Patch Notes #40 ~ 09 June 2022

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

TLDR: Lots of text. :sweat_smile:


Note: Your key bindings have to be set again if you didn’t use default ones.

Events

  • Poring Catcher and Dice Event now require at least 1 player
  • Automated Bombring Event has slightly less bombrings.
  • GM Bombring Event rewards a little bit more Muh Coins
  • EXP-Event Investment implemented:
    • This is a server-wide cooperative event.
    • There’s a new NPC in the Main Office: Capoo (at 88/31)
    • At the beginning of an investment period (today is the first one) a certain number of credits will be set, that have to be collected.
    • Credits can be collected by winning in any of the existing automated or GM events, even at the Ancient Riddler
    • Won events will contribe 100,000 - 1,000,000 credits depending on the event.
    • You can donate Zeny at the NPC for credits. Exchange-Rate: 1 Zeny = 1 Credit.
    • After the required credits have been collected the EXP-Event will be started at the next full hour.
    • While the Event is active all EXP-Rates are 30x (50% increase). You can still use Battle Manuals to get even more EXP.
    • The Event duration is 7 days.
    • The Event cooldown is 7 days. So after one EXP-Event has taken place, another one can start earlieast one week later.
    • After the Event ends, the next investment phase will start with a new credit requirement.

Instances/Dungeons/Quests

  • Illusion of Teddy Bear: updated monster’s skills
  • Clock Tower Unknown Basement: all monsters can now drop all dungeon related weapons

Items/Item handling

  • fixed Vicious Mind Aura / Fallen Warrior Manteau [1] combo
  • Hero’s Badge can only be worn on left side.
  • Bone Head can now be turned into a costume at Sandra
  • updated sell prices of Clock Tower Unknown Basement weapons

NPC

  • Rayna now sells Almighty Shadow Spellbook which allows to enchant Almighty Shadow Equipment with new enchants
  • Fashion Point Shop now has an additional costume Shop with changing costumes every 3 months.
  • Eden Board 130-190: Odin’s Past Quest can now be taken at lvl 180 instead of 190
  • Mayomayo (Malangdo Enchant) now accepts these weapons: Dark Rose, Finisher, Dustfire, Buring Rose, Avenger, Sealed Magic Sword, Sealed Evil Sword, Sealed Maximum Sword, Poison Forged Spear, Exquisite Yellow Foxtail, Magical Yellow Foxtail

Donation Shop

  • replaced May Custome Egg has been with June Costume Egg
  • added Capoo Package which contains all three items: Costume Capoo Hat + Bag + Aura
  • added Costume Capoo Hat, Costume Capoo Aura, Costume Capoo Aura as single items

Skills

Dragon Knight:
  • New Skill: Dragonic Breath
    • Deals normal long ranged physical damage to the target and surroundings.
    • Can only be used when riding dragon.
    • Deals additional damage depending on user’s MaxHP and MaxSP.
    • Affected by Hit/Flee calculation.
    • Ignores physical defense.
    • Damage property depends on weapon property.
    • Affected by attack modifiers (such as race modifier).
    • Recovers 2 AP.
    • When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage.

  • Hack and Slasher
    • fixed to always do one type of damage (melee/ranged) depending on weapon.
    • Now deals AoE damage in 2 hits.
    • Increased damage from 3000%Atk to 7300%Atk per hit based on level 10.
    • Increased cooldown from 0.3 seconds to 0.7 seconds.
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 70 to 72 based on level 10.
    • Increased factor weight of POW in skill formula from 5 to 7.

  • Servant Weapon
    • Increased number of hit from 1 hit to 2 hits.
    • Trigger chance now increases with skill level.
    • Increased damage from 450%Atk to 2500%Atk per hit based on level 5.

  • Servant Weapon-Phantom
    • Removed casting time.
    • Reduced cooldown from 2 seconds to 0.5 seconds.
    • Removed after cast delay.
    • Increased damage from 600%Atk to 1700%Atk per hit based on level 5.

  • Servant Weapon-Demolition
    • Reduced cooldown from 3 seconds to 0.5 seconds.
    • Reduced AP recovery rate from 3 to 2.
    • Increased damage from 750%Atk to 2500%Atk per hit based on level 5.

  • Storm Slash
    • Reduced cooldown from 0.35 seconds to 0.3 seconds.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 600%Atk to 950%Atk per hit based on level 5.
    • Chance to deal double damage under Giant Growth buff is now 30%.

  • Madness Crusher
    • Increased damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150).
    • Increased SP consumption from 50 to 68 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased factor weight of POW in skill formula from 5 to 7.

  • Vigor
    • Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10.
    • Increased bonus damage against demihuman and angel race monsters from 50% to 100%.
    • Bonus damage only applies to normal attacks.
    • Reduced AP consumption from 150 to 125.
    • Increased HP consumption on each attack from 2 to 10 based on level 10.

  • Dragonic Aura
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Increased damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10.

Imperial Guard

  • Overslash
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Reduced SP consumption from 68 to 65 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 1800%Atk to 2200%Atk per hit based on level 10 (Spear & Sword Mastery level 10).

  • Shield Shooting
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 6440%Atk to 12840%Atk based on level 5 (Shield Mastery level 10, shield refine rate is 10 and shield weight is 150).

