New Ways to Obtain Mana Rings/Root Gold Coin

Title: Add a new way to farm and obtain Mana Ring (1001996) and/or Root Gold Coin (1001972)

Description:
Like the title said, adding new ways to obtain Mana Rings and/or Root Gold Coin from Chapter 1.
Those could be done by many ways like:
-Increase Daily Quest Reward by a bunch
-Let Chapter 1 Field Monster (Except Zero Cell/Valkyrie/Geffenia) drop them directly like the other episode items. Those Maps would be Brymir/Muspell/Ruined Geffen/Ruined Verus
-Some alternate way, please add your ideas in the comments.

Why is this a good idea?
Currently Mana Rings are locked behind 1 Instance and Root Gold Coins behind Daily Quests. While the number from Daily Quest is super low, the instance can only be done once a day and it requires a strong party to function. This makes it super slow in order to get a good amount of those.
The other problem is that those 2 Items are needed for MANY things in Chapter 1 like:
-Conversion RGC>Mana Ring or vise versa
-Crafting Chapter 1 Gear
-Enchanting/Reseting Chapter 1 Gear
-Getting the Shoes for the Rune Tablet.
-Getting the Buff in order to farm Valkyrie/Geffenia
(Maybe I forgot something)

Those things are more or less essential for every player and because of the low amount you can get by your own, this creates a toxic market. Currently placing at ±250k for 1 Mana Ring. Considering that some gear needs 75 Rings alone makes it super expansive and unfun to obtain.
And like mentioned, its even needed in order to farm other materials which makes it even worse.

Giving other farm options could not only revive the Chapter 1 maps and expand the market, peeps who are in need can directly farm those coins/rings for gear progression. This makes not only more fun but is a good option to do something else in order to progress in the game
And dont come with “just farm zeny”. We had other suggestion which asked for new and alternate farm options because no one likes to farm only Niff 2 for money.

What risks or downsides does it have?
Only downside I see is the dropping price of Mana Rings in the market and making the instance bit “weaker” overall. You could add Himmelmez Card as a Card drop from the Instance Boss (I mean its Himmelmez afterall lol) but I dunno about it. Could be worth a extra suggestion?

Additional Info:
We did this for like most episodes already. Like Episode 19 Snow Flakes or Episode 20 Cat Paws. This provides a big QoL for any player and I dont see any harm to that.

I hope I get your support, lets make the game even better for every one :slight_smile:

Cheers
Your Kaia

1 Like

+1

There’s another way to generate mana rings : zero cell turn in. If you farm lux/nox you’ll get more mana rings out of turning in 300 kill quest than you spent to get the buff.

Granted that if you’re at the point where you need mats for chapter 1 items you can’t solo farm it, but making parties could be a direct solution to your problem.

Probably yes but getting party’s guarantee is not safe.
It may be the best way but getting some kind of alternative is a good thing, even more if peeps cant find others and are forced to solo at that time.
I think you get what I mean.

1 Like

-1 from me. Mana rings are going to have a role in Chapter 2 (flame coin ↔ mana ring conversion), so I think it makes more sense to hold off on any changes until after that releases.

That said, from what I’ve seen in the vending history, the demand for mana rings isn’t actually that high. So instead, I’d suggest just adding a direct warp to RDW to make it easier to form parties. This would give players more opportunities to join and help boost market supply and bring prices down.

1 Like

-1

Mana Rings already drops from zerocell quests

Those quest have no daily limits, you can turn in as many times as you like

300 kills lux/Nox = 20 rings

100 kills vita/Ark = 25 rings (Iirc)

Then you can convert rings into gold Root coin @go 61

I want to remember:
ONLY Sorce of Rings is RDW, where you need luck in order to get into a party without beeing rejectet or something else (and beeing online, so having a RL is hurting too)
And if your not insane Top Dps/Rich and have “bad luck” for Partys you cant farm ZeroCell too.

