Patch Notes #256 ~ 13 November 2026

:bell: Client

  • :artist_palette: The Stylist now tells you when your saved outfit or hair color style does not exist for the sprite you wear and the original colors are shown instead. Hairstyles with a headband or clip get their own Hair accessory color. (:light_bulb: #5790)

  • :artist_palette: The Stylist can now recolor the mount of your Halter Lead. Open Outfit and pick Halter mount. Your mount colors show whenever you ride. (:light_bulb: #5830)

  • :wrench: The client no longer grows until it crashes when you stay on one busy map for hours. Sprites nobody used for a while are now freed in the map without a loading screen.

  • :artist_palette: Your Stylist colors now show on the character in the equipment, swap equipment, skill list and second costume windows in every case. Before they were missing while you rode a Halter Lead mount or wore a holiday outfit. Game Masters on the GM sprite show the right colors now too.

  • The Pink Body effect keeps its pink tint when you zoom in.

  • You can pick a game language separately from the Hub language. It applies to MuhUI, client messages and server text. Use @langtype de to switch to German while playing or @langtype reset to return to your launcher choice.

  • The MuhUI button is now in the Esc menu. You can also change the game language there while playing. Your pick stays when you switch characters and lasts until you close the game. Pick Follow launcher to go back to your saved language.

  • You can keep item descriptions in English while the rest of the game follows your game language. Pick it under Item descriptions in the Hub or in the Game language menu of the Esc menu. In the Esc menu it applies right away.

  • The Hub now opens with the sign in screen. Sign in with your master account to install, update or start the game. When you stay signed in it opens as before.

  • :satellite_antenna: Already live: Removed the North America (CA) proxy. Proxy Global, North America (US) or no proxy are as fast or faster from almost everywhere. Your saved server choice can point to another proxy now.

  • :satellite_antenna: Already live: Brought back the Russia (SPB) proxy. You find it right below Russia (MSK) in the server list.

  • :artist_palette: The Costume tab in Equip has room for 6 costume headgears and 2 garments. Drag a row to change the draw order. You can put a garment between headgears.

  • :artist_palette: You can wear two copies of a costume when one is mirrored. Shift and drag to swap slots or double click a row to take it off.

  • :artist_palette: The Stylist can recolor all 8 costume slots. Under Interface you can choose how many costume layers you see on other players.

  • :artist_palette: Your costume order and mirrors now show on character selection, in equipment inspection and on NPCs that copy your outfit. Blur and hallucination copies also show your costume layers.

  • :artist_palette: Both garment slots support garments drawn as headgear. Costume effect colors work in all 8 slots and the Costume tab shows the color saved on each recolored item.

  • :artist_palette: Use the side bar on the Costume tab in Equip to show or hide costumes and effect stones. The costume icon follows your mouse when you drag it from inventory onto a slot. Drop it on an occupied slot to replace that costume. Right click a filled slot for item info. Use the costume menu for Mirror and Move.

  • :artist_palette: The side bar on the General tab shows or hides your 5 enchant stones. Open Swap to set a second set of stones. Change swaps the stones with your equipment and shadow gear. Your costumes and effect stones keep their slots.

  • :artist_palette: Fixed the rear view of mirrored costume headgear including Rainbow Ribbon and both colors of Chibi Dicecold.


:pushpin: Events

  • Your Happy Hour character can loot as soon as it leaves the event map. Other characters on the same master account can loot after 30 seconds. Warping outside Happy Hour used to restart that wait. Pet taming now gives you the egg even when Happy Hour blocks farming loot on that character.
  • Poke Balls now cost 1 Fashion Point each at the Gold Point Manager. Monsters no longer drop them and the 50-ball carry limit is gone. Carry your Pokedex to see and damage wild Pocket Monsters. Knocking one out with a targeted hit slows you for 1 minute or 5 minutes for a legendary.
  • :bug: Wild Pocket Monsters no longer spawn on Sograt Desert 21 and 22 where most players can't go. (#5775)

:round_pushpin: Instances / Dungeons / Quests

  • :bug: Snapdragon in Nyrholt now uses all of its skills. 5 of them never went off before so the fight gets a bit harder.

