Imported from legacy Flarum.
Original author: Muh (Flarum #1)
Client
*
Item and Skill description windows are now wider. Text will be adjusted in future patches. Please give us feedback if you think it’s too wide or not wide enough.
Events
Bunny King: fixed an issue that allowed claiming multiple rewards. (a bunch of time-outs have been served)
Instances / Dungeons / Quests
Contellation Tower reworked:
Traps will reset position when the fight resets
Reworked floor skipping, though you can’t skip past F25/50 via the braziere anymore
Added more storyline for first time clears.
Tower of Trials: B.S. Sacramenti does no longer need the acolyte classes to be next to each other
Items / Item Handling
Fixed Sky Slasher Katar
Fixed some item descriptions
Fixed Fire Golem Card to reduce damage taken from fire elemental enemies (was attacks)
Fixed Guerrero Card to reduce damage taken from all elemental enemies (was attacks)
NPC Updates
Nefeeru can now recolor:
C. Mysterious Cat Hood
C. Rose Parasol
C. Fireblend Wings
C. Hill Wind Head
C. Bigwave Sword
C. Zilant Neclace (cyan)
Melutia can now recolor True Rebirth Aura
Skills
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Dragon Knight
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Servant Weapon: servant regen interval table changed from5.0/4.0/3.0/2.0/1.0sto2.5/2.0/1.5/1.0/0.5s. -
Hack and Slasher: per-hit ATK changed from1170/1990/2810/3630/4450/5270/6090/6910/7730/8550%to1500/2500/3500/4500/5500/6500/7500/8500/9500/10500%. -
Madness Crusher: ATK changed from4800/8600/12400/16200/20000%to6100/10450/14800/19150/23500%. -
Dragonic Pierce:
• per-hit ATK changed from1450/2050/2650/3250/3850%to1630/2360/3090/3820/4550%
• Dragonic Aura per-hit ATK changed from1600/2250/2900/3550/4200%to1880/2660/3440/4220/5000%. -
Dragonic Aura: AP cost changed from150to120. -
Meister
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Rush Strike:
• cooldown changed from2.0/1.75/1.5/1.25/1.0sto1.75/1.5/1.25/1.0/0.75s
• ATK changed from3500/7000/10500/14000/17500%to4400/8150/11900/15650/19400%
• thecannot use while mounted on Mado Gearrestriction was removed. -
Powerful Swing:
• SP cost changed from62/64/66/68/70to57/59/61/63/65
• per-hit ATK changed from1150/2000/2850/3700/4550%to1380/2360/2940/3820/4700%
• Axe Stomp per-hit ATK changed from1350/2300/3250/4200/5150%to1580/2360/3340/4320/5300%
• thecannot use while mounted on Mado Gearrestriction was removed. -
Rush Quake: AP cost changed from150to125. -
Biolo
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Dust Explosion:
• per-hit ATK changed from1050/1650/2250/2850/3450%to1120/1740/2360/2980/3600%
• Research Report per-hit ATK changed from1250/2050/2850/3650/4450%to1380/2210/3040/3870/4700%. -
Mayhemic Thorns:
• per-hit ATK changed from500/800/1100/1400/1700/2000/2300/2600/2900/3200%to540/880/1220/1560/1900/2240/2580/2920/3260/3600%
• Research Report per-hit ATK changed from650/950/1250/1550/1850/2150/2450/2750/3050/3350%to740/1080/1420/1760/2100/2440/2780/3120/3460/3800%. -
Shadow Cross
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Shadow Exceed: AP cost changed from152/149/146/143/140/137/134/131/128/125to156/152/148/144/140/136/132/128/124/120. -
Savage Impact:
• per-hit ATK changed from105/210/315/420/525/630/735/840/945/1050%to130/260/390/520/650/780/910/1040/1170/1300%
• Shadow Exceed per-hit ATK changed from125/250/375/500/625/750/875/1000/1125/1250%to160/320/480/640/800/960/1120/1280/1440/1600%. -
Impact Crater: per-hit ATK changed from80/160/240/320/400%to200/400/600/800/1000%. -
Fatal Shadow Crow: AP cost changed from150to125. -
Arch Mage
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Mystical Amplification (High Wizard): duration changed from60sto180s. -
Soul Vulcan Strike: per-hit MATK changed from300/600/900/1200/1500%to380/710/1040/1370/1700%. -
Destructive Hurricane:
• MATK changed from3450/6300/9150/12000/14850%to3850/7100/10350/13600/16850%
• SPL scaling changed from+5to+10. -
Crystal Impact:
