Patch Notes #221 ~ 17 April 2026

Imported from legacy Flarum.
Original author: Muh (Flarum #1)


:bell: Client

* :star: Item and Skill description windows are now wider. Text will be adjusted in future patches. Please give us feedback if you think it’s too wide or not wide enough.


:pushpin: Events

  • :bug: Bunny King: fixed an issue that allowed claiming multiple rewards. (a bunch of time-outs have been served)

:round_pushpin: Instances / Dungeons / Quests

  • :balance_scale: Contellation Tower reworked:
  • :bug: Traps will reset position when the fight resets
  • :bug: Reworked floor skipping, though you can’t skip past F25/50 via the braziere anymore
  • :star: Added more storyline for first time clears.
  • :light_bulb: Tower of Trials: B.S. Sacramenti does no longer need the acolyte classes to be next to each other

:key: Items / Item Handling

  • :bug: Fixed Sky Slasher Katar
  • :bug: Fixed some item descriptions
  • :bug: Fixed Fire Golem Card to reduce damage taken from fire elemental enemies (was attacks)
  • :bug: Fixed Guerrero Card to reduce damage taken from all elemental enemies (was attacks)

:robot: NPC Updates

  • :artist_palette: Nefeeru can now recolor:
  • :light_bulb: C. Mysterious Cat Hood
  • :light_bulb: C. Rose Parasol
  • :light_bulb: C. Fireblend Wings
  • :light_bulb: C. Hill Wind Head
  • :light_bulb: C. Bigwave Sword
  • :star: C. Zilant Neclace (cyan)
  • :sparkles: Melutia can now recolor True Rebirth Aura

:video_game: Skills

  • Dragon Knight

  • Servant Weapon: servant regen interval table changed from 5.0/4.0/3.0/2.0/1.0s to 2.5/2.0/1.5/1.0/0.5s.

  • Hack and Slasher: per-hit ATK changed from 1170/1990/2810/3630/4450/5270/6090/6910/7730/8550% to 1500/2500/3500/4500/5500/6500/7500/8500/9500/10500%.

  • Madness Crusher: ATK changed from 4800/8600/12400/16200/20000% to 6100/10450/14800/19150/23500%.

  • Dragonic Pierce:
    • per-hit ATK changed from 1450/2050/2650/3250/3850% to 1630/2360/3090/3820/4550%
    • Dragonic Aura per-hit ATK changed from 1600/2250/2900/3550/4200% to 1880/2660/3440/4220/5000%.

  • Dragonic Aura: AP cost changed from 150 to 120.

  • Meister

  • Rush Strike:
    • cooldown changed from 2.0/1.75/1.5/1.25/1.0s to 1.75/1.5/1.25/1.0/0.75s
    • ATK changed from 3500/7000/10500/14000/17500% to 4400/8150/11900/15650/19400%
    • the cannot use while mounted on Mado Gear restriction was removed.

  • Powerful Swing:
    • SP cost changed from 62/64/66/68/70 to 57/59/61/63/65
    • per-hit ATK changed from 1150/2000/2850/3700/4550% to 1380/2360/2940/3820/4700%
    • Axe Stomp per-hit ATK changed from 1350/2300/3250/4200/5150% to 1580/2360/3340/4320/5300%
    • the cannot use while mounted on Mado Gear restriction was removed.

  • Rush Quake: AP cost changed from 150 to 125.

  • Biolo

  • Dust Explosion:
    • per-hit ATK changed from 1050/1650/2250/2850/3450% to 1120/1740/2360/2980/3600%
    • Research Report per-hit ATK changed from 1250/2050/2850/3650/4450% to 1380/2210/3040/3870/4700%.

  • Mayhemic Thorns:
    • per-hit ATK changed from 500/800/1100/1400/1700/2000/2300/2600/2900/3200% to 540/880/1220/1560/1900/2240/2580/2920/3260/3600%
    • Research Report per-hit ATK changed from 650/950/1250/1550/1850/2150/2450/2750/3050/3350% to 740/1080/1420/1760/2100/2440/2780/3120/3460/3800%.

