Imported from legacy Flarum.
Original author: Choi (Flarum #323)
tbh i dont even know if i am for or against this suggestion but wanted to open this thought up for discussion:
But currently even share is 30 levels for a party. However, quest fulfillment e.g. kill X amount of mobs on this map has no level requirement. As such, I can easily level my characters from level 1 using a giant fly wing and a level 260 character.
I wanted to see what people think of limiting the quest fulfillment range to the even share range, so if i kill a char on my 260 char my level 100 char doesn’t get a kill credit towards a quest.
This would of course make it more difficult for people to simply leech their alts. However, I think this would incentivize people to party and level together which could be more fun
actually as i finish writing this i think that i am for this suggestion of mine because leveling parties are fun and leeching is easy but uninteractive but yes lmk ur thoughts thank u
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
Not to be a party popper, but I would disagree.
I feel like people that end up leeching are people that has some kind of notion of it. As a new player I couldn’t even grasp the concept of leeching at first.
I would say diversity and variety primes over desires. Meaning that, who wants to lazy level, would lazy level regardless, and restrictions usually makes:
a. An unhealthier environment
b. Desire for more restrictions
I like to party with people, and solo level, and probably could get leeched once or twice if I get too lazy, and having that restricted feels unfair by all means.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@myntsu Hmm in terms of restrictions though it’s a similar concept to the current even share level range that has existed and does already exist right? So what makes limiting quest fulfillment level range as unhealthy when the even share level range has existed and wasn’t considered unhealthy?
@myntsu Not to be a party popper, but I would disagree.
stop poppin my parties!
Imported from legacy Flarum.
Original author: pipi (Flarum #837)
-1 it is too late to change this, most veteran / old players that farm MVP cards probably have hundred of alts to spam instance. It will be unfair for new player that want to try the server later if you restrict the leveling for leech.
@Choi This would of course make it more difficult for people to simply leech their alts. However, I think this would incentivize people to party and level together which could be more fun
Because this is international server and there is time gap around the world, it is hard to find people that want to make new character & leveling. Especially we don’t have much population compared to pre-renewal server to make a lot of party for leveling.
Imported from legacy Flarum.
Original author: Sora (Flarum #876)
-1
why would you want to make other player suffer sir
Imported from legacy Flarum.
Original author: Niruyu (Flarum #946)
-1
Leveling in RO is not fun and this would be horrible. I don’t know how a veteran like you can open a suggestion that openly hurts newbies and people with less characters.
It wouldn’t make sense to implement and we don’t know the restrictions of ROs engine itself.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@pipi yeah really good points. People have benefited for v long with how it is currently, so it’d be unfair to pull the ladder out behind us, and I actually hate suggestions like this one that have the unintended consequence of hurting newer players after older players benefited.
Also a really great point that it’s hard for players to find parties. Everytime I see someone try to start a leveling party they post in LFG for a long time to no success.
@Niruyu Leveling in RO is not fun and this would be horrible. I don’t know how a veteran like you can open a suggestion that openly hurts newbies and people with less characters.
Yeah that’s fair! And it was never my intention to hurt newer players so sorry about that y’all! I just wanted to see more party leveling since I’ve always enjoyed those (and i just enjoy party play in general)
Maybe a possible solution for that would be to nix the whole initial idea and instead buff EXP from instances? So people would be incentivized to make lower level instance runs to level together. Not sure how successful that would be tho but could be fun if it is?
Imported from legacy Flarum.
Original author: pipi (Flarum #837)
@Choi Yeah that’s fair! And it was never my intention to hurt newer players so sorry about that y’all! I just wanted to see more party leveling since I’ve always enjoyed those (and i just enjoy party play in general)
That was fine, if you really want to make party play for leveling maybe better make some custom map and limit the entry based on character level + restrict dual client inside that map with higher exp inside there, or boost exp while in party based on how much member inside party on same map.
Imported from legacy Flarum.
Original author: Griztel (Flarum #1024)
-1
I don’t think it’s a good idea, we all have our own way of playing, not everyone wants or can take the time to invest hours to level up a character in a group, actually you are free to do it, but simply forcing everyone to do it is something weird.
Imported from legacy Flarum.
Original author: myntsu (Flarum #1047)
@Griztel Yeah, also, the negative implications this could have outweights the goods of it.
Imported from legacy Flarum.
Original author: Spero (Flarum #1091)
I suspect that the main reason why people don’t party much at lower levels is that it simply isn’t worth the time to set one up.
There are two main issues:
- If you find people willing to join you, the sad truth is that they may not end up carrying their own weight. Which means that you put in the time and effort to form a party… only to end up leveling slower than if you had just stayed solo.
- Even if you don’t care about the efficiency loss and just want to party for socialization, many others do not feel that way. In the time it takes to find people willing to party, you have probably advanced beyond the need to do so. In other words, there are not enough people who want to party; so it takes too long to get one going.
I believe that the second issue can be solved by adequately fixing the first one. If the goal is to promote party play at early leveling stages, simply give people an offer they can’t refuse: Provide a large exp bonus based on the number of players in the party. People should be more open to partying if they know that even a much weaker member is definitely speeding up their leveling by providing an exp bonus. Weaker players would also feel more confident joining parties because they know that their presence isn’t dragging everyone else down.
As an example: A single player currently gets 100% of a monster’s exp when they kill it. A party of two could receive 240% total (split to 120% each member). Three could get 130% each. Four could be 140% each, etc.
These numbers could (and perhaps should) be a bit higher, since a group of people working together to level quickly is a Good Thing and something that should be promoted. It helps keep the server active and allows new players to form acquaintances with veterans who are leveling alts. It goes without saying that when new players feel included, they are more likely to stick around for the long run. If it becomes faster for players to level together than it is for a player to leech his alts alone, then that is what people will gravitate towards doing.
tl;dr Large exp bonus tied to # of party members = parties are the fastest way to level = more parties.
Imported from legacy Flarum.
Original author: farrize (Flarum #1057)
Instead of restricting/punishing solo plays that will hurt new players the most (pulling ladders etc), why not establish an advantage/bonus of party plays like bonus drops, normal cards drop for everyone in party (might be too op?), bonus exp, bonus buffs etc. I would think that will help promote party plays
Imported from legacy Flarum.
Original author: EvilLumi (Flarum #372)
@Spero All of that would be a fine read, if our exp rate was much lower, and there was a need to speed things up for anyone. We have so many accessibility options, that adding a party member just lengthens things. At the rate we can reach 200, you really only need one extra, if anything, and once you pass that level, the game itself allows you to solo. Once again, this is all due to our exp rate. The answer to party play is lowering our exp rate significantly, so that we have a forced reason to consider, because if we do not, then no one will feel obliged to do it.
I always felt a mid exp rate was the answer to a somewhat cooperative environment, but after playing this server, it really sets people apart and allows them to go their own way, without any considerations whatsoever. There’s so much value in those quest boards in main, to really push for party play, but everything is just so simple, thanks to gravity turning this game into maple story, that no one would ever consider taking anyone else with them, or spend the time looking.
The accessibility is the issue, the exp rates are the issue, and kro is the issue. This is not a simple matter to discuss, because your short solutions are still not necessary, they are voluntary.
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
-1, it’d be unfair to new players when they can’t level up as fast as the older players who already have maxed game accounts with leeched characters
I do really like leveling parties but I think the main thing holding them back is the exp rate of the server rather than a quest completion level gap