Currently, I’m playing on a 1x rate server, and it’s pretty difficult to obtain Illusion and Automatic enchantments, especially considering there are still many episodes ahead before we reach the latest content.
Most of the player base is no longer farming this content, but I still need these enchantments to continue progressing and eventually reach my 4th class.
My suggestion is to make these enchantments guaranteed instead of random. Players would still need to complete the required content and gather the necessary materials, but they would no longer be forced to rely heavily on RNG to obtain the enchantments needed for progression.
Why is this a good idea?
This change would help players who are still progressing through older content avoid being blocked by bad luck. It would make it easier for newer and returning players to catch up to the more relevant episodes and stay in line with the rest of the community.
Since much of this content is no longer actively farmed by the majority of players, reducing the RNG requirement would improve progression without trivializing the effort needed to obtain the enchantments.
What risks or downsides does it have?
The main downside is that obtaining these enchantments would become more predictable, reducing some of the excitement associated with random rewards.
However, because this content is already outdated and no longer widely farmed, the impact on game balance should be minimal. Players would still need to invest time and resources to complete the content and obtain the required materials.
Additional Info:
Many MMORPGs implement catch-up mechanics for older content to help newer and returning players progress through legacy systems without excessive grinding or reliance on outdated content. This suggestion follows a similar philosophy by making progression more consistent while preserving the overall progression path.
1 Like
I would suggest guaranteed 2nd enchant option with larger quantity of mats, alternatively it can also be the level up enchant option should Muh decided on a middle ground.
Scenario #1: Hitting Lv2 VIT enchant on Illusion Silver Guard, the remaining step is fishing the Lv2 VIT enchant, due to RNG the Lv1 VIT enchant can be upgraded.
Scenario #2: Hitting Lv1 VIT enchant and upgrading it, hit the 2nd Lv1 VIT enchant and upgrade it
Scenario #3: Hitting Lv2 VIT enchant and guaranteed 2nd Lv2 VIT enchant(premium quantity).
Scenario #4: Just guaranteed both Double Lv2 VIT enchant.
Scenario 4 is the one least favorable imo, it’ll “fixed the price” on the market, so there’s no room of floating price hence haggling back and forth between buyer/seller should it be selling in Trade instead of vending.
Source for comparison:
https://wiki.muhro.eu/Circulation_of_Life_Accessories#Perfect_Enchant_-_Slot_4
https://wiki.muhro.eu/Odin’s_Enchant#Special_Enchants
Edda Enchantment - MuhRO Determined Enchant
Constellation Tower Enchants - MuhRO Normal Enchants with their chances
https://wiki.muhro.eu/Constellation_Tower#Perfect_Enchant_Slot_3_and_4
Sure, I get your point. But if you look at the materials required for Grey Wolf equipment and enchants, for example, available on the market, the supply is very limited. It would be great to have a more accessible and streamlined way for players to obtain them, so newer players like me don’t have to rely on a low-population server market.
Whether we like it or not, this ends up gatekeeping new players from joining and progressing on the server, since their progression becomes heavily dependent on a market that often lacks the necessary resources.
My suggestion is to significantly reduce refinement and enchantment costs (zeny and enchants) for OLD CONTENT ONLY. This would help new and returning players progress without impacting current endgame content.
1 Like