• MATK changed from1550/2850/4150/5450/6750%to1800/3200/4600/6000/7400%
• SPL scaling changed from+5to+10. -
Astral Strike:
• main-hit MATK changed from2100/3900/5700/7500/9300/11100/12900/14700/16500/18300%to3300/5900/8500/11100/13700/16300/18900/21500/24100/26700%
• undead/dragon MATK changed from2500/4600/6700/8800/10900/13000/15100/17200/19300/21400%to3450/6200/8950/11700/14450/17200/19950/22700/25450/28200%. -
Abyss Chaser
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From the Abyss: abyss orb regen interval changed from3.0/2.5/2.0/1.5/1.0sto2.5/2.0/1.5/1.0/0.5s. -
Abyss Square: per-hit MATK changed from750/1500/2250/3000/3750% + (Magic Sword Mastery Lv x 40/80/120/160/200)%to900/1800/2700/3600/4500% + (Magic Sword Mastery Lv x 50/100/150/200/250)%. -
Chasing Shot:
• per-hit ATK changed from2200/2900/3600/4300/5000%to2600/3450/4300/5150/6000%
• Chasing per-hit ATK changed from2450/3150/3850/4550/5250%to2850/3700/4550/5400/6250%. (there was a bug which caused Chasing making hits stronger than intended) -
Hit and Sliding: Chain Reaction Shot 2nd-hit damage increase from the Chasing effect changed from700to1100. -
Chain Reaction Shot:
• primary hit remained850/1700/2550/3400/4250%
• 2nd-hit ATK changed from3350/5900/8450/11000/13550%to3600/6250/8900/11550/14200%. -
Frenzy Shot: per-hit ATK changed from1050/1850/2650/3450/4250/5050/5850/6650/7450/8250%to1175/2000/2825/3650/4475/5300/6125/6950/7775/8600%. -
Elemental Master
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Diamond Storm:
• base MATK changed from2900/5300/7700/10100/12500%to3600/6600/9600/12600/15600%
• Diluvio-spirit MATK changed from10400/13000/15600/18200/20800%to10800/13500/16200/18900/21600%
• SPL ratio is now always+7instead of+5/+7depending on spirit active. -
Terra Drive:
• base MATK changed from2900/5300/7700/10100/12500%to3600/6600/9600/12600/15600%
• Terremotus-spirit MATK changed from10400/13000/15600/18200/20800%to10800/13500/16200/18900/21600%
• SPL ratio is now always+7instead of+5/+7depending on spirit active. -
Psychic Stream:
• MATK changed from4500/8000/11500/15000/18500%to5600/9450/13300/17150/21000%
• SPL scaling changed from+5to+12. -
Wind Hawk
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Crescive Bolt: AP gain changed from1to2. -
Calamity Gale: AP cost changed from125to120. -
Inquisitor
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Oleum Sanctum: cooldown changed from flat1.5sto1.8/1.6/1.4/1.2/1.0s. -
Massive Flame Blaster:
• ATK changed from2300/4600/6900/9200/11500/13800/16100/18400/20700/23000%to2500/5000/7500/10000/12500/15000/17500/20000/22500/25000%
• demon/brute ATK changed from2450/4900/7350/9800/12250/14700/17150/19600/22050/24500%to2650/5300/7950/10600/13250/15900/18550/21200/23850/26500%
• cooldown changed from5.0sto3.5s. -
Third Consecration: per-hit ATK changed from1200/2400/3600/4800/6000%to1250/2500/3750/5000/6250%. -
Imperial Guard
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Radiant Spear: after cast delay changed from1.2sto1.0s. -
Over Slash:
• per-hit ATK changed from220/440/660/880/1100/1320/1540/1760/1980/2200%to260/520/780/1040/1300/1560/1820/2080/2340/2600%
•Spear & Sword Masteryscaling changed fromx50/x100/x150/x200/x250/x300/x350/x400/x450/x500tox60/x120/x180/x240/x300/x360/x420/x480/x540/x600. -
Imperial Pressure: MATK changed from7450/9300/11150/13000/14850%to6400/9050/11700/14350/17000%. -
Cardinal
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Petitio: ATK changed from1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)%to1375/2750/4125/5500/6875/8250/9625/11000/12375/13750% + (Mace & Book Mastery Lv x 50/100/150/200/250/300/350/400/450/500)%. -
Framen:
• AP gain changed from2to3
• MATK changed from1300/2600/3900/5200/6500%to1550/3100/4650/6200/7750%
• demon/undead MATK changed from1350/2700/4050/5400/6750%to1600/3200/4800/6400/8000%. -
Arbitrium:
• AP gain changed from2to3
