labyrinth
    :red_circle:monster population decreased by about 18%
    • fixed the amounts of different monsters
    • Poporing of Chaos will no longer use Agi Up
  • Illusion of Twins
    :green_circle:monster population increased by about 11%
    • Diligent Soldier Andre will no longer use Power Up
    • all monster’s elemental attacks are now weaker
  • Illusion of Underwater
    :green_circle:monster population increased by about 60% on floor 1
    :green_circle:monster population increased by about 11% on floor 2
    • Abysmal Swordfish will now use Move Coordinate instead of Ignition Break
    • Abysmal Sedora will now use Frost Diver instead of Water Ball
    • Abysmal Phen will now use Cold Bolt instead of Teleportation
  • Thanatos Tower
    • Horror of Thanatos will no longer use Helm Break
    • Resent of Thanatos will no longer use Weapon Break
    • Regret of Thanatos will no longer use Armor Break
    :green_circle:monster population increased by about 25% on floor 9
    :red_circle:monster population decreased by about 25% on floor 11
    :red_circle:monster population decreased by about 13% on floor 12
  • Einbech Dungeon Floor 3
    :red_circle:monster population decreased by about 31%
  • Abyss Lake Floor 4
    :green_circle:monster population increased by about 93%
    • Trease Mimic will no longer use Agi Up
  • Odin Past
    :green_circle:monster population increased by about 28%
  • Magma Dungeon Floor 3
    :red_circle:monster population decreased by about 43%
  • Abyss Glast Heim
    :green_circle:monster population increased by about 124%
  • Niflheim Dungeon Floor 2
    :green_circle:monster population increased by about 15%
    :light_bulb:reduced Grote’s chance to drop Deadly/Bloody Branch slightly
    with this change and the switch to Timbers, there will be more bloody branches available, but they will be split between more players.
  • Amicitia Dungeon
    :green_circle:monster population increased by about 40% on floor 1
  • Rudus Dungeon
    :green_circle:monster population increased by about 147% on floor 1
    :green_circle:monster population increased by about 186% on floor 2
    :green_circle:monster population increased by about 93% on floor 3
    :green_circle:monster population increased by about 57% on floor 4
  • Varmundt Biosphere
    • Ice: :green_circle:monster population increased by about 19%
    • Grass: :green_circle:monster population increased by about 68%
    • Death: :green_circle:monster population increased by about 53%
    • Temple: :green_circle:monster population increased by about 53%
    • Venom: :green_circle:monster population increased by about 65%
    • Soul: :green_circle:monster population increased by about 67%
  • Clock Tower Underground Basement
    :red_circle:monster population decreased by about 38%
  • Power Twisted Plains
    :green_circle:monster population increased by about 52%
  • Mjolnir Underground Cave
    :red_circle:monster population decreased by about 19%
    :light_bulb:Timbers will now drop Deadly / Bloody Branch instead of Zelunium
    with this change and the change to Grote, there will be more bloody branches available, but they will be split between more players.
  • Oz Dungeon
    :red_circle:monster population decreased by about 35% on floor 1
    :green_circle:monster population increased by about 24% on floor 2
  • Abandoned Pit
    :red_circle:monster population decreased by about 20% on floor 1
    :red_circle:monster population decreased by about 28% on floor 2
  • Snake God’s Warmth
    :green_circle:monster population increased by about 8% on floor 1
  • Tartaros Storage
    :green_circle:monster population increased by about 227% on floor 1
    :green_circle:monster population increased by about 375% on floor 2
  • Large Bath Meditatio
    :green_circle:monster population increased by about 135%
  • Library Hall of Memories
    :green_circle:monster population increased by about 185%
  • 2nd Power Plant
    :green_circle:monster population increased by about 99%
  • Alice Twisted Madness
    • fixed to account players on hardmode floor 2 as to be part of the party at final stage’s party check
    • Instance Time Limit now is 30 min
    • a timer will start as soon as you talk to Alice
    • White Rabbit will make announcements when timer reaches 1/10/20 min.
    • timer stops as soon as the boss has been defeated
    • Rewards will be halved if you defeat the boss after the timer reaches 20 min (half of 1 is 0)

Items/Item handling

  • fixed Lich Lord Card combo proc chance to be 3% (was 2%)
  • all costume effect stones (4th slot headgear) are now independent of position
  • zeny prices of Illusion Dungeon Equipment (Illusion xyz) has been adjusted (in most cases reduced)
  • fixed Experience Shadow Weapon to be selectable for Shadow Refine Hammers
  • fixed Foreign CD In Mouth minimum required level to be 10
  • fixed Jitterbug Card to reduce damage from neutral elemental enemies
  • fixed Chimera Sculpture, Deciduous Branch, Jelly Core to be worth some zeny when selling to NPC
  • fixed Poison Toad card to use Envenom with the caster’s Envenom level if skill is learned
  • fixed some item descriptions

NPC

  • Tossit (Item Recycler) now accepts Illusion Dungeon Equipment (Illusion xyz): you will get Illusion Stones
  • renamed Ominous Assulter to Ominous Assaulter (ignoring card illustration here)
  • renamed Wanderer to Wander Man
  • renamed Poisonous Toad to Poison Toad
  • :light_bulb:Roby can now craft Cyclop’s Eye
  • :light_bulb:Sandra can now convert Goblin Mask into a costume
  • changed all appeareances of Elena Bolkova to Elena Volkova