  • Shadow Cross

  • Shadow Exceed: AP cost changed from 152/149/146/143/140/137/134/131/128/125 to 156/152/148/144/140/136/132/128/124/120.

  • Savage Impact:
    • per-hit ATK changed from 105/210/315/420/525/630/735/840/945/1050% to 130/260/390/520/650/780/910/1040/1170/1300%
    • Shadow Exceed per-hit ATK changed from 125/250/375/500/625/750/875/1000/1125/1250% to 160/320/480/640/800/960/1120/1280/1440/1600%.

  • Impact Crater: per-hit ATK changed from 80/160/240/320/400% to 200/400/600/800/1000%.

  • Fatal Shadow Crow: AP cost changed from 150 to 125.

  • Arch Mage

  • Mystical Amplification (High Wizard): duration changed from 60s to 180s.

  • Soul Vulcan Strike: per-hit MATK changed from 300/600/900/1200/1500% to 380/710/1040/1370/1700%.

  • Destructive Hurricane:
    • MATK changed from 3450/6300/9150/12000/14850% to 3850/7100/10350/13600/16850%
    • SPL scaling changed from +5 to +10.

  • Crystal Impact:
    • MATK changed from 1550/2850/4150/5450/6750% to 1800/3200/4600/6000/7400%
    • SPL scaling changed from +5 to +10.

  • Astral Strike:
    • main-hit MATK changed from 2100/3900/5700/7500/9300/11100/12900/14700/16500/18300% to 3300/5900/8500/11100/13700/16300/18900/21500/24100/26700%
    • undead/dragon MATK changed from 2500/4600/6700/8800/10900/13000/15100/17200/19300/21400% to 3450/6200/8950/11700/14450/17200/19950/22700/25450/28200%.

  • Abyss Chaser

  • From the Abyss: abyss orb regen interval changed from 3.0/2.5/2.0/1.5/1.0s to 2.5/2.0/1.5/1.0/0.5s.

  • Abyss Square: per-hit MATK changed from 750/1500/2250/3000/3750% + (Magic Sword Mastery Lv x 40/80/120/160/200)% to 900/1800/2700/3600/4500% + (Magic Sword Mastery Lv x 50/100/150/200/250)%.

  • Chasing Shot:
    • per-hit ATK changed from 2200/2900/3600/4300/5000% to 2600/3450/4300/5150/6000%
    • Chasing per-hit ATK changed from 2450/3150/3850/4550/5250% to 2850/3700/4550/5400/6250%. (there was a bug which caused Chasing making hits stronger than intended)

  • Hit and Sliding: Chain Reaction Shot 2nd-hit damage increase from the Chasing effect changed from 700 to 1100.

  • Chain Reaction Shot:
    • primary hit remained 850/1700/2550/3400/4250%
    • 2nd-hit ATK changed from 3350/5900/8450/11000/13550% to 3600/6250/8900/11550/14200%.

  • Frenzy Shot: per-hit ATK changed from 1050/1850/2650/3450/4250/5050/5850/6650/7450/8250% to 1175/2000/2825/3650/4475/5300/6125/6950/7775/8600%.

  • Elemental Master

  • Diamond Storm:
    • base MATK changed from 2900/5300/7700/10100/12500% to 3600/6600/9600/12600/15600%
    • Diluvio-spirit MATK changed from 10400/13000/15600/18200/20800% to 10800/13500/16200/18900/21600%
    • SPL ratio is now always +7 instead of +5/+7 depending on spirit active.

  • Terra Drive:
    • base MATK changed from 2900/5300/7700/10100/12500% to 3600/6600/9600/12600/15600%
    • Terremotus-spirit MATK changed from 10400/13000/15600/18200/20800% to 10800/13500/16200/18900/21600%
    • SPL ratio is now always +7 instead of +5/+7 depending on spirit active.

