Patch Notes #102 ~ 25 January 2024

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

Last week of january, last week of all the xmas themed costumes ~


Events

  • fixed some issues with Event Portal
  • :light_bulb:Pets will no longer be incubated upon entering event maps but will be hidden instead
  • Bloody Orc Run: now has two checkpoints that will increase your rewards (even if you lose)
  • Dodgeball: now increases your rewards for each kill
  • Slots: Costumes in Lucky Bells Box have been changed
  • Bombring (Automated): there’s now more room to move
  • Winter Town Defense:
    • slightly increased required amount of attacks to be qualified for rewards
    • if you didn’t participate in defending of the town on a successful run, you will be locked out of the event for a day

Instances/Dungeons/Quests

  • :light_bulb:Last Room:
    • Gravity Safety Device will no longer be handed out and will no longer be required to teleport to the entrance
    • Using the shortcut will now require you to have completed Last Room once (or skipped EP 15)
  • Biosphere Depth 1:
    • monsters will no longer use Emotions (aka. turning passive)
    • monsters will no longer use Hiding
    • fixed monsters to use Death Grasp less frequent
    • Anolians will now use Diamond Dust
  • Thor’s Volcano F3: fixed some cells to no longer be accessible

Items/Item handling

  • fixed Costume Dreaming Rose layering
  • :light_bulb:Expedition Prize Box will no longer contain lvl 1+2 Essences, but level 3 only
  • fixed Costume Moon and Stars position
  • fixed Boots of Good and Evil Refine Hammer to accept carded items
  • fixed Einbech Weapon + Safety Pendant B combo to reduce magical damage from all size enemies (was reducing physical damage)
  • :light_bulb: MVP Cards are now prefixed with “[MVP]” in their name
  • fixed mixed up Zelunium / Ore images
  • fixed various garment layer issues on almost all classes (e.g. when sitting, attacking, walking, etc.)

NPC

  • Sorcerer Pudding (Bio Weapon / Armor Enchantment):
    • fixed so duplicate equipments can no longer be mixed up after enchanting
    • :light_bulb:removed all low rolls of possible enchants
  • Bio 5 Headgear Enchanter:
    • fixed so duplicate equipments can no longer be mixed up after enchanting
  • :light_bulb:Doil now sells Expedition Prize Boxes
  • :light_bulb:Beelzebub will now spawn in its real form in Cursed Abbey and Endless Tower
  • fixed Verdant Cornus to no longer user Reflect Shield
  • :light_bulb:Healer will now remove Steel Body
  • :light_bulb:Floating Book: can now craft Genealogy of Flame/Thunder/Ice/Earth God

Skills

  • fixed Crystal Impact area size for Skill Level 1
  • fixed Shield Shooting area size for Skill Levels 1-2
  • fixed Gloomy Shyness:
    • Cooldown is now 60 seconds (was 10)
    • no longer reduces Flee / Attack Speed
    • no longer interacts with other songs (cancelling / being cancelled)
  • fixed missing status Icons for: Poison, Curse, Silence, Confusion, Blind, Deadly Poison
  • fixed Mystical Amplification fixed casting time to be irreducible (except by Sacrament)
  • fixed Pyrexia to add 15% to base value of skills (was affecting normal attacks only)
  • fixed Shadow Warrior to no longer vanish when being attacked
  • updated White Imprison success chance and duration resistance (this might require another update):
    • chance is 40% + 10% x Skill Level vs monsters; 20% + 10% x Skill Level vs players
    • duration resistance is 1 second per 20 VIT and 20 LUK for monsters; 1 second per 20 STR for players

PvP / GvG

  • :light_bulb:additional information will now be displayed if you kill a player and if you get killed by a player
  • :light_bulb:Diamond Dust Cooldown can no longer be reduced below 4 seconds
  • :light_bulb:Gate of Hell: damage increase and spirit sphere cost increase have been reverted to its original state
    Note: In the most recent update, we have further emphasized Sura’s snap-in, snap-out gameplay, a direction that we are not entirely satisfied with. We believe that different skills should cater to various playstyles. We will continue to assess/monitor the performance of this skill.
  • WoE SE:
    • :light_bulb:HP of Barricades and Guardian Stones have been reduced by 50%
    • reverted Gloomy Shyness duration to its original duration
  • WoE TE:
    • :light_bulb:Skill Damage Reduction is now 60% (from 50%)
  • Battlegrounds
    • :light_bulb:Gloomy Shyness Cooldown and Debuff duration are now both 20 seconds
    • :light_bulb:Rewards for all modes have been increased
    • :light_bulb:@voteskip command has been added (10min CD), after 4 voters BG will rotate
  • Conquest: fixed every 7th conquest to no longer be broken
  • Rush: temporarily deactivated
  • Telma updated:
    • added Archer Shop
    • added Doram Shop
    • added some general items (Authoritative Badge, Panacea, Cure Free, Light Concentration, Enrich Celermine
    • added Points to Mage Shop
    • added Magic Mushroom and Paint to Thief Shop
    • added Mandragora Flowerpot and Alcohol to Merchant Shop
  • added a new (War Badge) Vending Machine @go bg containing some non-bg bound items

Other

  • base leveling curve is now less increasing for levels 1-99, especially from 80 to 99
  • base leveling curve is now less increasing for levels 175-200
  • job leveling curve is now less increasing for all levels for all jobs
  • fixed job lvl bonus for Shadow Cross, Abyss Chaser, Elemental Master for Job Levels 51-55
  • added new command @lockjob which will toggle the Job Changer to not offer Job Changes for your character

Special Channels (Discord <=> Ingame)

  • #pvp channel has been added (linked to MuhRO PVP discord) - you can configure to not join the channel at Channel NPC in main office

:light_bulb:= community suggestion

Imported from legacy Flarum.
Original author: Elione (Flarum #198)

Thanks for @lockjob, Muh! :slight_smile:

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

What a stacked update, thanks!

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

Congratulations on the work

Imported from legacy Flarum.
Original author: lakadema (Flarum #470)

Amazing patch, thanks!

Imported from legacy Flarum.
Original author: shion_blaire19 (Flarum #676)

i really appreciate the effort and hardwork you guys are doing :’)

Imported from legacy Flarum.
Original author: Serenity (Flarum #365)

2nd straight week without introducing any new cash shop costumes is a bit concerning :c jk

thank you for fixing costume moon and stars position~