• per-hit MATK changed from950/1900/2850/3800/4750/5700/6650/7600/8550/9500% + (Fidus Animus Lv x 35)%to1200/2400/3600/4800/6000/7200/8400/9600/10800/12000% + (Fidus Animus Lv x 35)%. -
Religio: AP gain changed from1to2. -
Benedictum: AP gain changed from1to2. -
Competentia: AP cost table changed from200/190/180/170/160to200/185/170/155/140. -
Troubadour / Trouvere
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Rose Blossom:
• area ATK changed from3050/5825/8650/11450/14250%to4400/8250/12100/15950/19800%
• Sound Blend area ATK changed from3250/6250/9250/12250/15250%to4600/8625/12700/16750/20800%. -
Night Watch
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Hidden Card: AP cost changed from150to125. -
The Vigilant at Night:
• gatling per-hit ATK changed from300/600/900/1200/1500%to350/700/1050/1400/1750%
• shotgun per-hit ATK changed from1500/2200/2900/3600/4300%to1650/2450/3250/4050/4850%. -
Wild Fire:
• shotgun ATK changed from4700/7900/11100/14300/17500%to5050/8600/12150/15700/19250%
• launcher ATK changed from4500/7500/10500/13500/16500%to4950/8400/11850/15300/18750%. -
Wild Shot:
• AP gain changed from2to3
• base per-hit ATK changed from1050/1230/1410/1590/1770%to1080/1310/1540/1770/2000%
• Hidden Card revolver per-hit ATK changed from1110/1350/1590/1830/2070%to1180/1510/1840/2170/2500%
• Hidden Card rifle per-hit ATK changed from1150/1430/1710/1990/2270%to1230/1610/1990/2370/2750%. -
Midnight Fallen:
• AP gain changed from2to3
• base per-hit ATK changed from3200/4000/4800/5600/6400%to3350/4200/5050/5900/6750%
• Hidden Card shotgun per-hit ATK changed from3600/4800/6000/7200/8400%to3750/5000/6250/7500/8750%
• Hidden Card gatling per-hit ATK changed from3400/4400/5400/6400/7400%to3550/4600/5650/6700/7750%
• Hidden Card launcher per-hit ATK changed from3540/4680/5820/6960/8100%to3690/4880/6070/7260/8450%. -
Shinkiro / Shiranui
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Huuma Shuriken - Construct: AP gain+1added. -
Red Flame Cannon / Cold Blooded Cannon / Thundering Cannon / Golden Dragon Cannon: AP gain+1added to each skill. -
Kunai - Rotation:
• AP gain+1added
• per-hit ATK changed from2000/3050/4100/5150/6200%to2350/3700/5050/6400/7750%. -
Kunai - Refraction:
• AP gain+1added
• per-hit ATK changed from670/1090/1510/1930/2350/2770/3190/3610/4030/4450%to750/1200/1650/2100/2550/3000/3450/3900/4350/4800%. -
Kunai - Nightmare: Lv.1 ATK changed from18000%to22500%. -
Shadow - Nightmare: Lv.1 ATK changed from18000%to22500%. -
Dark Dragon - Nightmare: Lv.1 MATK changed from15500%to17500%. -
Soul Ascetic
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Talisman of Blue Dragon:
• range changed from11to9cells
• MATK changed from3100/5350/7600/9850/12100% + (Talisman Mastery Lv x 15/30/45/60/75)%to3900/6550/9200/11850/14500% + (Talisman Mastery Lv x 15/30/45/60/75)%
• Four Directions / Five Elements MATK changed from3900/6800/9800/12700/15700% + (Talisman Mastery Lv x 15/30/45/60/75)%to4750/8250/11750/15250/18750% + (Talisman Mastery Lv x 15/30/45/60/75)%. -
Talisman of White Tiger:
• MATK changed from1400/2400/3400/4400/5400% + (Talisman Mastery Lv x 15/30/45/60/75)%to1800/3000/4200/5400/6600% + (Talisman Mastery Lv x 15/30/45/60/75)%
• Four Directions / Five Elements MATK changed from1800/3200/4600/6000/7400% + (Talisman Mastery Lv x 15/30/45/60/75)%to2600/4200/5800/7400/9000% + (Talisman Mastery Lv x 15/30/45/60/75)%. -
Talisman of Red Phoenix:
• MATK changed from2850/4300/5750/7200/8650% + (Talisman Mastery Lv x 15/30/45/60/75)%to3800/5950/8100/10250/12400% + (Talisman Mastery Lv x 15/30/45/60/75)%
• Four Directions / Five Elements MATK changed from3450/5300/7150/9000/10850% + (Talisman Mastery Lv x 15/30/45/60/75)%to4900/7550/10200/12850/15500% + (Talisman Mastery Lv x 15/30/45/60/75)%. -
Soul of Heaven and Earth: AP cost changed from180to160. -
Sky Emperor
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Noon Blast: ATK changed from2850/4100/5350/6600/7850%to3300/4850/6400/7950/9500%. -
Sunset Blast: ATK changed from1350/1750/2150/2550/2950%to1700/2200/2700/3200/3700%. -
