Patch Notes #139 ~ 29 November

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

:pushpin: Events

  • :cross_mark: Fall Event has ended.
  • :christmas_tree: Xmas Event has started! (Town Defense will start after Xmas-Even)
  • :wrapped_gift: Log in daily from December 1st to 24th for a surprise gift.
  • :tada: Bombring Event: Bombrings are now friendlier and better teammates.
  • :tada: Dice Event has returned to its original location.
  • :tada: Poring Catcher and Poring Search are no longer spooky but still have their twists.
  • :tada: Costumes in Slot Machine have been updated
  • :skull_and_crossbones: A Portal has appeard in prontera you shall not enter! (We feel this location is nothing you will beat easily/soon, but we will track, reward and adjust this place depending on your performance)

:round_pushpin: Instances/Dungeons/Quests

  • :star: Constellation Tower Updates:
    • Every 5 floors, you can skip 4 floors using the upper brazier at the entrance. Costs increase with each skip.
    • Rejoining members will teleport to the current floor via the gate.
    • At floor 50, you can choose to continue instead of fighting Betel. (Max difficulty: 3 stars; random rolls: 1-3)
    • At floor 75, a stronger version of Betel appears. (Max difficulty: 5 stars; random rolls: 3-5)
    • Rolls are now broadcasted on the map.
    • Options:
      • Reroll All Stats (cost: 10) – Rerolls all stats.
      • Max One Stat (cost: 300) – Maximizes one stat.
      • Seal One Stat (cost: 150) – Locks one stat at 0 stars.
    • Higher difficulty = more chests and better rewards (e.g., Unknown Meteorite Fragments).
    • Stellar accessories can now be enchanted on Slot 2.
    • Traps on 5-star floors have a small chance to 1-hit-kill.
    • Betelgeuse now:
      • Uses Max Pain.
      • Doubles damage each phase.
      • Has uninterruptible casts.
      • Features rebalanced offensive and defensive stats.
    • Breaking Meteorite Fragments may give bonus stat powder.
  • :star: Old Glast Heim Challenge Mode:
    • Himmelmez’s spawn chance increases with difficulty (50% at Level 10).

:key: Items/Item Handling

  • :bug: Fixed client crash when pressing “View” on enchanted items. (No preview though.)
  • :bug: Fixed Magikarp Headgears to work with Poke/Pal Reroll Egg.
  • :cat: Nightmare Golem pet disguise no longer has a green aura.
  • :bug: Fixed Red Booster’s Variable Cast Time Reduction to properly stack with equipment bonuses.
  • :bug: Fixed item bonuses that depend on summoned elementals to recognize them immediately.
  • :bug: Resolved issues causing Infinite Concentration/Awakening/Berserk Potions to disappear.
  • :star: Standardized item level naming: now always “LvX” (e.g., Lv1 instead of 1Lv).
  • :bug: Improved the appearance of Blooming Crystal Wings (thanks @“Docmod”#142).

:robot: NPC Updates

  • :dress: King Heine and Beate are back from vacation.
  • :artist_palette: Nefeeru Recolor Service: Now supports the following items:
    • Antonio’s Bag
    • Noel Cane
    • Noel Cap
    • Reindeer Hat
    • Reindeer Shawl
    • Snow Aura
    • Snowman Balloon
    • Sparkly Winter Scarf
    • Starlight Shawl
    • Wedding Veil
    • Evil Druid Hat
    • Nydhoggur Wig
    • Afro Wig
    • Summer Wig
    • Eleanor Wig
    • Tabby Cat
    • Hoodie
    • Seraph Wing Helm
    • Vanargand Helm
    • Balloon Hat
    • Valkyrie Circlet
    • Mobile Pursuit
    • Bunnymask
    • Mermaid Wig
    • Wild Long Hair
    • Starry Long Wave
    • All Relic Costumes
  • :dress: New shops added to Ero:
    • Juunigatsu and Christmas Shops.
  • :cross_mark: Black Marketeer has left for now.
  • :bug: Monsters with innate damage reduction now also reduce reflected damage.

:credit_card: Donation Shop

  • :cross_mark: Removed Juuichigatsu and Fall Egg.
  • :dress: Added Juunigatsu Egg and Christmas Box.