  • Psychic Stream:
    • MATK changed from 4500/8000/11500/15000/18500% to 5600/9450/13300/17150/21000%
    • SPL scaling changed from +5 to +12.

  • Wind Hawk

  • Crescive Bolt: AP gain changed from 1 to 2.

  • Calamity Gale: AP cost changed from 125 to 120.

  • Inquisitor

  • Oleum Sanctum: cooldown changed from flat 1.5s to 1.8/1.6/1.4/1.2/1.0s.

  • Massive Flame Blaster:
    • ATK changed from 2300/4600/6900/9200/11500/13800/16100/18400/20700/23000% to 2500/5000/7500/10000/12500/15000/17500/20000/22500/25000%
    • demon/brute ATK changed from 2450/4900/7350/9800/12250/14700/17150/19600/22050/24500% to 2650/5300/7950/10600/13250/15900/18550/21200/23850/26500%
    • cooldown changed from 5.0s to 3.5s.

  • Third Consecration: per-hit ATK changed from 1200/2400/3600/4800/6000% to 1250/2500/3750/5000/6250%.

  • Imperial Guard

  • Radiant Spear: after cast delay changed from 1.2s to 1.0s.

  • Over Slash:
    • per-hit ATK changed from 220/440/660/880/1100/1320/1540/1760/1980/2200% to 260/520/780/1040/1300/1560/1820/2080/2340/2600%
    Spear & Sword Mastery scaling changed from x50/x100/x150/x200/x250/x300/x350/x400/x450/x500 to x60/x120/x180/x240/x300/x360/x420/x480/x540/x600.

  • Imperial Pressure: MATK changed from 7450/9300/11150/13000/14850% to 6400/9050/11700/14350/17000%.

  • Cardinal

  • Petitio: ATK changed from 1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)% to 1375/2750/4125/5500/6875/8250/9625/11000/12375/13750% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)%.

  • Framen:
    • AP gain changed from 2 to 3
    • MATK changed from 1300/2600/3900/5200/6500% to 1550/3100/4650/6200/7750%
    • demon/undead MATK changed from 1350/2700/4050/5400/6750% to 1600/3200/4800/6400/8000%.

  • Arbitrium:
    • AP gain changed from 2 to 3
    • per-hit MATK changed from 950/1900/2850/3800/4750/5700/6650/7600/8550/9500% + (Fidus Animus Lv x 35)% to 1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Fidus Animus Lv x 35)%.

  • Religio: AP gain changed from 1 to 2.

  • Benedictum: AP gain changed from 1 to 2.

  • Competentia: AP cost table changed from 200/190/180/170/160 to 200/185/170/155/140.

  • Troubadour / Trouvere

  • Rose Blossom:
    • area ATK changed from 3050/5825/8650/11450/14250% to 4400/8250/12100/15950/19800%
    • Sound Blend area ATK changed from 3250/6250/9250/12250/15250% to 4600/8625/12700/16750/20800%.

  • Night Watch

  • Hidden Card: AP cost changed from 150 to 125.

  • The Vigilant at Night:
    • gatling per-hit ATK changed from 300/600/900/1200/1500% to 350/700/1050/1400/1750%
    • shotgun per-hit ATK changed from 1500/2200/2900/3600/4300% to 1650/2450/3250/4050/4850%.

  • Wild Fire:
    • shotgun ATK changed from 4700/7900/11100/14300/17500% to 5050/8600/12150/15700/19250%
    • launcher ATK changed from 4500/7500/10500/13500/16500% to 4950/8400/11850/15300/18750%.

  • Wild Shot:
    • AP gain changed from 2 to 3
    • base per-hit ATK changed from 1050/1230/1410/1590/1770% to 1080/1310/1540/1770/2000%
    • Hidden Card revolver per-hit ATK changed from 1110/1350/1590/1830/2070% to 1180/1510/1840/2170/2500%
    • Hidden Card rifle per-hit ATK changed from 1150/1430/1710/1990/2270% to 1230/1610/1990/2370/2750%.

