Nerf the Peformer mob Wide grasp at Zerocell

Imported from legacy Flarum.
Original author: Average (Flarum #615)

Title: Nerf the Peformer mob Wide grasp skill at Zerocell

Description:
The range is too big
Can pull 1 screen range and it pull all party member
2H build with no protection basically got no chance when pulled and chained with warlock magic + genetic cartcanon

Why is this a good idea?
it will make party at zerocell bearable and great

What risks or downsides does it have?**
i think none, it will make partying at zerocell bearable with current stats

Additional Info:
none atm

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Average Please check this after the next patch, it might be more avoidable

Imported from legacy Flarum.
Original author: Average (Flarum #615)

@Muh its more manageable now, but i notice the grasp can go thorugh wall now for some reason and the stats of peformer res and mres is buffed?

Thank you muh for adjustment

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

weird, i sometimes still get pulled when im not even on screen of the performer lol

Imported from legacy Flarum.
Original author: Average (Flarum #615)

@aewuu

@aewuu i feel like it gains a new skill? Metalic sound so it adds a choice for them what skill to cast. So overall better experience with party. At least from what i tested

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@aewuu I’ll look into it

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

@Average It always casted metallic sound, but I just find it a bit ridiculous that I’m chilling 1 screen away and now all of a sudden I’m the tank lol.

Imported from legacy Flarum.
Original author: Average (Flarum #615)

@aewuu i see welcome to 2h experience at zerocell xD