Imported from legacy Flarum.
Original author: Muh (Flarum #1)
Events
Winter Event:
Fixed an issue where the event would end even when monsters were still alive.
Fixed an issue that would warp players back into the event after it had ended.
Instances/Dungeons/Quests
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Lake of Fire:- Boss at the start can now only be triggered by the party leader.
- Bosses now cast their spells less frequently.
- Bosses no longer stop to cast explosions.
- Explosions no longer stop while the MVP is moving.
- Floor effects are now visible when you go out of sight and return.
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Hall of Life:
Fixed Rigelâs HP scaling (this does not affect HP recovery):
⢠Phase 1: +12% on Level 1, up to +123% on Level 20.
⢠Phase 2: -17% on Level 1, up to +42% on Level 20.
Cooldown reduced to 1 minute.
Portal mechanics updated:
⢠Up to 26 portals can now spawn (up from 20).
⢠4 portals spawn at once (up from 2).
⢠Portals appear ring by ring from outside to the inside (was previously random).
⢠Portal to Phantom Space appears after the third ring of portals.
⢠Portals now deal much less damage.
⢠Portal spawn speed no longer increases with difficulty.
⢠Fixed an issue where portals were not cleared properly after Phantom Space.
Updated attack pattern for âBlock Seal + Explosionâ to a 5x9 yellow squares field.
All difficulty-related mechanics are now adjusted slightly with each level (instead of every 2 or 10 levels).
Floor effects are now visible when you go out of sight and return.
Added a periodic pull effect within the 4 quadrants.
Random explosions now have a bigger knockback
Increased rewards based on level.
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Old Glast Heim:- Fast mode is now even faster.
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Airship Destruction:- Added MVP drops to Aquila.
- Adjusted Aquilaâs stats: more HP, reduced defensive/offensive stats.
- Aquila is now Neutral 3.
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Villa of Deception:- Normal Mode: Increased damage reduction for Schulang and Twisted God.
- Hard Mode: Slightly reduced damage reduction for Schulang and Twisted God.
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Niflheim Dungeon F2:- Slightly reduced Bloody Branch drop chance.
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Constellation Tower:- All MVPs and Mini Bosses can now drop cards.
- Reduced drop chance for Normal Monster Meteorite Power.
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Forgotten Time Zone:
Added to Happy Hour Maps.
Increased (M)-Monster population to match other monsters.
Hourly contamination now spawns significantly more monsters.
Items/Item Handling
Box Updates - most boxes now display their contents and probabilities:
- Click the Question Mark on the item illustration to view details.
- Items are grouped, and you receive one item from each group.
- Use Enter to jump through search hits.
- Right-click the item icon to view its description (previews not supported here).
- Names match the database, so
@ii nameworks seamlessly. - Item lists will be removed from boxes over time to prevent mismatches.
- Remaining boxes without this feature will be updated in future patches.
Costume items are now renamed to C. Items.
Fixed Enhanced ASPD Potion Box (10) to no longer contain a Gryphon Egg Scroll.
NPC Updates
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Various Goods Vending Machine:- Added Mystical Beast material exchange shops.
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Doil:- Renamed title to Trader.
- Introduced a new Illusion Shop with Illusion Refine Boxes purchasable using Illusion Stones.
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Sandra:- Can now convert Orc Helm and Necromancerâs Hood into costumes.
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Nefeeru can now recolor Gram Peony to white.
Skills
Fixed Wide Leash (was previously non-functional).
Adjusted Catnip Meteor INT scaling to 5 (was 1) and added a missing 200% base scaling.
Status Recovery now removes Burning.
Fixed Kisul Rampage AP recovery to be 4 when Commune with Kisul is learned (was 6).
Fixed buffs requiring non-specific weapons so they no longer end on equipment changes (e.g., Talisman of Warrior / Magician / Five Elements).
Fixed Fear Breeze to no longer end when swapping bows.
Fixed Talisman of Black Tortoise damage to no longer be delayed.
Other Changes
The Show Costume button in the Equip window now works. It toggles whether your costumes are visible to you and others. (This was missing in the last patch notes.)
Added Lake of Fire to @cooldown.
Various internal code changes should go unnoticed by players.
Names will no longer be partially hidden during rare drop announcements.
Refine attempts to +15 or higher will now be broadcasted in-game for all equipment types.
= Community suggestion
= Bug fix