  • Midnight Fallen:
    • AP gain changed from 2 to 3
    • base per-hit ATK changed from 3200/4000/4800/5600/6400% to 3350/4200/5050/5900/6750%
    • Hidden Card shotgun per-hit ATK changed from 3600/4800/6000/7200/8400% to 3750/5000/6250/7500/8750%
    • Hidden Card gatling per-hit ATK changed from 3400/4400/5400/6400/7400% to 3550/4600/5650/6700/7750%
    • Hidden Card launcher per-hit ATK changed from 3540/4680/5820/6960/8100% to 3690/4880/6070/7260/8450%.

  • Shinkiro / Shiranui

  • Huuma Shuriken - Construct: AP gain +1 added.

  • Red Flame Cannon / Cold Blooded Cannon / Thundering Cannon / Golden Dragon Cannon: AP gain +1 added to each skill.

  • Kunai - Rotation:
    • AP gain +1 added
    • per-hit ATK changed from 2000/3050/4100/5150/6200% to 2350/3700/5050/6400/7750%.

  • Kunai - Refraction:
    • AP gain +1 added
    • per-hit ATK changed from 670/1090/1510/1930/2350/2770/3190/3610/4030/4450% to 750/1200/1650/2100/2550/3000/3450/3900/4350/4800%.

  • Kunai - Nightmare: Lv.1 ATK changed from 18000% to 22500%.

  • Shadow - Nightmare: Lv.1 ATK changed from 18000% to 22500%.

  • Dark Dragon - Nightmare: Lv.1 MATK changed from 15500% to 17500%.

  • Soul Ascetic

  • Talisman of Blue Dragon:
    • range changed from 11 to 9 cells
    • MATK changed from 3100/5350/7600/9850/12100% + (Talisman Mastery Lv x 15/30/45/60/75)% to 3900/6550/9200/11850/14500% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 3900/6800/9800/12700/15700% + (Talisman Mastery Lv x 15/30/45/60/75)% to 4750/8250/11750/15250/18750% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Talisman of White Tiger:
    • MATK changed from 1400/2400/3400/4400/5400% + (Talisman Mastery Lv x 15/30/45/60/75)% to 1800/3000/4200/5400/6600% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 1800/3200/4600/6000/7400% + (Talisman Mastery Lv x 15/30/45/60/75)% to 2600/4200/5800/7400/9000% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Talisman of Red Phoenix:
    • MATK changed from 2850/4300/5750/7200/8650% + (Talisman Mastery Lv x 15/30/45/60/75)% to 3800/5950/8100/10250/12400% + (Talisman Mastery Lv x 15/30/45/60/75)%
    • Four Directions / Five Elements MATK changed from 3450/5300/7150/9000/10850% + (Talisman Mastery Lv x 15/30/45/60/75)% to 4900/7550/10200/12850/15500% + (Talisman Mastery Lv x 15/30/45/60/75)%.

  • Soul of Heaven and Earth: AP cost changed from 180 to 160.

  • Sky Emperor

  • Noon Blast: ATK changed from 2850/4100/5350/6600/7850% to 3300/4850/6400/7950/9500%.

  • Sunset Blast: ATK changed from 1350/1750/2150/2550/2950% to 1700/2200/2700/3200/3700%.

  • Midnight Kick:
    • ATK changed from 2300/3800/5300/6800/8300% to 2550/4250/5950/7650/9350%
    • midnight-state ATK changed from 3500/5250/7000/8750/10500% to 3800/5800/7800/9800/11800%.

  • Dawn Break:
    • ATK changed from 1300/2000/2700/3400/4100% to 1600/2450/3300/4150/5000%
    • moonfall-state ATK changed from 1500/2400/3300/4200/5100% to 2000/3050/4100/5150/6200%.

  • Enchanting Sky: AP cost changed from 150 to 120.

  • Sky Sun: ATK changed from 1500/3000/4500/6000/7500% to 1900/3550/5200/6850/8500%.

  • Sky Moon: per-hit ATK changed from 1650/2100/2550/3000/3450% to 1750/2250/2750/3250/3750%.

