Increased spawn rates for illusion dungeons

Imported from legacy Flarum.
Original author: sera_ (Flarum #1344)

Description:
As title said, I’d like to suggest an increase in spawn rates for all other illusion dungeons besides Underwater 2

Why is this a good idea?
Easier to farm other illusion dungeons gear, more early game farming options besides just underwater 2 dungeon

What risks or downsides does it have?
Might cause a drop in price for early game gear sets due to increased market supply, which should be an upside for new players like me anyway

Additional Info: Maybe also create a safe zone at the entrances so the NPC isn’t covered by the mobs

Imported from legacy Flarum.
Original author: KaptainPickles (Flarum #722)

Labyrinth is more mobby than underwater 2, imo. But most of the illusion dungeons are already pretty mobby, with exception to twins… and drop rates for refine boxes were increased/restored a few months back.