  • Cross Rain
    • Reduced cooldown from 5 seconds to 4.5 seconds.
    • Reduced after cast delay from 0.5 seconds to 0.15 seconds.
    • Increased SP consumption from 86 to 94 based on level 10.
    • Increased AP recovery rate from 5 to 7.
    • Increased damage from 2000%/3500%(Holy Shield)Matk to 3700%/5500%(Holy Shield)Matk per hit based on level 10 (Spear & Sword Mastery level 10).

  • Grand Judgement
    • Reduced cooldown from 60 seconds to 5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 68 to 78 based on level 10.
    • Reduced AP consumption from 150 to 15.
    • Reduced duration of Grand Judgement buff from 300 seconds to 150 seconds.
    • Increased damage from 7500%/11000%(plant and insect race)Atk to 15250%/16850%(plant and insect race)Atk based on level 10.

  • Judgement Cross
    • Reduced cooldown from 60 seconds to 0.5 seconds.
    • Removed 1 second after cast delay.
    • Reduced SP consumption from 150 to 105 based on level 10.
    • Reduced AP consumption from 150 to 10.
    • Increased damage from 7500%/11000%(plant and insect race)Matk to 19500%/21000%(plant and insect race)Matk based on level 10.

Meister

  • New Skill: Mighty Smash
    • Deals melee physical damage to all targets around the user.
    • When using while under Axe Stomp buff, increases damage and number of hits.

  • New Skill: Triple Laser
    • Deals long ranged physical damage to the target.
    • Can only be used when using Madogear.
    • Has a chance to trigger critical hit, the critical chance is the user’s cri.
    • Damage property depends on weapon property.
    • Doesn’t consume magic gear fuel or cannon balls.

  • New Skill: Spark Blaster
    • Deals long ranged physical damage to the target and surroundings.
    • Can only be used when using Madogear.
    • Affected by Hit/Flee calculation.
    • Ignores physical defense.
    • Doesn’t consume magic gear fuel or cannon balls.
    • Damage property depends on weapon property.
    • Recovers 2 AP.

  • Axe Stomp
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 45 to 74 based on level 5.
    • Increased duration of Axe Stomp buff from 10 seconds to 30 seconds based on level 5.
    • Increased damage from 2000%Atk to 4600%Atk per hit based on level 5.

  • Rush Quake
    • Removed 0.5 seconds after cast delay.
    • Increased damage from 7500%/11000%(formless and insect race)Atk to 36000%/37500%(formless and insect race)Atk based on level 10.

Biolo

  • New Skill: Explosive Powder
    • Deals melee physical damage to all targets around the user.
    • Doesn’t need any catalyst.
    • When used while under Research Report buff, increases damage and number of hit.
    • Recovers 2 AP.

  • New Skill: Mayhemic Thorns
    • Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells.
    • Doesn’t need any catalyst.
    • Has a chance to trigger critical hit, the critical chance is the user’s cri.
    • When used while under Research Report buff, increases damage and number of hit.
    • Recovers 2 AP.

  • Bionic Pharmacy
    • The crafting materials of Icicle/Earth/Gale/Flame Acid Bottle have been changed: reduced amount of Bottle Grenade and Acid Bottle used from 5 each to 1 each, changed materials from elemental ore to elemental points.

  • Acidified Zone (Water)/(Fire)/(Wind)/(Ground)
    • Reduced cooldown from 1 second to 0.5 seconds.
    • Reduced after cast delay from 0.5 seconds to 0.15 seconds.
    • Reduced SP consumption from 88 to 63 based on level 5.
    • Increased number of hit from 5 hits to 7 hits.

  • Full Shadow Protection
    • Increased duration from 60 seconds to 180 seconds base on level 4.

  • Research Report
    • Reduced fixed casting time from 1 second to 0.5 seconds.
    • Reduced cooldown from 120 seconds to 60 seconds.
    • Increased duration from 60 seconds to 150 seconds.
    • Fixed to reduce Acid Bottle consumption of Acidified Zone Skills by 1.

Shadow Cross

  • Enchant Deadly Poison
    • Does no longer end upon logging out

  • Savage Impact
    • Increased SP consumption from 55 to 72 based on level 10.
    • Increased area of effect from 3 x 3 cells to 5 x 5 cells.
    • Increased damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

  • Eternal Slash
    • Reduced cooldown from 0.75 seconds to 0.5 seconds.
    • Changed damage from 1750% to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
    • Increased SP consumption from 40 to 60 based on level 5.
    • Increased cast range from 2 cells to 3 cells.
    • Reduced factor weight of POW in skill formula from 5 to 2/3(Shadow Exceed).

  • Impact Crater
    • Reduced cooldown from 5 seconds to 1.5 seconds.
    • Removed after cast delay.
    • Increased SP consumption from 54 to 78 based on level 5.
    • Reduced AP recovery rate from 5 to 3.
    • Increased damage from 325%Atk to 400%Atk per hit based on level 5.

  • Shadow Stab
    • Reduced SP consumption from 65 to 60 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Reduced cooldown from 1 seconds to 0.35 seconds.
    • Removed 0.5 seconds after cast delay.
    • Reduced damage from 3750%Atk to 1500%Atk per hit based on level 5.

  • Potent Venom
    • Increased duration from 120 seconds to 300 seconds based on level 10.
    • Reduced physical resistance ignoring from 30% to 20% based on level 10.

