Patch Notes #217 ~ 20 March 2026

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:pushpin: Events

  • :tada: Happy Hour maps will no longer change on script reload or server restart
  • :tada: Flower Bloom Event:
  • Each player now gains Muh Coins based on their personal score only
  • If you die 3 times before the Boss spawns you will be booted from the event with no rewards
  • :tada: Whack-A-Mole is now available as GM Event
  • :bug: Fixed Treasure announcements in Happy Hours falsely appearing in Neustadt

:round_pushpin: Instances / Dungeons / Quests

  • :star: Nightmare Bio Labs: each miniboss / boss now got personal quotes, so you can kinda track progress about summoning an MVP
  • :bug: Fixed M.SO-4206 to have their summon
  • :bug: Fixed M.SO-0001 to have their summon
  • :bug: Fixed M.GN-0001’s summon

:key: Items / Item Handling

  • :bug: Fixed some cases fav items wouldn’t be remembered correctly
  • :bug: Fixed Night Watch’s Sky Rune Set to be equipable
  • :bug: Fixed Frontier Dragon Sword to proc Servant Weapon’s Attack
  • :bug: Fixed Frontier Abyss Dagger to proc From the Abyss’ Attack
  • :bug: Fixed Sky Rune Crown (Elemental Master) to provide correct Skill bonus
  • :bug: Fixed Sky Rune Crown (Sky Emperor) SP reduction bonus
  • :bug: Fixed Sky Rune Crown (Shadow Cross) to provide crit related bonus
  • :bug: Fixed Sky Rune Crown (Arc Mage) to be Ghost/Neutral/Dark, Mystery Illusion/Soul Vulcan Strike themed
  • :bug: Fixed Sky Rune Crown (Biolo) to be Crit / Mayhemic Thorns themed
  • :bug: Fixed Sky Rune Crown (Troubadour & Trouvere) to provide fixed cast time reduction and perfect hit
  • :bug: Fixed Sky Rune Crown (Dragon Knight) to provide bonus to Dragonic Breath and perfect hit
  • :bug: Fixed Sky Rune Crown (Shinkiro & Shiranui) to be magic themed
  • :bug: Fixed Sky Rune Crown (Night Watch) to be non-critical themed
  • :bug: Fixed Sky Rune Crown (Soul Ascetic) to provide bonus to all elements and Talisman of Four Breaing God
  • :bug: Fixed Performer Frontier Combo Mystic Symphony Bonus Duration
  • :bug: Fixed some cases that would cause Fav-items to be forgotten
  • :bug: Fixed some item descriptions

:robot: NPC Updates

  • :bug: TossIt will now display refined weapons in single recycle option
  • :light_bulb: Settings NPC: new option to reset all settings back to Game Account Scope

:video_game: Skills

  • Dragon Knight:

  • Dragonic Breath:
    • Max-level damage increased from 3550% to 4250%.
    • Base MaxSP scaling increased from 50% to 100%.

  • Imperial Guard:

  • Shield Shooting: Removed the Attack Stance requirement.

  • Meister:

  • Madogear:
    • Chemical Protection, Strip-type, and Heal-type skills now work while mounted.
    • Removed the general restriction that limited skill usage while mounted.

  • Activation Attack Machine:
    • Reworked from a buff-type sustained attack into a direct enemy-targeted ranged physical skill.
    • At max level, now deals 3650% ATK per hit for 4 hits to the target and nearby enemies.
    • Now restores 4 AP.
    • Critical damage can now apply based on the caster’s CRI.
    • Added 0.5s fixed cast time.
    • Added 1.0s variable cast time.
    • Added 0.7s skill cooldown.
    • Added 0.5s global cooldown.
    • Max-level SP cost increased from 55 to 72.
    • No longer consumes Machine Capsule while ABR - Infinity is summoned.
    • Visual effect will be fixed in a future client update.

  • ABR - Battle Warrior, ABR - Dual Cannon, ABR - Mother Net, and ABR - Infinity: Incoming damage reduced to 1/10.

  • ABR - Infinity: AP cost changed from 200 to 180 / 160 / 140 / 120 by skill level.

  • Rush Quake: Cooldown reduced from 60s to 30s.

  • Biolo:

  • Creating Creeper, Wooden Warrior, Wooden Fairy, and Hell Tree: Incoming damage reduced to 1/10.