:video_game: Skills

  • :bug: Recovery Switch (Damage Heal) is now undispellable.
  • :bug: Fixed Expiatio to no longer reduce DEF twice.
  • :bug: “Finding Ore” skill no longer works on slaves or monsters that don’t give EXP.
  • :bug: Fixed Platinum Alter’s Attack boost type and amount (now scales properly).
  • :bug: Fixed Poem of Bragi’s Variable Cast Time Reduction to be multiplicative. (100% reduction is no longer achievable with this buff.)
  • :bug: Fixed autocasted skills to:
    • Trigger and bypass skill cooldowns.
    • Consume ammo as expected.
  • :bug: Adjusted cooldowns and cast delays for multiple skills:
    • Sky Sun: After Cast Delay = 0.5s (was 0s).
    • Sky Moon: After Cast Delay = 0.3s (was 0s).
    • Star Light Kick: After Cast Delay = 0.3s (was 0s).
    • Chulho Battering: After Cast Delay = 0.7s; Cooldown = 1s (was 0.5s/0.65s).
    • Hyunrok Spirit Power: After Cast Delay = 0.7s (was 0.5s).
    • Dragonic Pierce: Cooldown = 0.5s; After Cast Delay = 0.75s (was 1s/0s).
    • Imperial Pressure: Cooldown = 0.5s; After Cast Delay = 1s (was 0.75s/0s).
    • Radiant Spear: Cooldown = 0.7s; After Cast Delay = 1.2s (was 1s/0.3s).
    • Abyss Flame: Variable Cast Time = 2.5s; Fixed Cast Time = 1.5s; Cooldown = 0.7s; After Cast Delay = 1s (was 3s/0s/0s/0.5s).
    • Chasing Break: Cooldown = 0.7s; After Cast Delay = 1s. (was 1s/0s)
    • Divinus Flos: Cooldown = 0.7s and After Cast Delay = 0.85s. (was 1s/1s)
    • Hit and Sliding: After Cast Delay = 1s (was 0s).
    • Blazing Flame Blast: Variable Cast Time = 0.4s; Fixed Cast Time = 0.5s; Cooldown = 0.5s; After Cast Delay = 1s (was 2.5s/0s/2s/0s).
    • Wild Shot: Cooldown = 0.75s; After Cast Delay = 1s. (was 1s/0s)
    • Midnight Fallen: Cooldown = 0.7s; After Cast Delay = 0.8s. (was 1s/0s)
    • Rush Strike: Cooldown = 1s (was 0s).
    • Powerful Swing: Cooldown = 0.5s; After Cast Delay = 1s. (was 0s/0.5s)
    • Explosive Powder: After Cast Delay = 0.7s (was 0.25s).
    • Mystery Powder: Cooldown = 1.5s; After Cast Delay = 0.6s (was 1s/0.3s).
    • Dust Explosion: Cooldown = 0.5s (was 0s).
    • Energy Cannonade: Cooldown = 1.2s; After Cast Delay = 0.5s (was 1s/0.3s).
    • Spark Blaster: After Cast Delay = 0.3s. (was 0.5s)
  • :star: Fairy Soul’s Variable Cast Time Reduction now visible in @bs.
  • :bug: Fixed Soul Vulcan Strike to no longer deal double damage vs White Imprisoned targets.
  • :bug: Frost Nova’s damage now matches Frost Diver (was 66%).

:globe_with_meridians: Homepage

  • :bug: Fixed database update issues.

:thought_balloon: Other Changes

  • :snowflake: Prontera is colder than ever. NPCs and warps may have shifted slightly.
  • :light_bulb: New commands:
    • @hold: Ignore movement click commands.
    • @noattack: Ignore normal attack click commands.
    • @noshare: Do not receive loot from party share.
  • :bug: Fixed Super Novice from learning 2nd Job Skills before using all 1st Job Skills.
  • :sparkles: New loading screens added.
  • :bug: Discord Avatar’s Costumes should now match the layers you have ingame.

:crossed_swords::dagger: PvP / GvG

  • :bug: PvP Arenas: Equips no longer have a chance to drop on death.
  • :bug: Fixed Four Room (SE) to correctly apply WoE SE restrictions.
  • :star: Free For All PvP Rooms now display damage reduction for Normal Attacks and Skills.
  • :information_source: Internal PvP code improvements with no visible impact on players.
  • :dress: Added Antonio’s Bag and Marin Beret to BG Vending Machine.
WoE SE
  • :bug: Fixed WoE endings across all castles.
  • :bug: Corrected Castle Reset functionality.
  • :bug: Fixed (hopefully) server crashes caused by Barricades.
  • :light_bulb: Monster HP-Bar will now be visible.
WoE TE
  • :light_bulb: Monster HP-Bar will now be visible.

:light_bulb: = Community suggestion
:bug: = Bug fix

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

What a packed update, thanks for all the great work!

Imported from legacy Flarum.
Original author: pattmp (Flarum #1129)

nothing for my divinus flos? thanks for the nice update :smiley:

Imported from legacy Flarum.
Original author: hayatow (Flarum #905)

Amazing stuff. Thanks.

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

Congrats muh Nice job !!

Imported from legacy Flarum.
Original author: rickmorphys (Flarum #1097)

thank you very much for the hard work <3
loved the new commands!

Imported from legacy Flarum.
Original author: iKat (Flarum #248)

Thank youuu! <3

Imported from legacy Flarum.
Original author: invaderlum (Flarum #1066)

@“Planta”#761 absolute cinema patch

Imported from legacy Flarum.
Original author: Kings-Avenue (Flarum #537)

amazing stuff lots of content here! Love the changes to CT

Still holding out hope for quick implementation of the time-gap weapons <3 :crossed_fingers: