Make Hell Tree (Skill of Biolo) non agressive

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

Please make the Hell Tree non aggressive/passive.

Right now we Biolos can not controll them, how they react and not disable them - unlike we can with Homunculus AI/ Alt+T.

Thus bringing an Problem in Instances such as CT, where the Hell Tree will attack the MVP and get aggro on him/resetting the instance or causing everyone to die/going the MVP on an Rampage Modus.

The Tree does no damage at all, so him being aggressive by default is useless. Nor can it tank anything.

The Hell Tree we got right now and how he behaves, causing us Biolos to not be able to use the skill in Instances without risking to reset the fight or kill everyone :frowning:

Imported from legacy Flarum.
Original author: Sagii (Flarum #369)

+1

Imported from legacy Flarum.
Original author: Sora (Flarum #876)

+1

Imported from legacy Flarum.
Original author: jinbou (Flarum #618)

I don’t see how this is any different than skill customization suggestions, which have all been denied so far for good reason

Imported from legacy Flarum.
Original author: Sora (Flarum #876)

its more like homunculus ai or mercenary ai, which is customizable. its not like we want the summon to be invulnerable like before.

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Moving it to rejected
Accepting this would result in thousend of custom skill changes and there is no plan of changing that.