Patch Notes #192 ~ 01 December 2025

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:trophy: Achievements

  • :star: Added Xmas-Event related Achievements

:pushpin: Events

  • :cross_mark: Autumn Event has ended
  • :tada: Xmas Event has started
  • :tada: Dice is back to normal Version
  • :bug: Fixed equip not being ignored in Trick or Treat Dice

:key: Items / Item Handling

  • :light_bulb: Boxes can now be opened up to 90% weight limit (was 70%)
  • :sparkles: Fixed visuals for:
  • C. Aurora Night
  • C. Cookie in Mouth
  • C. Mashimaru Hat
  • C. Wild Long Hair
  • C. Angelic Long

:robot: NPC Updates

  • :bug: Fixed Utan Kid exchange rates.

:credit_card: Donation Shop

  • :dress: added Duck Box
  • :dress: added Costume XMAS Egg
  • :dress: added Costume Christmas Box
  • :dress: added Costume December Egg
  • :dress: added Costume Halloween Egg
  • :dress: added Costume Nightmare Egg
  • :dress: added Costume Love Egg
  • :dress: added Costume Valentine Egg
  • :dress: added Costume Valentino’s Egg
  • :dress: added PVP Spring Egg
  • :dress: added Costume Bunny Egg
  • :dress: added Costume Pride Egg
  • :dress: added Costume Summer Egg
  • :dress: added Costume Finally Spring Egg
  • :dress: added Costume Egg of Fall
  • :dress: added Costume Spooky Egg
  • :dress: added Costume Devil’s Egg
  • :dress: added Costume Vampire Egg
  • :dress: added Costume Scary Egg
  • :dress: added Costume Autumn Egg
  • :dress: added Costume Spring Box
  • :dress: added Thanksgiving Box
  • :dress: added Costume January Egg
  • :dress: added Costume February Egg
  • :dress: added Costume March Egg
  • :dress: added Costume April Egg
  • :dress: added Costume May Egg
  • :dress: added Costume June Egg
  • :dress: added Costume July Egg
  • :dress: added Costume August Egg
  • :dress: added Costume September Egg
  • :dress: added Costume October Egg
  • :dress: added Costume November Egg

:video_game: Skills

  • :bug: Skills that don’t deal damage no longer count towards the exp tap bonus
  • :bug: Fixed walk delay from multi-hit skills which was lower than intended
  • :bug: Bladestop Range Check Fix:
  • now always has a range of 2 when the attacker is a non-player regardless of weapon used
  • has an unlimited range as long as the attacker is a player
  • :bug: Heel Drop Stun Chance and Duration fixed:
  • Increased base stun chance of Heel Drop from 100% to 3333%
  • Increased variable stun duration of Heel Drop in from 2.5s to 3s
  • :bug: Fixed splash effect of Roundhouse Kick:
    • Only works on monsters
    • Stuns with a base chance of 200% and a base duration of 5 seconds
    • Shows a “unit is turned around” animation
  • :bug: Fixed an issue that caused the server to crash when polymorphing a monster that is currently casting a spell
  • :bug: Asura Strike can no longer be used after Tiger Fist
  • :bug: Combo Finish will no longer delay your auto attack when you don’t have enough spheres to combo
  • :bug: Fixed Poison React:
  • can now counter normal poison attacks (e.g. Poison Knife, Rusty Arrow, Enchant Poison)
    • Poison armor will no longer trigger this counter, but it still triggers on poison-element monsters
  • When Poison React counters an attack, that attack is now blocked
  • The counter of Poison React is now a damage buff that increases the damage of the next normal attack
  • Envenom 5 Autocasts can now also be triggered by weapon skills
  • Duration of Poison React is now capped to 60 seconds
  • :bug: Fixed Dissonance to scale with caster’s Job Level
  • :bug: Official Wink Charm Implementation:
  • blocks skill casting for non-players
  • blocks attacks on the caster for non-players
  • no longer makes the target move towards the caster, but can trigger aggro like a damage skill
  • can trigger additional effects just like a ranged weapon attack
  • can no longer target bosses, but bosses can now be affected by it (Aliza Card)
  • When it fails due to invalid target, it will no longer consume SP nor set aftercast delay
  • When the target is valid, Wink Charm now always shows the animation, even if the status is resisted
  • When it ends, the affected monster will drop its target

:thought_balloon: Other Changes

  • :star: Position Synchronization Improvements
  • :bug: Fixed 4th Classes (Non-expanded) weight limit to be 1k higher.
  • :warning: Many internal updates have been applied. If any issues arise, report them.
  • :snowflake: It’s colder in Prontera now
  • :artist_palette: Loading Screens have been updated

Legend

:light_bulb: = Community suggestion
:bug: = Bug

Imported from legacy Flarum.
Original author: Kirino (Flarum #498)

Thank you for 1k in extra weight!

Imported from legacy Flarum.
Original author: iKat (Flarum #248)

Thanks to everyone who worked on the patch! :cat_face::sparkling_heart: