Imported from legacy Flarum.
Original author: Muh (Flarum #1)
Events
Happy Hour:
- Removed glast_01 map.
- Capped extra loot at 1% max chance, and Treasure spawn chance at 0.5% max (this prevents abuse in large maps with very few monsters).
Undead Outbreak added to regular GM Events.
Floor is Lava: 33% less luck required in the “Get Lucky!” wave.
Instances/Dungeons/Quests
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Old Glast Heim Challenge Mode:
The chance for at least one Fallen Root to spawn is now 100% (max remains 5 at level 10).
Fallen Root can now drop multiple of the same item.
Added 1-second cast time to Max Pain.
Adjusted monster stat scaling:
- Less ATK/MATK for levels 2-8.
- More ATK/MATK for levels 9-10.
Phantom of Amdarais / Himmelmez now have 50m more HP on level 10.
Increased maximum possible drops from treasure based on difficulty.
Removed re-enter “cheese” exploit for reaching Fallen Root.
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Training Room (DPS Dummy Instance):- Added an option to set monster to Plant Protocol.
- Added an option to set damage variance to: default, max, min, or average.
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Last Room:- Switched NPC options: “Go Inside” is now the first option.
- Warper now warps directly to the instance entry.
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Illusion of Twins:- Added Twins Refine Box to all monsters that previously did not drop it.
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Villa of Deception:- Fixed Freyja’s position-based damage reduction to be 0% when she’s in the center (was at least 10% at all times).
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Lake of Fire:- Can no longer be reentered.
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Hall of Life:- Fixed Rigel to no longer cast out of bounds when near the arena border.
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Forgotten Time Zone:- Fixed contamination announcements in Garden of Time.
Items/Item Handling
Removed Weight, Price, and Defense from C. Angel Veil.
Fixed various item names.
Updated a few box items to display probabilities.
Implemented Single Source of Truth (SSOT) for item descriptions:
- Item Description Client data is now partially generated directly from the server database, ensuring accuracy and reducing maintenance time. The following data is affected.
- Weapons: Type, Physical/Magical Attack, Weapon Level, Refinable/Gradable, Weight, Level Requirement.
• Note: Magical Attack is the weapon’s base MATK and usually the same as the first MATK bonus listed in the item’s description. - Armors: Type, Defense, Armor Level, Refinable/Gradable, Weight, Level Restrictions.
- Shadow Gear: Type, Refinable, Level Requirement.
- Costumes: Type, Position, Recolor Info.
- Consumables: Type, Weight, Level Restrictions.
- Ammo: Type, Physical Attack, Weight.
- Pet Egg & Accessories: Type.
- More SSOT applications will be added over time - feedback is welcome.
- Many usable/etc items may list 2 types, because these are still work in progress.
- Homepage/Wiki descriptions will be updated soon to reflect these changes.
Enchanting Token of Life onto Signets will now cost 10x Grace of Spirit. (We will send a refund to everyone who used this already)
NPC Updates
Sandra: Can now convert Helm of Faith II variants into costumes.
Pet Fairy:
Added Yellow Pitaya (irregular).
Costume Crafting NPC Arthuria Pendragon returns with 6 new costumes that previously only were obtainable via Cash Shop Eggs
Nefeer can now recolo:
- C. Coiledup Snake Hat
- C. Dragon Cintamani Hat
- C. Mini Horse Hairpin
- C. Helm Of Abyss
Donation Shop
Added:
- Speed Booster Package (10/100)
- Force Booster Package (10/100)
Skills
Fixed Rhydo Rune to only affect Normal and Counter Attacks.
Fixed Ancilla to be affected by Gemstone reduction effects.
Fixed Dragon Breath (Water) to no longer be affected by Turisus Rune.
Other Changes
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Refactored Master Account data handling to be more efficient and scalable:- This affects Master Bank, Storage, and Waifu Ranking NPCs - each is now checked separately.
- Previously, you could only talk to one of these NPCs at a time across multiple game accounts; now, only same-type NPCs are restricted simultaneously.
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Refactored Master Storage system for improved security and future features:
Added a second unlockable Master Storage (requires 2 Storage Expansion Vouchers).- This storage unlocks for all game accounts.

PvP / GvG
Fixed allied monsters to no longer be attackable in GvG Castles.
Fixed partied-up enemies to stay enemies in GvG Castles.
Fixed monsters to no longer attack each other in GvG-enabled dungeons.
WoE SE
Fixed Okolnir to be accessible.
Legend
= Community suggestion
= Bug fix