In conclusion for those peeps, its just what ever. Farm Niffel 2 and buy from the rich and already strong one
Or
Shame on you, you cant progress you casual.

Sorry but are not real statements and arguments, just a reason why to blockade that idea. Why should smoll and more casual players have a option to grind?
Sorry but we need more sorce options at this point, even more for such key items like this one.

1 Like

-1 RDW level 1-3 exist and are soloable without too much issue.

Even assuming someone is making a Solo Self Found character, RDW 1-2 is a very viable option to get mana rings/root gold coin.

I do not see the need for further sources of mana rings at this time.

2 Likes

If you don’t have top tier dps like you say then you can run with support or tank. Johnny and PJP play support mainly and they’re 2 of the major public party makers on the server. Making a support cardi gear is very cheap too and can be self farmed.

If you have “bad luck” with parties you try again, it’s not that hard.

If you have “a life” and can’t be around when parties are made then you make your own.

If you want a solution “for casual players” you can just farm dailies with alts, they’re really simple.

It seems to me you’re not looking for solutions but rather want to be handed the mats for free.

1 Like

-1 from me too

This is the type of mat that should be farmed mostly through questing (daily or zerocell turn-ins) or instances, and I think we have enough sources.

As people pointed out, you can do lower levels RDW which are pretty easy too.

Saying it should be farmed by questing is a really bad take. If were doing that, than why can we directly farm Episode 19 and 20 Items directly? Why do we have Antiq for Episode 21 Instance (3 in total if your doing all) which gives ALOT of items to work with or upped gear.
I get it that rare key items can be locked behind quests and such. Like the Snake Scales from Lasgand as an example but were talking about an material which you need for like every item and even as a cost in order to farm 3 areas.
Lets be real, this is stupid this is a really bad design by the main developer.

I mean we can make Daily Quests repeatable+increase rewards. This could also work in the end and is better than nothing, at least few options for casuals who want to invest time into that content.

-1, already pretty farmable via instance and plenty are given per run. No need to add additional sources imo.

I can’t remember the lower level RDW base root gold coin reward but its 5-10 i think ?
RDW level 2 chest is already 30 mana ring (10 mana ring and 20 root gold coin +1m conversion)
RDW level 3 chest is already 60 mana ring (20 mana ring and 40 root gold coin +2m conversion)

Is 30+ mana ring in basically a 30 second instance ( maybe 1-2 minutes including travel time) too little to be worth doing ?

RDW level 2 is very reasonable to solo even if you lack damage, due to the fact that the blue crystal is within the spawning arena itself. I was able to complete it very quickly with drop shoes on my Hyper Novice using only Lasgand as an MVP (~8.5b dps)

RDW level 3 I was able to solo with the same gear as above. This was a much slower run taking 8 sets of stairs total, and requring a decent amount of pots(did not track number). I was also able to solo RDW5 with full gear (still only 1 mvp) in 3 sets of stairs.

Do note:

  • My class isn’t ideal for Single Target DPS and note a meta class by any means
  • I am also handicapping myself pretty heavily in these scenarios
  • Having friends(or guild) to do the instance with will speed up RDW2/3 when it comes to the stairs and doing damage

I do not believe that is an unreasonable ask for someone who is progressing their account. Does it slow down their account progression than what it could be? Yes, but at the end of the day we are a low/mid-rate server; which I believe that some slower or inconvenient times progression is reasonable.

I do think you are better served joining one of the beginner friendly guilds and asking for help to do RDW5. Most of the beginner friendly guilds, have people who would be willing to help carry newer players.

