Imported from legacy Flarum.
Original author: Mica (Flarum #488)
[Hello,
So, I was farming Niff2, and most mobs had “low hp”

So everytime we kill those mobs, we don’t get the loots, i think only the person that hit thm gets it
So “smart” person were doing this to the whole map, and it was annoying to farm
Can this get fixedplz?
Imported from legacy Flarum.
Original author: Meer (Flarum #131)
Suggestion:
@autoloot only affects the mobs that are on the player’s monitor, after the person teleports > he lost the @autoloot priority, no matter if he dealt damage that equals to 99.9% of the monster’s HP
But only on this map.
Imported from legacy Flarum.
Original author: Mica (Flarum #488)
I m sayin this, bc all mobs with low hp i was killing, werent giving me any loot
I used 30 mins bbg, first 15mins was ok, map was empty or had 2 person else thn me
But other 15mins of bbg, all low hp mobs i killed ddnt give any loot, i noticed it coz i always hve @autoloot 100%
And most mobs in the map were with tht low hp, meaning someone was doin it on purpose
Idk if its bug or something
But its annoying, i basically lost 15mins of farm
This is all the loot i got in last 15mins with bbg
It was also hard to find any mob with full hp in the whole, I’m sorry but it was really annoying
Imported from legacy Flarum.
@Meer why only on this map? Make it the standard. It is too much that one can just leave the mob behind without trying to kill it and the one that actually kill it didnt get any.
First hit should be the standard for non MVP mob to get the loot, if the player leave the screen where the mob is the first hit flag is gone and is being given to the next player that hit the mob first.
For MVP of course it is the usual biggest DPS free for all (but also have same rule where if u leave the screen the biggest dps flag should be gone and be given to the next highest dps player)
Playing DoT-tele class should carry a risk that someone else might kill their mob and take their loots if they tele away from the mob if their first tick didnt kill them. They already have a safe leeway of only need to tele and use their skill and leave behind without having any risk of the mob targetting them.
Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)
Well to throw my hat in
I know from experience (Snake Nest) that if an mob survive low life and I teleportet back, I get randomly loot out of nowhere.
I was thinking of theorys why but in the end I came to the conclusion that this low life mob died by someone else and I got the loot, even after teleporting.
So I would say +1 to fix it.
Its more a “bug fix (?)” but it can stack up even more on rare loot.