  • Fatal Shadow Claw
    • Now has fixed casting time of 0.5 seconds.
    • Now has variable casting time of 0.5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Fixed to have variable AoE depending on skill level.
    • Increased damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

  • Shadow Exceed
    • Removed 1 second after cast delay.
    • Reduced AP consumption from 150 to 125 based on level 10.
    • Increased duration from 240 seconds to 300 seconds based on level 10.

  • Poisonous Smoke
    • Hit interval increased from 1 second to 2 seconds.
    • Sucess chance increased from 20% to 50%.

Abyss Chaser

  • Abyss Dagger
    • Increased SP consumption from 60 to 64 based on level 5.
    • Increased damage from 1750%Atk to 2600%Atk per hit based on level 5.
    • Increased buff duration from 10 seconds to 15 seconds on level 5.

  • Deft Stab
    • Increased SP consumption from 55 to 62 based on level 10.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 3600%Atk to 5850%Atk based on level 10.
    • Increased area of effect from 5 x 5 cells to 7 x 7 cells based on level 10.

  • From the Abyss
    • Increased number of hit from 1 hit to 2 hits.
    • Increased damage from 500%Matk to 2600%Matk per hit based on level 5.
    • Fixed Abyss Sphere production interval for levels below 5.

  • Abyss Square
    • Increased AP recovery rate from 4 to 5.
    • Increased damage from 2000%Matk to 3850%Matk per hit based on level 5 (Magic Sword Mastery level 10).

  • Chain Reaction Shot
    • Reduced cooldown from 1.5 seconds to 1 second.
    • Removed 0.5 seconds after cast delay.
    • Reduced SP consumption from 80 to 75 based on level 5.
    • Fixed primary and secondary damage to have independent AoEs.
    • Increased area of effect of primary damage from 7 x 7 cells to 9 x 9 cells based on level 5.
    • Increased damage from 3000%(primary)/4750%(secondary)Atk to 4250%(primary)/12350%(secondary)Atk based on level 5.
    • Increased factor weight of CON in skill formula from 5 to 15.

  • Frenzy Shot
    • Reduced SP consumption from 125 to 55 based on level 10.
    • Increased damage from 3500%Atk to 4000%Atk per hit based on level 10.

  • Omega Abyss Strike
    • Reduced cooldown from 60 seconds to 3 seconds.
    • Reduced SP consumption from 150 to 125.
    • Reduced AP consumption from 150 to 15.
    • Increased damage from 6000%/11500%(angel and demon race)Matk to 22000%/23500%(angel and demon race)Matk based on level 10.

Arch Mage

  • Floral Flare Road
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 70 to 94 based on level 5.
    • Increased damage from 1000%Matk to 3750%Matk per hit based on level 5.

  • Rain of Crystal
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 80 to 100 based on level 5.
    • Increased damage from 750%Matk to 3980%Matk per hit based on level 5.

  • Tornado Storm
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 75 to 94 based on level 5.
    • Increased damage from 450%Matk to 3900%Matk per hit based on level 5.

  • Stratum Tremor
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 75 to 94 based on level 5.
    • Increased damage from 1250%Matk to 3750%Matk per hit based on level 5.

  • Crimson Arrow
    • Reduced SP consumption from 105 to 94 based on level 5.
    • Increased AP recovery rate from 1 to 2.

  • Frozen Slash
    • Cooldown is now 0.45 seconds for all levels.
    • Increased SP consumption from 85 to 96 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 3000%/4250%(Climax)Matk to 4750%/6650%(Climax)Matk based on level 5.

  • Storm Cannon
    • Reduced SP consumption from 100 to 94 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

  • Rock Down
    • Increased SP consumption from 85 to 92 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 3000%/4250%(Climax)Matk to 4750%/6250%(Climax)Matk based on level 5.

  • All Bloom
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Increased SP consumption from 120 to 126 based on level 5.
    • Increased damage from 500%Matk to 6200%Matk per hit based on level 5.
    • No longer reduce skill damage on Climax level 2.
    • Increased bonus damage on Climax level 3 from 100% to 300%.
    • Increased damage of additional explosion on Climax level 5 from 7000%Matk to 85000%Matk.

  • Crystal Impact
    • Reduced cooldown from 6 seconds to 2 seconds.
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Fixed Crystal Impact to also deal damage while Climax lv 1 is active.
    • Increased SP consumption from 120 to 132 based on level 5.
    • Increased damage from 4000%/4000%(secondary)Matk to 6750%/6750%(secondary)Matk based on level 5.

  • Destructive Hurricane
    • Reduced cooldown from 6 seconds to 2 seconds.
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Increased SP consumption from 120 to 132 based on level 5.
    • Increased damage from 8000%Matk to 14250%Matk based on level 5.
    • Increased damage of additional hit on Climax level 1 from 500%Matk to 12500%Matk.
    • Increased bonus damage on Climax level 3 from 100% to 200%.
    • Reduced bonus damage on Climax level 5 from 70% to 50%.

  • Violent Quake
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Increased SP consumption from 120 to 126 based on level 5.
    • Increased damage from 600%Matk to 6200%Matk per hit based on level 5.
    • Increased bonus damage on Climax level 3 from 100% to 200%.

  • Deadly Projection
    • Reduced SP consumption from 120 to 90 based on level 5.
    • Increased damage from 3000%Matk to 14000%Matk based on level 5.