  • Hyper Novice

  • Breaking Limit: AP cost changed from 150 to 120.

  • Rule Break: AP cost changed from 150 to 120.

  • Spirit Handler

  • Chulho Sonic Claw:
    • range changed from 11 to 9 cells
    • ATK changed from 3300/5500/7700/9900/12100/14300/16500% + (Mystical Creature Mastery Lv x 50)% to 4100/6750/9400/12050/14700/17350/20000% + (Mystical Creature Mastery Lv x 50)%
    • communion ATK changed from 3700/6300/8900/11500/14100/16700/19300% + (Mystical Creature Mastery Lv x 100)% to 4400/7400/10400/13400/16400/19400/22400% + (Mystical Creature Mastery Lv x 100)%.

  • Hyunrok Cannon:
    • range changed from 11 to 9 cells
    • MATK changed from 3150/5200/7250/9300/11350/13400/15450% + (Mystical Creature Mastery Lv x 50)% to 3700/5950/8200/10450/12700/14950/17200% + (Mystical Creature Mastery Lv x 50)%
    • communion MATK changed from 3550/6000/8450/10900/13350/15800/18250% + (Mystical Creature Mastery Lv x 75)% to 4150/6850/9550/12250/14950/17650/20350% + (Mystical Creature Mastery Lv x 75)%.

  • Chulho Battering:
    • range changed from 7 to 9 cells
    • after cast delay changed from 1.0s to 0.7s
    • per-hit ATK changed from 640/800/960/1120/1280/1440/1600% to 800/1050/1300/1550/1800/2050/2300%.

  • Temporary Communion:
    • AP cost changed from 150 to 125
    • duration changed from 30/60/90/120/150s to 60/90/120/150/180s.

  • Alitea

  • Alpha Phase: AP cost changed from 130 to 120.

  • Primal Claw:
    • SP cost changed from 40/45/50/55/60 to 25/30/35/40/45
    • ATK changed from 1100/2050/3000/3950/4900% to 1250/2300/3350/4400/5450%
    • madness-stage ATK changed from 1900/2850/3800/4750/5700% to 2050/3100/4150/5200/6250%.

  • Feral Claw:
    • SP cost changed from 40/45/50/55/60 to 30/35/40/45/50
    • ATK changed from 1600/2750/3900/5050/6200% to 1900/3200/4500/5800/7100%
    • madness-stage ATK changed from 2400/3550/4700/5850/7000% to 2700/4000/5300/6600/7900%
    • POW ratio changed from +5 to +7.

  • Alpha Claw:
    • SP cost changed from 40/45/50/55/60 to 35/40/45/50/55
    • per-hit ATK changed from 2200/3600/5000/6400/7800% to 2600/4200/5800/7400/9000%
    • madness-stage per-hit ATK changed from 3000/4400/5800/7200/8600% to 3400/5000/6600/8200/9800%
    • POW ratio changed from +5 to +10.

  • Savage Lunge:
    • cooldown changed from 5.0s to 2.5s
    • POW ratio changed from +5 to +10.

  • Frenzy Fang:
    • after cast delay changed from 1.0s to 0.75s
    • POW ratio changed from +5 to +4.

  • Apex Phase: AP cost changed from 130 to 120.

  • Pinion Shot:
    • after cast delay changed from 0.7s to 0.5s
    • ATK changed from 2450/4900/7350/9800/12250/14700/17150/19600/22050/24500% to 2600/5200/7800/10400/13000/15600/18200/20800/23400/26000%.

  • Quill Spear:
    • SP cost changed from 55/60/65/70/75/80/85/90/95/100 to 30/35/40/45/50/55/60/65/70/75
    • ATK changed from 2050/4100/6150/8200/10250/12300/14350/16400/18450/20500% to 2100/4200/6300/8400/10500/12600/14700/16800/18900/21000%.