To address, what I assume to be, your true concern; why you can’t get a profitable source of mana rings and why there are not more public RDW5 runs:

  1. Mana rings are a pretty good source of income if you leave to sell in vend slowly

I won’t go into details, but it isn’t too difficult for a small grouppeople to flood the market with mana rings if they choose to. It only takes a group of 5-6 people to do a single RDW5 run to get ~1k mana rings+ root gold coin. And the ~1k mana rings from that single run is more than the typical daily demand of mana rings.
Players doing the runs/ who are sitting on mana rings and root gold coin do not have an incentive to crash the market to make it cheaper as they slowly sell over time as is.I say this as someone who is sitting on 10k+ mana rings and even more root gold coin.

  1. RDW can be frustrating to do if you do not have an EM/Cardi/enough dps to burst down the boss quickly

Damage Requirement

If a party does not have enough damage, knowledge of the fight, coordination RDW5 can turn into a 30+ minute instance to kill the boss (trust me I have experienced this a fair few times).
With enough damage it possible to finish level 5 of the instance in 1 crystal very consistently. This turns RDW 5 into a 1-2 minute run.

EM “Requirement”

Most parties doing RDW want an EM for LP and vacuum even though it isn’t really a a requirement. It just makes the runs a lot smoother.
It is possible to “cheese” the boss so it mostly stays place without Extreme vacuum. I won’t spoil it too much here, but just pay attention to the fight mechanics/ your positioning. If you really want to know it feel free to PM me (It is nothing gamebreaking, I just want people to learn the instance for themselves).

Cardi “Requirement”

Cardis beside being a useful support to boost damage and tank damage also have the ability to ressurect people. If someone makes a mistake they can get ressed instead of having to burn tokens to not reset the boss.
I have had multiple runs where people have chose to have the boss reset multiple times rather than use a token of siegfred.

  1. RDW is content that a lot of people do not have a need to do

A lot of the older players have already made their frontier/another dimension gear, and do not have a need to do the run. Additionally, a lot of older players seem to be on hiatus right now. Thus there are less people available to help carry other people than there were a few months ago.

Those are few of the many reasons why I see we need a change here.

Dont get me wrong, I like Party Content and I like promoting it. Thats why I think Zero Cell is a good thing but in the end, we need to see every single player in our mindset.

Not everyone can say “Sure I make X new Charakters and quest them all to Ch1” because it takes to much time. Then you need luck that RDW5 partys are forming and your needed.
AND THEN all needed Stuff must be there so the run can be fast and clean and not a 30min+ Shitshow.
If RDW5 would be like Lasgand (example) where 1 Rare Items, which is needed in some progression sure its cool. But then again, Mana Rings+Gold Root Coins are (and I hate repeating myself) necessary for EVERYTHING in Ch1 and maybe too in Ch2.
And locking it behind 1 instance is crazy.

Then again, other items which are in the same spot as Mana Rings/Gold Root Coins are farmable and easier to obtain by other means. See Items like:
-Varmundt Tickets
-Amethyst Fragments
-Snow Petals (Ep.19)
-Cat Whiskers
And while Wigner Voucher are not farmable, at least Ghost Captain and Tan normal is duable and the Anitiques gives alot, so its “ok”.

And then the best argument is still, peeps who has their gear done dont farm RDW not anymore and the instance die which makes market prices more crazy because (and remember) you need those for A N Y T H I N G in Ch1. So your forced to skip Ch1 Content and farm tons of Zeny in order to progress.

So I think we need to something and giving it as a drop would work. You could say something like that:
-Root Gold Coins Drop by Field Mobs (Like Muspell/Brymir/Ruined Verus)
-Mana Rings Drop in Hard Fields (Like Ruined Valk/Corruped Geff/Zero Cell)

Think that would be fairer to anyone and we could to make RDW “cooler” by buffing the drops from there as well in some way, promoting runs. But that could be done in a seperate discussion.

Conclusion:
Suggestion is still valid and I dont want support the rich peeps who makes Billions by abusing the bad systems of Mana Rings but making it more casual friendly to everyone.

Thats just how it was designed. This does not need to change. You get plenty of mana rings and root coins from the instance, which can be soloed, as well as dailies.