  • Mystery Illusion
    • Reduced after cast delay from 1 second to 0.5 seconds.
    • Reduced SP consumption from 120 to 110 based on level 5.
    • Increased AP recovery rate from 4 to 5.
    • Increased damage from 2500%Matk to 4750%Matk per hit based on level 5.

  • Soul Vulcan Strike
    • Reduced SP consumption from 120 to 110 based on level 5.
    • Increased damage from 900%Matk to 1250%Matk per hit based on level 5.

  • Astral Strike
    • Reduced cooldown from 60 second to 6 seconds.
    • Reduced SP consumption from 150 to 130.
    • Reduced AP consumption from 150 to 25.
    • Increased initial damage from 5000%/11000%(undead and dragon race)Matk to 18000%/21400%(undead and dragon race)Matk based on level 10.
    • Increased over time damage from 2000%Matk to 6500%Matk per hit based on level 10.
    • Periodical damage no longer deals increased damage to undead and dragon race.
    • Reduced skill duration from 15 seconds to 6 seconds.

Elemental Master

  • Conflagration
    • Increased SP consumption from 110 to 113 based on level 5.
    • Increased damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

  • Diamond Storm
    • Reduced cooldown from 2 seconds to 1 second.
    • Reduced SP consumption from 100 to 96 based on level 5.
    • Increased damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
    • Increased factor weight of SPL in skill formula from 5/5(spirit) to 5/10(spirit).

  • Lightning Land
    • Increased SP consumption from 95 to 110 based on level 5.
    • Increased damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

  • Terra Drive
    • Reduced cooldown from 2 seconds to 1 second.
    • Reduced SP consumption from 100 to 96 based on level 5.
    • Increased damage from 6250%/12250%(spirit)Matk to 8150%/14400%(spirit)Matk based on level 5.
    • Increased factor weight of SPL in skill formula from 5/5(spirit) to 5/10(spirit).

  • Venom Swamp
    • Increased SP consumption from 100 to 112 based on level 5.
    • Increased damage from 2000%/4000%(spirit)Matk to 3750%/5750%(spirit)Matk per hit based on level 5.

  • Elemental Buster
    • Reduced fixed casting time from 2 seconds to 1.5 seconds.
    • Reduced cooldown from 60 seconds to 5 seconds.
    • Reduced SP consumption from 150 to 140.
    • Reduced AP consumption from 150 to 30.
    • No longer consumes AP if no elemental is summoned.
    • Increased damage from 4800%/11000%(formless and dragon race)Matk to 22500%/24000%(formless and dragon race)Matk based on level 10.

  • Summon Elemental Diluvio/Ardor/Procella/Serpens/Terremotus
    • No longer go on cooldown if the required elemental isn’t summoned.

  • Create Elemental Converter
    • fixed Earth/Wind Converters to require the correct materials

Cardinal

  • Framen
    • Increased SP consumption from 60 to 92 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Fixed to deal increased damage based on Fidus Animus level.
    • Increased damage from 2750%/3500%(demon and undead race)Matk to 4250%/4750%(demon and undead race)Matk based on level 5 (Fidus Animus level 10).

  • Arbitrium
    • Reduced cooldown from 2 seconds to 1 second.
    • Reduced SP consumption from 140 to 112 based on level 10.
    • Fixed to deal increased damage based on Fidus Animus level.
    • Increased damage from 5000%/6500%(area damage)Matk to 11000%/13500%(area damage)Matk based on level 10 (Fidus Animus level 10).

  • Petitio
    • Reduced cooldown from 1 second to 0.5 seconds.
    • Increased SP consumption from 50 to 65 based on level 10.
    • Increased AP recovery rate from 2 to 3.
    • Fixed to deal increased damage based on Mace & Book Mastery level.
    • Increased damage from 3200%Atk to 11500%Atk based on level 10 (Mace & Book Mastery Level 10).

  • Competentia
    • Reduced AP consumption from 200 to 160 based on level 5.
    • Increased duration from 240 seconds to 300 seconds based on level 5.

  • Pneumaticus Procella
    • Reduced cooldown from 60 seconds to 5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Reduced AP consumption from 150 to 30.
    • Increased damage from 2030%/3050%(demon and undead race)Matk to 21180%/22750%(demon and undead race)Matk per hit based on level 10 (Fidus Animus level 10).

  • Effligo
    • Reduced cooldown from 60 seconds to 0.5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 60 to 75.
    • Reduced AP consumption from 100 to 12.
    • Increased damage from 8080%/12150%(demon and undead race)Atk to 16580%/18150%(demon and undead race)Atk based on level 10 (Mace & Book Mastery Level 10).
    • Increased factor weight of POW in skill formula from 5/5(demon and undead race) to 7/7(demon and undead race).

Inquisitor

  • First Brand
    • Reduced cooldown from 0.5 seconds to 0.3 seconds.
    • Increased SP consumption from 50 to 62 based on level 5.
    • Unified brand duration to 5 second regardless of skill level.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased cast range from 2 cells to 3 cells.
    • Increased damage from 2250%Atk to 6000%Atk based on level 5.

  • Second Faith
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Increased SP consumption from 60 to 65 based on level 5.
    • Increased AP recovery rate from 1 to 4.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased damage from 2500%Atk to 11600%Atk based on level 5.

  • Second Judgement
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Increased SP consumption from 65 to 70 based on level 5.
    • Increased AP recovery rate from 2 to 4.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased damage from 2625%Atk to 13150%Atk based on level 5.
    • Increased factor weight of POW in skill formula from 5 to 7.