Donation Shop

  • removed Halloween related Costume Eggs
  • switched October Egg to November Egg
  • added Costume Sakura Branch
  • added Costume Poring Syringe
  • added Costume Moonlight Bell

Skills

  • fixed Dragon Breath (Water) to no longer scale twice from P.Atk
  • Dragonic Breath HP/SP scaling has been increased (this is not a final fix yet, it’s still too low)
  • fixed Dissonance Damage to 310% on lvl 5 (was 150%)
  • fixed Enchanting Shadow’s duration to increase per level (unchanged duration at level 5)
  • fixed Ultimate Sacrifice’s duration to be 20 seconds longer at all levels
  • fixed Holy Shield’s duration to increase per level (unchanged duration at level 5)
  • fixed Abyss Slayer to heal 100% HP / SP on usage
  • fixed Kunai - Distortion: only 5 zones can be active at a time
  • fixed Howling of Chul Ho (buffed state) - skill ratio was 100% per level higher than intended: is now 8750% (was 9450%)
  • fixed Hyunrok Breeze - skill ratio was 50% higher than intended: is now 5900% (was 5950%)

Other

  • Unequipall now behaves like it officially would: unequipping everything in the selected tab (all equip or all costumes)
  • Increased Player maximum HP limit to 11,000,000
  • HP/SP values have been updated:
    • Dragon Knight: :green_circle:HP increased by 1% at max lvl, :green_circle:SP increased by 54% at max lvl
    • Arch Mage: :green_circle:HP increased by 10% at max lvl, :green_circle:SP increased by 16% at max lvl
    • Cardinal: :green_circle:HP increased by 12% at max lvl, :green_circle:SP increased by 12% at max lvl
    • Shadow Cross: :green_circle:SP increased by 52% at max lvl
    • Meister: :green_circle:HP increased by 1% at max lvl, :green_circle:SP increased by 18% at max lvl
    • Windhawk: :green_circle:HP increased by 11% at max lvl, :green_circle:SP increased by 49% at max lvl
    • Imperial Guard: :green_circle:HP increased by 6% at max lvl, :green_circle:SP increased by 11% at max lvl
    • Elemental Master: :green_circle:HP increased by 28% at max lvl, :green_circle:SP increased by 17% at max lvl
    • Inquisitor: :green_circle:HP increased by 16% at max lvl, :green_circle:SP increased by 74% at max lvl
    • Abyss Chaser: :green_circle:HP increased by 11% at max lvl, :green_circle:SP increased by 68% at max lvl
    • Biolo: :green_circle:HP increased by 11% at max lvl, :red_circle:SP decreased by 6% at max lvl
    • Troubadour: :green_circle:HP increased by 13% at max lvl, :green_circle:SP increased by 65% at max lvl
    • Trouvere: :green_circle:HP increased by 19% at max lvl, :green_circle:SP increased by 65% at max lvl
    • Star Emperor: :orange_circle:HP adjusted by -50% at lvl 99 up to 0% at lvl 200
    • Sky Emperor: :green_circle:HP increased by 9% at max lvl (SP is being unchanged because of missing data)
    • Soul Reaper: :yellow_circle:HP adjusted by -19% at lvl 99 up to +36% at lvl 200
    • Soul Ascteic: :green_circle:HP increased by 64% at max lvl, :green_circle:SP increased by 48% at max lvl
    • Kagerou / Oboro: :red_circle:HP adjusted by -23% at lvl 99 up to -5% at lvl 200
    • Shiranui: :green_circle:HP increased by 11% at max lvl (SP is being unchanged because of missing data)
    • Shinkiro: :green_circle:HP increased by 19% at max lvl (SP is being unchanged because of missing data)
    • Rebellion: :green_circle:HP increased by 5% at lvl 99 up to 24% at level 200
    • Night Watch: :green_circle:HP increased by 33% at max lvl, :green_circle:SP increased by 120% at max lvl
    • Summoner: :red_circle:HP decreased by 1% at level 99 up to 14% at level 200
    • Spirit Handler: :red_circle:HP decreased by 15% at max lvl, :green_circle:SP increased by 29% at max lvl
    • Hyper Novice: :red_circle:HP decreased by 3% at max lvl, :red_circle:SP decreased by 8% at max lvl
  • Prontera has returned to “normal” (this might change soon again)
  • Eden Entrance moved to prontera 165, 167
  • Equip Enhancement Entrance moved to prontera 139, 150

Homepage

  • Item Grade Information has been added in Vending History Tab

:light_bulb:= community suggestion

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

Love to see the hp/sp changes, and map density consideration. Thank you for the updates.

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

My abyss chaser thanks you very humbly for the SP boost. :heart:

Imported from legacy Flarum.
Original author: tuso (Flarum #456)

ouhhh populated dungeons were decreased,…giving more opportunities for other places to farm

Imported from legacy Flarum.
Original author: R_Zoro (Flarum #207)

Muh the green/red dots are great, I’d just shrink them a tiny bit but thats me. Otherwise awesome change that helps distinguish the buffs/nerfs, etc.