Make Core Job Abilities undispellable

Imported from legacy Flarum.
Original author: Mae (Flarum #118)

In the latest balance patch a change was make to Windhawk’s unlimit effect, making it undispellable.

In my opinion this change could be implemented for a few jobs that have their DPS revolve around a (single) buff they have to keep up at all times. I’m not extremely familiar with every single job so people can pitch in if they feel like their job needs such a change. So far from my experience:

Kagerou/Oboro: 16th night
Shadow Chaser: Shadow Spell
Royal Guard: Inspiration (?)

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

Inspiration is already non-dispel.

But as much as I hate dispel with a passion, I don’t think modifying this many skills to get around it is reasonable, it would be more efficient to remove dispel entirely from the game.

If we are just looking at just the 4th job special buffs it is like 15 skills and I agree because those buffs literally enable half of your damage, if we add third buffs too like 16th night however there are so many skills to change that we should just remove dispel itself.

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

This is a list of the 4th job skills with that kind of impact
Note: These are all directly skill related buffs, not general good buffs like Competentia from Cardinal etc.

Dragon Knight: Dragonic Aura, Vigor
Imperial Guard: Spear Scar, Shield Power
Arch Mage: Climax buffs (None of them seem to have non-dispel flag)
Elemental Master: None (But Elementals die SUPER easy from bosses and creates the same issue of loss)
Performer: Mystic Symphony
Wind Hawk: Calamity Gale
Meister: None
Biolo: Research Report
Abyss Chaser: Abyss Slayer
Inquisitor: First Faith Power, Judge, Third Exorcism Flame
Cardinal: None
Sky Emperor: Rising Sun, Noon Sun, Sunset Sun, Rising Moon, Midnight Moon, Dawn Moon
Ninja: None
Night Watch: None
Soul Ascetic: Already immune to dispel
Hyper Novice: Breaking Limit, Rule Break
Spirit Handler: Colors of Hyunrok

Imported from legacy Flarum.
Original author: Leaf (Flarum #30)

I think just follow the official skills and do not modify any, once u started to modify something here then more request will come.
For example, recently cart cannon, arm cannon and dragon breath can ignore Res 100%, can I ask for some other physical skills to have this ability as well?

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

@Leaf the first point you said is good, and I agree that we shouldn’t change skills.

The second one is nonsense. Noone is suggesting that level of customization. No idea why you went from 1 to 100 instantly. These skills also work like this to begin with, it’s not a custom change.

Imported from legacy Flarum.
Original author: Rezey (Flarum #108)

Dispel is annoying but I wouldn’t want to go into skill modification territory.

As an alternative, I don’t know if it’s possible or not but we could look into custom consumable? This way instead of the skill being permanently modified, you can buy the “consumable” for dispel protection if you know what you’re fighting and plan ahead.

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

@Rezey I do like the idea of custom potions, an AP potion could be another idea along those lines.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

the AP buffs will ignore dispell soon ~

Imported from legacy Flarum.
Original author: Choi (Flarum #323)

@Muh - Would this have an impact on PvP oriented content?

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Choi as this affects 4th Jobs only, it does not affect pvp yet. It also doesn’t change anything with deaths. But this will be something to consider with “real” 4th job pvp.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

We’re not going to add any custom behavior regarding dispellability to skill at this point.