  • Second Flame
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Increased SP consumption from 70 to 75 based on level 5.
    • Increased AP recovery rate from 3 to 4.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased damage from 2750%Atk to 14700%Atk based on level 5.
    • Increased factor weight of POW in skill formula from 5 to 9.

  • Third Punish
    • Reduced cooldown from 2 seconds to 1 second.
    • Increased number of hit from 2 hits to 3 hits.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased damage from 3250%Atk to 7850%Atk per hit based on level 5.
    • Increased factor weight of POW in skill formula from 5 to 10.

  • Third Consecration
    • Reduced cooldown from 2 seconds to 1 second.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased damage from 3250%Atk to 3500%Atk per hit based on level 5.
    • Increased factor weight of POW in skill formula from 5 to 10.

  • Third Flame Bomb
    • Reduced cooldown from 2 seconds to 1 second.
    • Unified area of effect to 7 x 7 cells regardless of skill level.
    • Increased factor weight of POW in skill formula from 5 to 10.

  • Oleum Sanctum
    • Reduced cooldown from 3 seconds to 2 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 70 to 85 based on level 5.
    • Increased damage from 2000%Atk to 10500%Atk based on level 5.
    • Increased area of effect from 7 x 7 cells to 11 x 11 cells based on level 5.

  • Explosion Blaster
    • Reduced cooldown from 5 second to 0.7 seconds.
    • Reduced SP consumption from 120 to 90 based on level 5.
    • Increased damage from 3250%/4250%(Oleum Sanctum)Atk to 14000%/16000%(Oleum Sanctum)Atk per hit based on level 5.
    • Increased area of effect from 9 x 9 cells to 11 x 11 cells based on level 5.
    • Increased factor weight of POW in skill formula from 5/5 to 15/15.

  • First Faith Power
    • Reworked cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
    • Unified duration to 300 seconds regardless of skill level.

  • Judge
    • Reworked cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
    • Unified duration to 300 seconds regardless of skill level.
    • Changes AP consumption from 50 regardless of skill level to scaling with skill level, from 80 on level 1 down to 40 on level 5.

  • Third Exorcism Flame
    • Reworked cooldown from 30~150 seconds to 180~60 seconds (level 1~5).
    • Unified duration to 300 seconds regardless of skill level.
    • Changes AP consumption from 100 regardless of skill level to scaling with skill level, from 120 on level 1 down to 60 on level 5.

  • Massive Flame Blaster
    • Reduced cooldown from 60 seconds to 5 seconds.
    • Removed 0.5 second after cast delay.
    • Reduced AP consumption from 150 to 12.
    • Increased damage from 8000%/11000%(demon and brute race)Atk to 21500%/23000%(demon and brute race)Atk based on level 10.
    • Increased area of effect from 9 x 9 cells to 11 x 11 cells.
    • Reduced factor weight of POW in skill formula from 10/10(demon and brute race) to 15/15(demon and brute race).
    • Reduced duration of Massive Flame Blaster buff from 300 seconds to 150 seconds.

  • Ride in Lightning
    • Reduced SP consumption from 80 to 45 based on level 5.

  • Finger Offensive
    • Now hits 5 times regardless of level.

  • Tiger Cannon
    • Fixed HP bonus in damage formula.

Wind Hawk

  • Hawk Rush
    • Increased damage from 1000%Atk to 2500%Atk based on level 5.

  • Gale Storm
    • Reduced cooldown from 2 seconds to 1.5 seconds.
    • Reduced SP consumption from 179 to 100 based on level 10.
    • Increased damage from 2500%Atk to 9500%Atk based on level 10.

  • Crescive Bolt
    • Reduced after cast delay from 0.5 seconds to 0.3 seconds.
    • Reduced SP consumption from 100 to 65 based on level 10.
    • Increased damage from 3000%Atk to 3400%Atk based on level 10.
    • After reaching 3 stacks of Crescive Bolt Buff, AP recovery gets increased to 3.

  • Deep Blind Trap / Solid Trap / Swift Trap / Flame Trap
    • Reduced cooldown to 2.5 seconds.
    • Increased SP consumption from 62 to 84 based on level 5.
    • Increased area of effect to 7 x 7 cells based on level 5.
    • Reduced trap duration to 5 seconds based on level 5.
    • Changes damage interval to 0.5 seconds.
    • Reduced AP recovery rate from 4 to 3 based on level 5.
    • No longer inflict status ailment to the target.
    • Increased damage from 1250%Atk to 4250%Atk per hit based on level 5.

  • Hawk Boomerang
    • Adds 0.15 seconds cooldown.
    • Reduced SP consumption from 120 to 80.
    • Reduced AP consumption from 15 to 12.
    • Increased damage from 2500%Atk to 3000%Atk based on level 5.
    • Fixed to no longer be influenced by POW.

Troubadour & Trouvere

  • Sound Blend
    • Reduced SP consumption from 128 to 80 based on level 5.

  • Metallic Fury
    • Reduced cooldown from 0.5 seconds to 0.3 seconds.
    • Reduced SP consumption from 168 to 94 based on level 5.
    • Reduced AP recovery rate from 3 to 2 based on level 5.
    • Increased AoE to 9x9 cells based on level 5.
    • Increased damage from 4500%/4950 ~ 6750%(area damage according to number of Sonic Branded target)Matk to 11000%/12500 ~ 18500%(area damage according to number of Sonic Branded target)Matk based on level 5.
    • This skill now deals single target damage if no targets with Sonic Brand are nearby. If there is at least one Sonic Branded target this skill will deal AoE damage which is increased depending on Sonic Branded targets up to 5 times.