  • Tempest Flap:
    • per-hit ATK changed from 1250/2500/3750/5000/6250/7500/8750/10000/11250/12500% to 1400/2800/4200/5600/7000/8400/9800/11200/12600/14000%
    • CON ratio changed from +5 to +10.

  • Custom Event Skills

  • Fixed delay information.

  • :star: added stat scaling info to many skill descriptions


:desktop_computer: Patcher

  • :bug: Updated how Patcher Window size is saved / loaded
  • :star: Turbo Config is now integrated into patcher. Turbo_Config.exe has been removed
  • :star: Turbo Config updated in style. You can now switch between Light / Dark mode.

Legend

:light_bulb: = Community suggestion
:bug: = Bug

Imported from legacy Flarum.
Original author: hayatow (Flarum #905)

i think too wide xd

https://forum.muhro.eu/assets/files/2026-04-17/1776419868-232483-image.png

ty for update

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@hayatow classic skin graphics just need an update - I did only update muhro skin

Imported from legacy Flarum.
Original author: hayatow (Flarum #905)

ohh. will need some effort to pull that off. i can live with it tbh. not sure with others.

Imported from legacy Flarum.
Original author: Skyrius (Flarum #1726)

:star: Item and Skill description windows are now wider. Text will be adjusted in future patches. Please give us feedback if you think it’s too wide or not wide enough.”

Definitely too wide

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Skyrius can you elaborate?

Imported from legacy Flarum.
Original author: Skyrius (Flarum #1726)

@Muh It’s just an aesthetic thing, I think it is too wide compared to other RO menus/UIs right now, but it is just my opinion since I’ve been used to slimmer item text for years. It feels like it could be like 20% or so slimmer, but still wider than the previous state

Anyway, thanks for the patch! <3

Imported from legacy Flarum.
Original author: thremendus (Flarum #1752)

@“Muh”#1 I agree with @“Skyrius”#1726 , the menu could be a tad slimmer (20% slimmer might be the sweet spot).

Not sure if here is the right place to post this but here we go… Since you guys are touching the HUD is it possible for the devs to do UI/HUD scaling? A few friends and I play in 4k monitors and the HUD is very tiny. We tried lowering the resolution so the HUD would scale but it just makes the text blurry the lower we go in resolution. It would amazing if we could scale the icons, text and cursor (I lose the cursor/skill target more often than not because of it).

Here is a screenshot of the game (from within windows 11)

https://forum.muhro.eu/assets/files/2026-04-17/1776440028-659592-image.png

Here is a picture of what I see when sitting in front of my PC.

https://forum.muhro.eu/assets/files/2026-04-17/1776440206-56320-image.png

Thanks!

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Nice patch! Some sweet sweet upgrades! Anxious to retest some damage now.

But I was curious - How come we only fixed these cards and not the shields mentioned in the post as well?

@Muh :bug: Fixed Fire Golem Card to reduce damage taken from fire elemental enemies (was attacks)
:bug: Fixed Guerrero Card to reduce damage taken from all elemental enemies (was attacks)

Also - the description window is too wide. Maybe 1/2 or 3/4 of the width added would be better.

Imported from legacy Flarum.
Original author: hamshatan (Flarum #867)

Could the wider windows be an option?

I personnally don’t like it, probably because i’m an old RO player and like my familiar UI.
Although, as of right now, if i open an equipment windows it covers way too much of my screen. Better not be looking up items in the middle of a fight.

https://forum.muhro.eu/assets/files/2026-04-17/1776444520-628654-image.png

Imported from legacy Flarum.
Original author: roro (Flarum #1584)

Not sure if this is possible but at least for items maybe have the window be resizable/return to the player’s preferred size? Sort of like how inventory can be resized so it is larger/smaller. Personally I don’t like how wide it is now because the skins look weird and I don’t know how much extra work it is to fix each of them/if they would all be fixed (some people might use custom? idk) :sob:

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

I’m also in the favor of making the item windows’ size a player’s own choice. (Especially since I use this extra cute and simple skin I found on kRO’s forums so I highly doubt anyone here is going to be able to modify that to fit the wider windows.)