Patch Notes #146 ~ 17 January 2024

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:pushpin: Events

  • :tada: Winter Event:
    • :bug: Fixed an issue where the event would end even when monsters were still alive.
    • :bug: Fixed an issue that would warp players back into the event after it had ended.

:round_pushpin: Instances/Dungeons/Quests

  • :bug: Lake of Fire:

    • Boss at the start can now only be triggered by the party leader.
    • Bosses now cast their spells less frequently.
    • Bosses no longer stop to cast explosions.
    • Explosions no longer stop while the MVP is moving.
    • Floor effects are now visible when you go out of sight and return.
  • :balance_scale: Hall of Life:

    • :bug: Fixed Rigel’s HP scaling (this does not affect HP recovery):
      • Phase 1: +12% on Level 1, up to +123% on Level 20.
      • Phase 2: -17% on Level 1, up to +42% on Level 20.
    • :light_bulb: Cooldown reduced to 1 minute.
    • :bug: Portal mechanics updated:
      • Up to 26 portals can now spawn (up from 20).
      • 4 portals spawn at once (up from 2).
      • Portals appear ring by ring from outside to the inside (was previously random).
      • Portal to Phantom Space appears after the third ring of portals.
      • Portals now deal much less damage.
      • Portal spawn speed no longer increases with difficulty.
      • Fixed an issue where portals were not cleared properly after Phantom Space.
    • :bug: Updated attack pattern for “Block Seal + Explosion” to a 5x9 yellow squares field.
    • :bug: All difficulty-related mechanics are now adjusted slightly with each level (instead of every 2 or 10 levels).
    • :bug: Floor effects are now visible when you go out of sight and return.
    • :bug: Added a periodic pull effect within the 4 quadrants.
    • :bug: Random explosions now have a bigger knockback
    • :star: Increased rewards based on level.
  • :light_bulb: Old Glast Heim:

    • Fast mode is now even faster.
  • :bug: Airship Destruction:

    • Added MVP drops to Aquila.
    • Adjusted Aquila’s stats: more HP, reduced defensive/offensive stats.
    • Aquila is now Neutral 3.
  • :bug: Villa of Deception:

    • Normal Mode: Increased damage reduction for Schulang and Twisted God.
    • Hard Mode: Slightly reduced damage reduction for Schulang and Twisted God.
  • :downwards_button: Niflheim Dungeon F2:

    • Slightly reduced Bloody Branch drop chance.
  • :bug: Constellation Tower:

    • All MVPs and Mini Bosses can now drop cards.
    • Reduced drop chance for Normal Monster Meteorite Power.
  • :balance_scale: Forgotten Time Zone:

    • :star: Added to Happy Hour Maps.
    • :star: Increased (M)-Monster population to match other monsters.
    • :star: Hourly contamination now spawns significantly more monsters.

:key: Items/Item Handling

  • :star: Box Updates - most boxes now display their contents and probabilities:
    • Click the Question Mark on the item illustration to view details.
    • Items are grouped, and you receive one item from each group.
    • Use Enter to jump through search hits.
    • Right-click the item icon to view its description (previews not supported here).
    • Names match the database, so @ii name works seamlessly.
    • Item lists will be removed from boxes over time to prevent mismatches.
    • Remaining boxes without this feature will be updated in future patches.
  • :star: Costume items are now renamed to C. Items.
  • :bug: Fixed Enhanced ASPD Potion Box (10) to no longer contain a Gryphon Egg Scroll.

:robot: NPC Updates

  • :light_bulb: Various Goods Vending Machine:

    • Added Mystical Beast material exchange shops.
  • :light_bulb: Doil:

    • Renamed title to Trader.
    • Introduced a new Illusion Shop with Illusion Refine Boxes purchasable using Illusion Stones.
  • :dress: Sandra:

    • Can now convert Orc Helm and Necromancer’s Hood into costumes.
  • :artist_palette: Nefeeru can now recolor Gram Peony to white.


:video_game: Skills

  • :bug: Fixed Wide Leash (was previously non-functional).
  • :bug: Adjusted Catnip Meteor INT scaling to 5 (was 1) and added a missing 200% base scaling.
  • :bug: Status Recovery now removes Burning.
  • :bug: Fixed Kisul Rampage AP recovery to be 4 when Commune with Kisul is learned (was 6).
  • :bug: Fixed buffs requiring non-specific weapons so they no longer end on equipment changes (e.g., Talisman of Warrior / Magician / Five Elements).
  • :bug: Fixed Fear Breeze to no longer end when swapping bows.
  • :bug: Fixed Talisman of Black Tortoise damage to no longer be delayed.

:thought_balloon: Other Changes

  • :star: The Show Costume button in the Equip window now works. It toggles whether your costumes are visible to you and others. (This was missing in the last patch notes.)
  • :bug: Added Lake of Fire to @cooldown.
  • :information_source: Various internal code changes should go unnoticed by players.
  • :star: Names will no longer be partially hidden during rare drop announcements.
  • :star: Refine attempts to +15 or higher will now be broadcasted in-game for all equipment types.