  • Rhythm Shooting
    • Reduced cooldown from 1 second to 0.15 seconds.
    • Removed 0.5 seconds after cast delay.
    • Reduced SP consumption from 90 to 52 based on level 5.
    • Increased damage from 600%/780%(Sonic Branded target)Atk to 800%/1400%(Sonic Branded target)Atk based on level 5.
    • Fixed to not remove Sonic Brand effect on enemies.
    • Reduced factor weight of CON in skill formula from 5 to 3.

  • Rose Blossom
    • Increased cooldown from 0.5 seconds to 0.7 seconds.
    • Reduced SP consumption from 125 to 94 based on level 5.
    • Increased damage from 3750%/1750%(area damage)Atk to 11200%/15250%(area damage)Atk based on level 5.
    • Reduced factor weight of CON in skill formula from 5/5(area damage) to 3/3(area damage).

  • Metallic Sound
    • Does no longer remove Sonic Brand status effect.

  • Reverberation
    • Does no longer remove Sonic Brand status effect.

Shinkiro & Shiranui

  • Shadow Hunting
    • Increased SP consumption from 48 to 60 based on level 10.
    • Increased AP recovery rate from 1 to 2.

  • Shadow Dance
    • Removed variable casting time.
    • Reduced cooldown from 1 second to 0.5 seconds.
    • Reduced after cast delay from 0.5 seconds to 0.25 seconds.
    • Increased SP consumption from 52 to 65 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Reduced damage from 6500%Atk to 5900%Atk based on level 10.

  • Shadow Flash
    • Removed 1 seconds fixed casting time.
    • Removed 0.3 second variable casting time.
    • Reduced cooldown from 1 second to 0.5 seconds.
    • Reduced damage from 9700%Atk to 8600%Atk based on level 10.

  • Huuma Shuriken - Grasp
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 56 to 84 based on level 10.
    • Increased AP recovery rate from 2 to 3.

  • Huuma Shuriken - Construct
    • Increased SP consumption from 61 to 65 based on level 10.

  • Kunai - Distortion
    • Increased SP consumption from 46 to 54 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 4000%Atk to 6300%Atk based on level 10.
    • Increased factor weight of Kunai - Refraction skill level in skill formula from 7 to 10.

  • Kunai - Rotation
    • Increased SP consumption from 55 to 76 based on level 5.
    • Increased damage from 3300%Atk to 4300%Atk based on level 5.
    • Increased factor weight of Kunai - Distortion skill level in skill formula from 7 to 70.

  • Kunai - Refraction
    • Increased SP consumption from 50 to 76 based on level 10.
    • Increased factor weight of Kunai - Rotation skill level in skill formula from 7 to 10.

  • Red Flame Cannon
    • Reduced fixed casting time from 1.25 seconds to 1 seconds.
    • Reduced variable casting time from 1.9 seconds to 1.5 seconds.
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 62 to 92 based on level 10.
    • Increased damage from 6200%Matk to 13350%Matk based on level 10.
    • Increased factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

  • Cold Blooded Cannon
    • Reduced fixed casting time from 1.75 seconds to 1 seconds.
    • Reduced variable casting time from 2.2 seconds to 1.5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 61 to 88 based on level 10.
    • Increased damage from 3500%Matk to 5750%Matk based on level 10.
    • Increased factor weight of Darkening Cannon skill level in skill formula from 25 to 40.

  • Thundering Cannon
    • Reduced fixed casting time from 1.25 seconds to 1 seconds.
    • Reduced variable casting time from 1.9 seconds to 1.5 seconds.
    • Reduced cooldown from 1 second to 0.7 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 62 to 92 based on level 10.
    • Increased damage from 6200%Matk to 13600%Matk based on level 10.
    • Increased factor weight of Darkening Cannon skill level in skill formula from 50 to 70.

  • Golden Dragon Cannon
    • Reduced fixed casting time from 1.75 seconds to 1 seconds.
    • Reduced variable casting time from 2.2 seconds to 1.5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 48 to 88 based on level 10.
    • Increased damage from 2350%Matk to 4300%Matk based on level 10.
    • Increased factor weight of Darkening Cannon skill level in skill formula from 7 to 15.

  • Darkening Cannon
    • Reduced fixed casting time from 1.75 seconds to 1 seconds.
    • Reduced variable casting time from 2.2 seconds to 1.5 seconds.
    • Removed 0.5 seconds after cast delay.
    • Redcued AoE from 9x9 cells to 7x7 cells based on level 10.
    • Increased SP consumption from 58 to 94 based on level 10.
    • Increased damage from 5400%Matk to 9950%Matk based on level 10.

  • Shadow - Nightmare
    • Reduced cooldown from 5 seconds to 1 second.
    • Reduced AP consumption from 30 to 20.
    • Increased damage from 15000%Atk to 18000%Atk.

  • Kunai - Nightmare
    • Reduced cooldown from 5 seconds to 1 second.
    • Reduced AP consumption from 30 to 20.
    • Increased damage from 15000%Atk to 18000%Atk.

