Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
QoL thing since Para acts as a hub for npcs the same way main does, but it’s dreadfully slow to walk around
Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
QoL thing since Para acts as a hub for npcs the same way main does, but it’s dreadfully slow to walk around
Imported from legacy Flarum.
Original author: Misao (Flarum #373)
Nooo you can’t make the game better for everybody else! I will lose the benefit of backsliding at the speed of light!
It will literally ruin the market 0/10
/s
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@Misao in short, skill issue? ![]()
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
I always found this odd, because Eden is a highly populated area, with lots of movement, like Main. I think it would reduce the amount of time people spend here, and allow us to get to our objectives a bit faster. I understand the area is small, but it’s an area you visit regularly, which also has board quests, vending machine, and the novice room for gearing.
Para Market is vast and actually requires you to walk quite a bit if you warp in through Eden Entrance (which most new players would) This would help people explore this large space if they’re new, and allow old players to just get what they need quicker. It has a lot of shops that are relevant, and catching that Clock would make things easier.
Both of these areas have a resounding similarity to Main, so just sharing the thought.
Thank you for reading.
Imported from legacy Flarum.
Original author: coffee (Flarum #668)
Please MUH I had already thought about suggesting this. From Eden I think it could get in the way a little… but from PARAMARKETING it would be incredible.