Midnight Kick:
• ATK changed from2300/3800/5300/6800/8300%to2550/4250/5950/7650/9350%
• midnight-state ATK changed from3500/5250/7000/8750/10500%to3800/5800/7800/9800/11800%. -
Dawn Break:
• ATK changed from1300/2000/2700/3400/4100%to1600/2450/3300/4150/5000%
• moonfall-state ATK changed from1500/2400/3300/4200/5100%to2000/3050/4100/5150/6200%. -
Enchanting Sky: AP cost changed from150to120. -
Sky Sun: ATK changed from1500/3000/4500/6000/7500%to1900/3550/5200/6850/8500%. -
Sky Moon: per-hit ATK changed from1650/2100/2550/3000/3450%to1750/2250/2750/3250/3750%. -
Hyper Novice
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Breaking Limit: AP cost changed from150to120. -
Rule Break: AP cost changed from150to120. -
Spirit Handler
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Chulho Sonic Claw:
• range changed from11to9cells
• ATK changed from3300/5500/7700/9900/12100/14300/16500% + (Mystical Creature Mastery Lv x 50)%to4100/6750/9400/12050/14700/17350/20000% + (Mystical Creature Mastery Lv x 50)%
• communion ATK changed from3700/6300/8900/11500/14100/16700/19300% + (Mystical Creature Mastery Lv x 100)%to4400/7400/10400/13400/16400/19400/22400% + (Mystical Creature Mastery Lv x 100)%. -
Hyunrok Cannon:
• range changed from11to9cells
• MATK changed from3150/5200/7250/9300/11350/13400/15450% + (Mystical Creature Mastery Lv x 50)%to3700/5950/8200/10450/12700/14950/17200% + (Mystical Creature Mastery Lv x 50)%
• communion MATK changed from3550/6000/8450/10900/13350/15800/18250% + (Mystical Creature Mastery Lv x 75)%to4150/6850/9550/12250/14950/17650/20350% + (Mystical Creature Mastery Lv x 75)%. -
Chulho Battering:
• range changed from7to9cells
• after cast delay changed from1.0sto0.7s
• per-hit ATK changed from640/800/960/1120/1280/1440/1600%to800/1050/1300/1550/1800/2050/2300%. -
Temporary Communion:
• AP cost changed from150to125
• duration changed from30/60/90/120/150sto60/90/120/150/180s. -
Alitea
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Alpha Phase: AP cost changed from130to120. -
Primal Claw:
• SP cost changed from40/45/50/55/60to25/30/35/40/45
• ATK changed from1100/2050/3000/3950/4900%to1250/2300/3350/4400/5450%
• madness-stage ATK changed from1900/2850/3800/4750/5700%to2050/3100/4150/5200/6250%. -
Feral Claw:
• SP cost changed from40/45/50/55/60to30/35/40/45/50
• ATK changed from1600/2750/3900/5050/6200%to1900/3200/4500/5800/7100%
• madness-stage ATK changed from2400/3550/4700/5850/7000%to2700/4000/5300/6600/7900%
• POW ratio changed from+5to+7. -
Alpha Claw:
• SP cost changed from40/45/50/55/60to35/40/45/50/55
• per-hit ATK changed from2200/3600/5000/6400/7800%to2600/4200/5800/7400/9000%
• madness-stage per-hit ATK changed from3000/4400/5800/7200/8600%to3400/5000/6600/8200/9800%
• POW ratio changed from+5to+10. -
Savage Lunge:
• cooldown changed from5.0sto2.5s
• POW ratio changed from+5to+10. -
Frenzy Fang:
• after cast delay changed from1.0sto0.75s
• POW ratio changed from+5to+4. -
Apex Phase: AP cost changed from130to120. -
Pinion Shot:
• after cast delay changed from0.7sto0.5s
• ATK changed from2450/4900/7350/9800/12250/14700/17150/19600/22050/24500%to2600/5200/7800/10400/13000/15600/18200/20800/23400/26000%. -
Quill Spear:
• SP cost changed from55/60/65/70/75/80/85/90/95/100to30/35/40/45/50/55/60/65/70/75
• ATK changed from2050/4100/6150/8200/10250/12300/14350/16400/18450/20500%to2100/4200/6300/8400/10500/12600/14700/16800/18900/21000%. -
Tempest Flap:
• per-hit ATK changed from1250/2500/3750/5000/6250/7500/8750/10000/11250/12500%to1400/2800/4200/5600/7000/8400/9800/11200/12600/14000%
• CON ratio changed from+5to+10. -
Custom Event Skills
-
Fixed delay information.
-
added stat scaling info to many skill descriptions
Patcher
Updated how Patcher Window size is saved / loaded
Turbo Config is now integrated into patcher. Turbo_Config.exe has been removed
Turbo Config updated in style. You can now switch between Light / Dark mode.
Legend
= Community suggestion
= Bug