  • Dark Dragon - Nightmare
    • Reduced fixed casting time from 1.25 seconds to 1 seconds.
    • Reduced variable casting time from 1.9 seconds to 1.5 seconds.
    • Reduced cooldown from 5 seconds to 1 second.
    • Reduced AP consumption from 30 to 20.
    • Increased damage from 12000%Matk to 15500%Matk.

Night Watch

  • Only One Bullet
    • Increased SP consumption from 38 to 55 based on level 5.
    • Increased damage from 4750%(rifle)/6500%(pistol)Atk to 7550%(rifle)/8300%(pistol)Atk based on level 5.
    • Increase bonus damage per aiming count from 1250% to 1750% based on level 5.

  • Spiral Shooting
    • Increased damage from 4900%(rifle)/6000%(grenade launcher) to 9700%(rifle)/8500%(grenade launcher) based on level 5.
    • Reduced bullet consumption from 10 to 6.

  • Magazine for One
    • Reduced cooldown from 0.75 seconds to 0.5 seconds.
    • Increased SP consumption from 42 to 58 based on level 5.
    • Increased damage from 1700%(gatling gun)/2100%(pistol)Atk to 1950%(gatling gun)/2400%(pistol)Atk per hit based on level 5.
    • Increase bonus damage per aiming count from 250% to 500% based on level 5.
    • Reduced bullet consumption when equipping gatling gun from 40 to 10.

  • Wild Fire
    • Increased damage from 8000%(shotgun)/7000%(grenade launcher)Atk to 13250%(shotgun)/12500%(grenade launcher)Atk based on level 5.

  • Basic Grenade
    • Increased SP consumption from 55 to 60 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 5500%Atk to 5750%Atk based on level 5.

  • Hasty Fire in the Hole
    • Increased AP recovery rate from 1 to 3.
    • Increased damage from 6000%Atk to 6750%Atk per hit based on level 5.

  • Grenade Dropping
    • Increased SP consumption from 78 to 84 based on level 5.
    • Increased AP recovery rate from 1 to 5.
    • Increased damage from 2750%Atk to 4800%Atk per hit based on level 5.

  • Mission Bombard
    • Reduced cooldown from 60 seconds to 10 seconds.
    • Reduced SP consumption from 150 to 100.
    • Reduced AP consumption from 100 to 35.
    • Increased damage from 15000%(primary)Atk to 23000%(primary)Atk based on level 10.

  • The Vigilante at Night
    • Reduced bullet consumption from 15 to 10.

Soul Ascetic

  • Soul Gathering
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 30 to 90 based on level 5.

  • Talisman of Soul Stealing
    • Reduced cooldown from 2 seconds to 1 second.
    • Removed 0.5 seconds after cast delay.
    • Increased damage from 3500%Matk to 6750%Matk based on level 5.
    • Increased SP consumption from 30 to 84 based on level 5.

  • Exorcism of Malicious Soul
    • Reduced SP consumption from 120 to 110 based on level 5.

  • Talisman of Blue Dragon
    • Increased SP consumption from 62 to 70 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 4500%/6750%(Blessing of the Four Directions)Matk to 7500%/8600%(Blessing of the Four Directions)Matk based on level 5.

  • Talisman of White Tiger
    • Increased cooldown from 0.3 seconds to 0.4 seconds.
    • Increased SP consumption from 78 to 92 based on level 5.
    • Increased AP recovery rate from 1 to 2.
    • Increased AoE from 13x13 to 15x15 based on level 5.
    • Increased damage from 3500%/5000%(Blessing of the Four Directions)Matk to 5100%/7100%(Blessing of the Four Directions)Matk based on level 5.

  • Talisman of Red Phoenix
    • Reduced SP consumption from 105 to 88 based on level 5.
    • Increased AP recovery rate from 1 to 3.
    • Increased damage from 4500%/6500%(Blessing of the Four Directions)Matk to 5500%/7700%(Blessing of the Four Directions)Matk based on level 5.

  • Talisman of Black Tortoise
    • Reduced SP consumption from 115 to 92 based on level 5.
    • Increased AP recovery rate from 1 to 3.
    • Increased damage from 6500%/8750%(Blessing of the Four Directions)Matk to 9400%/11550%(Blessing of the Four Directions)Matk based on level 5.

  • Talisman of Four Bearing God
    • Reduced SP consumption from 134 to 94 based on level 5.
    • Increased AP recovery rate from 1 to 3.
    • Increased damage from 1000%Matk to 1300%Matk per hit based on level 5.

  • Circle of Directions and Elementals
    • Increased SP consumption from 150 to 200 based on level 5.
    • Reduced AP consumption from 150 to 25.
    • Added a cooldown of 5 seconds.
    • Increased damage from 7500%Matk to 10500%Matk per hit based on level 5.
    • Reduced duration from 300 seconds to 150 seconds at level 5.

Sky Emperor

  • Rising Sun
    • Increased SP consumption from 25 to 60.
    • Increased damage from 2500%Atk to 3500%Atk based on level 5.

  • Noon Blast
    • Increased SP consumption from 40 to 65 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 6000%Atk to 7850%Atk based on level 5.

  • Sunset Blast
    • Increased SP consumption from 36 to 62 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 2400%Atk to 2950%Atk based on level 5.

  • Rising Moon
    • Increased SP consumption from 35 to 64.
    • Increased damage from 2100%Atk to 2950%Atk based on level 5.