:key: Items / Item Handling

  • :gem_stone: Double click a costume enchant stone to wear it. There are 5 enchant slots. Taking a stone off puts it back on its stack.
  • :gem_stone: Enchants in costumes turn back into stones at maintenance. Worn enchants go into their enchant slots. Stones that do not fit in storage go to the mailbox.
  • :gem_stone: Costume enchant stones no longer have weight.
  • :gem_stone: Position stones and garment layer stones are retired. Use the Costume tab or @costumeslots to set the order.
  • :gem_stone: C. Spare Card, C. Snow Cone Hat, C. Cool Pirate Eyepatch, C. Cat Santa Hat and C. Mini Chocolate Hat (brown) no longer give a bonus.
  • :gem_stone: Updated the descriptions of 381 wearable stones, 35 stone boxes, the 5 costumes that lost their bonus and the retired position and garment layer stones.
  • :memo: Item descriptions now take their effects straight from the item data for about 8200 items. No bonus is left out and they list set bonuses and the enchant, reform and upgrade items that fit.
  • :globe_with_meridians: Item descriptions are now translated into all 13 game languages and follow a game language change right away. Pick English in the Hub or the Esc menu if you prefer the original text.
  • :bug: Antiquity of Giant Snake from the hard mode can no longer roll only 2 Golden Diamonds. That roll gives 13 now. (#5832)

:robot: NPC Updates

  • :bug: Votes that come in while you convert Vote Points at the MuhRO Manager are no longer lost.
  • :speech_balloon: Yves Life trades Booster Coins for character-bound job stones. Wear your C. Shark Head for headgear stones or your C. Giant Shark for garment stones.
  • :speech_balloon: Aver De Dosh and Lace La Zard no longer enchant costumes. Seri no longer changes costume positions or garment layers.
  • :light_bulb: You now walk as fast in the Artisan Quarter (@go 50) as in the Main Office. (#5839)
  • :light_bulb: Sakura and Rayja now also stand in the Enchant Sanctum of the Artisan Quarter (@go 50). (#5807, #5788)
  • :light_bulb: Sandra now turns the slotted Victory Wing Ears into a costume too. (#5813)

:desktop_computer: Patcher

  • :package: Removed about 600,000 old color palette files the game has not used since the Stylist. The first launcher start after the maintenance rebuilds the game data on your PC once. It can take longer than usual and needs about 6 GB of free disk space for a short time.

:thought_balloon: Other Changes

  • :wrench: The server now writes down what causes each short lag spike so we can find and fix them faster.
  • :broom: Removed old unused anti-cheat code from the server.
  • :wrench: Item and zeny logs are now written in the background so a busy log database no longer freezes the server.
  • :broom: Item buyback no longer writes a needless error to the server log.
  • :broom: Enchanting Shadow no longer floods the server log once a monster holds the max amount of Shadow Scars.
  • :wrench: NPCs can now read from the database in the background so a slow read no longer freezes the server. It starts switched off and we will turn it on step by step.
  • :wrench: Updating NPC scripts while the server runs now causes a much shorter lag. Instances that close no longer cause a short lag for everyone. NPC events like instance monster kills also run faster.
  • :wrench: Ground skills like Storm Gust now cost the server much less work in crowded fights. This removes one cause of short lag spikes.
  • :artist_palette: Stylist: Fixed single pixels that kept their old color on recolored class outfits, like the knee of the male Cardinal robe.
  • Fixed pet colors in the Stylist. You can now recolor the blue fur on Shinx separately from its yellow markings. Saved pet colors keep their original look.
  • :shopping_cart: The shop price window now opens once your cart is saved. Cart items can no longer change their place while you type prices.
  • :wrench: Opening a shop now writes your typed prices to a small log so we can track down the reports of swapped shop prices.

Legend

:light_bulb: = Community suggestion
:bug: = Bug

7 Likes

Hello, I have a very specific ultra niche complaint about the new costume stone change that might or might not be exclusive to me. Here's my current gear swap setup :

As you can see it's quite full.

I use different costumes to switch between different costume stones for different builds, so I thought I would just keep 1 costume set and replace the costume switch with the stone switch

BUT

Costume garmets hold 2 stones each and I use 3 different garments, which means that my setup now needs 3 more slots that I do not have.

I can't use the Swap Equip skill because I have 3.5 different builds that I switch depending on my needs (and also because the swap equip window doesn't have a costume stone tab (yet?)).

I can't remove items from the slots because I'm already missing slots for more situational items and have already compromised to work with the "bare minimum" (I've had to scrap the drop rate items and a 4th build to focus of the most used items).

So yeah, I'm not asking for a removal of the new system but maybe allow us to still use the old one ? Or an alternative to still link costume stones to a costume setup idk.

other feedback :

  • if I try to switch costumes now they just stack up on top of each other and then we get an error message when all slots are full
  • the unequip button doesn't remove the costume stones

Edit : suggestion to solve my problem since it seems like you're all about breaking the limits of the game : how about a 5th skill bar ?

Already working on Gear-Set support and brainstorming which neat additions we need to make everything convenient.

Appreciate any feedback

1 Like