Imported from legacy Flarum.
Original author: netin (Flarum #275)
leap does not work on maps that you can’t teleport which are actually a lot of them, leap is like the essence of taekwon and it makes it super cool to use, but without it, the class actually gives pretty much 0 desire to play it, also is not fair that other movement skills from other classes can be used, and for the difficulty of SA for example without leap why would you want to build an SA when you can just build an AM and do more damage with less required skill
Imported from legacy Flarum.
Original author: Randomced859 (Flarum #364)
Doram’s Lope also does not work too.
Imported from legacy Flarum.
Original author: cruro (Flarum #223)
Teleport is usually disabled on maps where you could get past a specific mechanic/quest requirement if you get a lucky teleport (e.g. instances, towns with airship). The same would be true for High Jump, where you could just completely skip mechanics by e.g. jumping into another room.
Other movement skills like backslide/mech slide/body relocate still honor walls and dead cells.
I could only see the case for maps like varmundt depth and biolab5 (I assume it’s disabled there too?). Since jumping over an obstacle there doesn’t really give you much.
Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
Sincerely I’d like it to just work like front slide on those maps instead of being disabled outright. But that’s too much for gravity
Imported from legacy Flarum.
Original author: netin (Flarum #275)
I mean I would be happy having it work everywhere outside an instance and inside instances make it so you cannot jump over walls or there has to be something we can do about it xd
Imported from legacy Flarum.
Original author: guezel (Flarum #189)
As the title says, I would like them to enable Leap in Varmundt Depth, since it seems unfair to me that other movement skills from other classes such as Back Slide or Body Relocation do work and Leap cannot be used. It’s not like it’s an instance that I’m going to skip a part of the instance by using Leap.
Correction in the title: Taekwon’s Leap skill, because Soul Ascetic can also use it.
Imported from legacy Flarum.
Original author: Aqua (Flarum #629)
Leap is only enabled on maps where you can use fly wings sadly, unlike other movement skills like you said above.
Imported from legacy Flarum.
Original author: guezel (Flarum #189)
@Aqua
Ok, that’s the official behavior, but Depth is not an instance, I’m not going to skip a part of a mission or skip something because I can use Leap. My suggestion is to alter the official behavior of the skill on only that map to make the game more fair and balanced with the SE/SA classes, that is, to use the same criteria: allow all displacement skills (Body Recolation, Back Slide, Fallen Angel, Lope and Leap) or do not allow any.
From my point of view, it seems fair to allow them all, since the only one that I think is disabled is Leap.
Imported from legacy Flarum.
Original author: Aqua (Flarum #629)
@guezel TBH. the change is whatever for me since I play SA too but it just seems like special treatment for us to get an alteration of skill behavior in a content that’s from the official server. I would understand if it was a custom map/dungeon made by Muh but in this case, it’s official, and imo it should also follow official behavior.
Imported from legacy Flarum.
Original author: StellarFlare (Flarum #319)
The official behavior sucks ass tho. Just make it work like front slide and I’m good.