  • Midnight Kick
    • Increased SP consumption from 52 to 68 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 5500%/7500%(Midnight)Atk to 6600%/8800%(Midnight)Atk based on level 5.

  • Dawn Break
    • Increased SP consumption from 46 to 64 based on level 5.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 2300%/3300%(Moonset)Atk to 2400%/3400%(Moonset)Atk based on level 5.

  • Twinkling Galaxy
    • Increased SP consumption from 30 to 84 based on level 5.

  • Star Burst
    • Increased SP consumption from 57 to 62 based on level 5.

  • Star Cannon
    • Increased SP consumption from 45 to 63 based on level 5.

  • All in the Sky
    • Reduced cooldown from 60 seconds to 2 seconds.
    • Removed after cast delay.
    • Reduced SP consumption from 100 to 85.
    • Reduced AP consumption from 100 to 35.
    • Increased damage from 20000%Atk to 23000%Atk per hit based on level 10.

Hyper Novice

  • Self Study Tactics
    • Increased bonus damage of Double Bowling Bash, Mega Sonic Blow and Spiral Pierce from 10% to 15% based on level 10.
    • Increased bonus damage of Shield Chain Rush from 20% to 30% based on level 10.

  • Double Bowling Bash
    • Reduced SP consumption from 72 to 65 based on level 10.
    • Increased AP recovery rate from 2 to 3.
    • Increased damage from 2100%Atk to 2650%Atk per hit based on level 10.
    • Reduced knock-back distance from 3 cells to 2 cells.
    • Increased area of effect from 7 x 7 cells to 9 x 9 cells.

  • Mega Sonic Blow
    • Increased SP consumption from 45 to 60 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 2300%Atk to 5350%Atk based on level 10.

  • Shield Chain Rush
    • Unified cast range to 7 cells regardless of skill level.
    • Reduced SP consumption from 65 to 62 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 3400%Atk to 5100%Atk based on level 10.
    • Increased area of effect from 7 x 7 cells to 9 x 9 cells.

  • Spiral Pierce Max
    • Increased SP consumption from 47 to 55 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 3000%Atk to 4050%Atk based on level 10.

  • Meteor Storm Buster
    • Increased SP consumption from 82 to 110 based on level 10.
    • Fixed number of meteors dropping.
    • Fixed visuals to match with damage.
    • Increased damage from 3300%/1950%(explosion)Matk to 3500%/2050%(explosion)Matk per hit based on level 10.

  • Jupitel Thunderstorm
    • Increased SP consumption from 68 to 120 based on level 10.

  • Jack Frost Nova
    • Increased SP consumption from 85 to 95 based on level 10.
    • Fixed Self Study Sorcery Scaling to increase wich Jack Frost Nova levels.
    • Increased damage from 2200%(explosion)Matk to 5400%(explosion)Matk per hit based on level 10.

  • Hell’s Drive
    • Increased SP consumption from 70 to 98 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 6500%Matk to 8500%Matk based on level 10.

  • Ground Gravitation
    • Increased SP consumption from 88 to 100 based on level 10.
    • Increased damage from 3400%(gravitational field)Matk to 7800%(gravitational field)Matk per hit based on level 10.

  • Napalm Vulcan Strike
    • Increased SP consumption from 58 to 75 based on level 10.
    • Increased AP recovery rate from 1 to 2.
    • Increased damage from 2750%Matk to 6850%Matk based on level 10.
    • Increased area of effect from 5 x 5 cells to 7 x 7 cells.

  • Breaking Limit
    • Reduced bonus damage of Mega Sonic Blow and Spiral Pierce Max from 100% to 70%.

  • Rule Break
    • Reduced bonus damage of Napalm Vulcan Strike from 100% to 40%.

Spirit Handler

  • Chulho Sonic Claw
    • Increased SP consumption from 42 to 54 based on level 7.
    • Increased damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7.
    • Increased factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).

  • Howling of Chulho
    • Increased SP consumption from 62 to 68.
    • Increased damage from 5750%/7250%(Commune With Chulho)Atk to 7950%/8750%(Commune With Chulho)Atk based on level 7.
    • Increased factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho).
    • The duration of the Hogogong effect has been increased from 10 seconds to 12 seconds.

  • Hogogong Strike
    • Increased SP consumption from 68 to 72 based on level 7.
    • Increased damage from 900%/1500%(Commune With Chulho)Atk to 1580%/2700%(Commune With Chulho)Atk per hit based on level 7.
    • Reduced cooldown from 0.5 seconds to 0.35 seconds.

  • Marine Festival of Kisul
    • Increased AP recovery rate from 2 to 4.

  • Sandy Festival of Kisul
    • Increased AP recovery rate from 2 to 4.

  • Hyunrok Breeze
    • Increased SP consumption from 92 to 94 based on level 7.
    • Increased AP recovery rate from 3 to 4.
    • Increased skill duration from 4 seconds to 4.5 seconds.
    • Increased damage from 2250%/4000%(Commune With Hyunrok)Matk to 4800%/6300%(Commune With Hyunrok)Matk based on level 7.

  • Hyunrok Cannon
    • Removed 0.5 seconds after cast delay.
    • Increased SP consumption from 62 to 74 based on level 7.
    • Increased damage from 3400%/4400%(Commune With Hyunrok)Matk to 7300%/8500%(Commune With Hyunrok)Matk based on level 7.