Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
Can make warper for our best farm location
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
Can make warper for our best farm location
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
up
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
UP
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
I disagree. This is an end game dungeon, and we already have to walk to depth 1. This also makes party play more engaging, because everyone needs to make it. You yourself say it all the time, people are lazy, right? well, for once, I agree with you, and we should keep things as they are. A warper would break the illusion that this is a difficult location to get to, and would just create leech parties. That’s a no for me.
Imported from legacy Flarum.
Original author: Pipo (Flarum #133)
🇬
Imported from legacy Flarum.
Original author: thecloneranger (Flarum #608)
@Pipo At least you can /memo the entrance in worst case… makes it easy to return.
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
If this is applied, then we should apply this to depths 1, since you actually have to get through dangerous mobs to get there.
Imported from legacy Flarum.
Original author: thecloneranger (Flarum #608)
Use Water Garden instance and walk 15-20 seconds to get there is another option
Imported from legacy Flarum.
Original author: cruro (Flarum #223)
I can’t follow the “party play” and “it should be hard to get to” counter-points, since you can just warp portal there. The entrance to depth2 is in a very harmless place and adding a direct warp would hardly change anything and be pretty much in line with our usual dungeon warps.
Generally, I’m in favour for all suggestions that lessen the reliance on multi-clienting and imo, this is one of them. It won’t even change a thing for me personally, as I use Inquisitor (= warp portal) in depth 2.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@cruro This brings up a good point, having a dungeon in the warper menu reduces the incentive for multi-cilenting if you’re able to warp portal to it anyways, since without a warper the next fastest way to reach it would be to begin multi-clienting a Cardinal.
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@CongaLyne and once we have a warper, people will just warp their trains directly there. No Cardinal needed.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@EvilLumi That wouldn’t be any different from using a cardinal to bring the train there, It’d actually be more work menuing through the warper npc than entering a warp portal.
I disagree with having a warper directly to D1 since you need to path through a dungeon to reach it and you can’t warp portal directly to the entrance, but for D2 if you can already warp portal and @go there, I don’t see why a warper shouldn’t be able to go there either.
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@CongaLyne Because this is a dungeon that is meant to be more difficult, your favorite type, an end game dungeon, which in essence, should be treated as something difficult to get to. Depths 1, you require two warps to get into. Depths 2, requires the same amount. Everything is on even ground if we look at it, but if you’d like to make your life easier, then by all means, make a Cardinal. (like I did) It’s a wonderful tool that helps you reach locations in a timely manner, if it allows it.
This is the END GAME, which is EASIER to get to than depths 1, but depths 1 doesn’t need a change? please.