:light_bulb: = Community suggestion
:bug: = Bug fix

Imported from legacy Flarum.
Original author: yami (Flarum #828)

Big W patch, thank you.

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

First of all, I would like to thank you for this patch and congratulate you on your great work, Muh.

However, I cannot help but express my total disapproval of the change to NIF 2.

When the server started, BBs were dropped with a 5% chance. Older players were gorging themselves on so many BBs and MVP card drops. Then there was an update and it went to 1.27% and now another update to 0.92%. How far are we going to go?

I think this decision is not based on your will. You are letting yourself be carried away by people who have already obtained all their MVP cards and want the branches to be nerfed so that their own MVP cards can finally be valued. It is clear that this is why older and veteran players do not like the idea of ​​BBs with a high percentage.
I don’t want to have the experience of an official server.. MUH has become a point of satisfaction with an excellent pastime.. but if it becomes difficult it will lose its charm and people will simply abandon the server in search of something less laborious.

A group of 5 or 6 people close to you cannot influence you to make decisions that can affect everyone in this way.

It is already difficult to drop MVP cards.. and with less BB on the market it will be even more difficult.
Nothing more for now, it was just a brief rant.
Thank you for your time

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@coffee Thank you for your concerns, but you seem to have wrong assumptions.

The drop rate of BB never was anywhere near 5%.
When Nif-Dungeon was implemented, the drop rate was 0.44%.
We then increased it to 1.82%.
Later we reduced it to 1.07% but at the same time introduced Timbers dropping BBs at 1.21% and at the more or less same time we increased monster densities in these areas.

And now with nif dun 2 producing more zeny due to the recent patches, the gain of BBs is just too much in there. This should not be the main place to farm BBs.
That being said, your other wrong assumption is that I have talked/discussed this with anyone in the past months or even past year. It’s just me thinking the dungeons should have a little balance depending on difficulty. So if you are after BBs your target should be Mjolnir for now. If you are after zeny, Nif Dun is still a very good place.

Imported from legacy Flarum.
Original author: Schuuuubiiii (Flarum #1211)

When I first read Coffee’s text, I wanted to agree with him and share his opinion. But now that I’ve read Muh’s statement, I can understand the change. It wasn’t until I read the patch notes that I thought it was inappropriate. But thanks to Muh’s statement, I now fully understand why he reduced the drop rate. I also now think that the drop rate is still too high. Because BBs have to be worth more than just the paltry 1.2 million Zeny, they used to be worth over 30 million. Thanks Muh, I completely agree with you. It’s just a statement from me.

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

@Muh Well, I wasn’t here when the server started… but some colleagues told me it was 5% so they were mistaken. Maybe they said this because using BBG the branches went from 1.82x100% = 3.64%. *(which is close to 5%)

About my supposed idea that you talked about the subject with close players, yes, you are right and an assumption based on pure guesswork. But I believe that some of your decisions are based on opinions given on the forum, I wouldn’t like this to become a democracy. I hope that MUH RO continues to be a monarchy whose King is called MUH and the Queen Ice Cold.

where the decisions that affect everyone are made solely by the Royal Family.

Anyway, sorry for the misunderstanding. Good job GM MUH

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

Nif02 is my default go-to farming spot, so I’m supposed to dislike any nerfs to it, right?

Let me tell you, it was really needed. Even after the NPC price adjustment hotfix, the income is still pretty good and the adjustment of BB droprate seems very minor here. I haven’t tested after today’s patch yet, but I fully expect overall income to still be noticably better overall than it was before the recent patches (and it was never “bad” to begin with).

I do sympathize a bit with your point about newer players not being able to benefit from BB droprates as much as older players were able to, but I think Muh’s argument about Mjolnir is pretty fair. Now it’s up to the player if they’d rather have more unconditional zeny gains with a bit lesser BB, or vice-versa.

Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)

i wished BB was 5% when i first started here. and 5% - 3.64% , it isnt close to 5%.

Imported from legacy Flarum.
Original author: Meatbaals (Flarum #155)

Hi Mr Muh was wondering about the Rigel effects, Does Maximum Mammoth Shadow Gear Set not help to prevent knockback from the explosions? It seemed to have changed from previous patch unless im missing something. (was working well the prev patch)

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Meatbaals it’s the pull mechanic that doesn’t get ignored

Imported from legacy Flarum.
Original author: LAC (Flarum #464)

Considering everyone used drop % gears, the drop rate was about 4% back then. The fact still remains older players benefitted massively.
I don’t care about BB farming but I do surely care about people making it seem there wasn’t that much of an advantage before.

Imported from legacy Flarum.
Original author: Shina (Flarum #968)

@LAC It’s another case of “if you werent there to enjoy/exploit it” you are out of luck

same thing with the illusion refine boxes drop

Many such cases