  • Shadow Cross:

  • Shadow Stab:
    • Removed the dagger-only requirement.
    • Removed the Cloaking Exceed damage condition.
    • Max-level per-hit damage changed from 2750% / 3250% (Cloaking Exceed) to 3250%.

  • Impact Crater:
    • Removed the Katar-only requirement.
    • Removed the Rolling Cutter stack requirement.
    • Now always hits 5 times.
    • Max-level SP cost reduced from 78 to 65.
    • Added 0.3s global cooldown.
    • Critical damage no longer applies by default.
    • Critical damage only applies while using Katar, at 50% of the caster’s CRI.

  • Arch Mage:

  • Astral Strike: Max-level AP cost reduced from 25 to 15.

  • Energy Conversion:
    • Max-level AP cost reduced from 10 to 5.
    • Max-level SP recovery increased from 600 to 1200.

  • Elemental Master:

  • Summon Elemental Ardor, Diluvio, Procella, Terremotus, and Serpens: Incoming damage reduced to 1/10.

  • Psychic Stream: Max-level cooldown reduced from 2.5s to 2.0s.

  • Cardinal:

  • Arbitrium:
    • Reworked from a mixed single-target/AoE structure into a 2-hit Holy magic skill affecting the target and nearby enemies.
    • Max-level damage changed from 10000% to 9500% per hit.
    • Cooldown reduced from 1.0s to 0.75s.
    • Removed the Deep Silence application.

  • Petitio: Max-level base damage increased from 10500% to 12000%.

  • Effligo:
    • Mace-type weapons now apply ranged physical damage.
    • Max-level damage increased from 16500% / 18000% to 18000% / 20000% against Demon and Undead.

  • Pneumaticus Procella: Max-level AP cost reduced from 20 to 15.

  • Inquisitor:

  • First Brand: Critical damage can now apply based on the caster’s CRI.

  • Second Faith: Critical damage can now apply based on the caster’s CRI.

  • Second Judgement:
    • Changed from 1 hit to 3 hits.
    • Max-level damage changed from 13150% to 4500% per hit.

  • Third Consecration:
    • Max-level damage increased from 3500% to 6000% per hit.
    • Cooldown reduced from 1.0s to 0.7s.
    • Removed the HP/SP recovery effect.

  • Oleum Sanctum: Critical damage can now apply based on the caster’s CRI.

  • Sky Emperor:

  • Twinkling Galaxy: Max-level base damage increased from 2800% to 3250%.

  • Star Cannon:
    • Max-level base damage increased from 3000% to 3400%.
    • Meteor splash area increased from 5x5 to 7x7.

  • Star Light Kick: Cooldown reduced from 1.0s to 0.75s.

  • Hyper Novice:

  • Shield Chain Rush: Max-level base damage increased from 11350% to 13600%.

  • Spiral Pierce Max: Removed the 2s immobilize effect on the target.

  • Breaking Limit: Spiral Pierce Max damage amplification increased from 100% to 130%.

  • Alitea:

  • :bug: Fixed Solid Stomp SPL ratio to be 20 (was missing)

  • :bug: Fixed Terra Harvest SPL ratio to be 15 (was INT x 1)

  • :bug: Fixed Terra Wave SPL ratio to be 15 (was INT x 1)

  • :bug: Fixed Thundering Rod stacking when using different skills

  • :bug: Fixed Ground Bloom to trigger immediately if you’d get above 12 grow stacks due to a skill (e.g. from 11 to 13)


:thought_balloon: Other Changes

  • :star: Macro Checker Update:
  • Invulnerability will stay for 5 seconds after solving the captcha
  • You can no longer be teleported away while check is running
  • Timing improved so you won’t get it when you just went afk
  • Adjusted check criteria - could be less often now
  • You will get Magni/Assumptio buffs
  • Solving captcha on multiple alts will grant Muh Coins once only
  • :bug: Fixed a case which could cause polymorph to change view for all similar monsters
  • :information_source: Attempted to improve target switch timings, so character feels more reactive (does not work well with /nc on)
  • :information_source: Attempted to fix dead monsters to no longer stay visible sometimes
  • :information_source: Applied some web-server optimizations, hopefully to have less outage on it

Legend

:light_bulb: = Community suggestion
:bug: = Bug

Imported from legacy Flarum.
Original author: telu (Flarum #782)

All EM are grateful for this patch :folded_hands: