Increase Zerocel Mobs Crit-Shield

Imported from legacy Flarum.
Original author: brozenwall (Flarum #614)

With every new hard lvl dungeon the crit-shield of mobs in kRO have been increasing but since datamined have been harder and harder we have not gotten the real numbers but it was estimated that for Zerocell you needed 230-250 crit to always crit but Muh-RO zerocell barely needs 150 crit making irrelevant. Please increase all mobs crit shield by 100 even if is not 100% accurate it will make people to invest in crit not just pure damage.

Imported from legacy Flarum.
Original author: titano5209 (Flarum #812)

Hmm there is one thing that have to consider here

Muh team customized the dungeon to reach a certain goal they have in mind

So it is possible he lowered crit shield to allow crit classes to wear more tanky gears, since mobs hit very hard.

But i don’t know, this is just my speculation :slight_smile:

May just be a “bug”

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

Imo good suggestion. We should follow the official whenever it applicable and doesn’t disturb the said goal in mind

Imported from legacy Flarum.
Original author: yurizeta (Flarum #846)

That would be ok if the rest of the stats also followed it. Considering that we have to build for HP and Defensive stats now, I do not see this as a needed stat to concentrate on. Esp as it affect only crit builds unfairly.

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

I’d say 110-130 crit shield (slightly above Depth 2) should be fine.

150 crit shield for “normal” mobs feels too much. If that is the official (i don’t really know), how do crit classes manage there?

Remember critical skill damage is already nerfed by 50%. How many classes can reach 250+ crit and still do relevant damage?

Also, current biggest crit shields are Rigel and Encroached Tan, at 114~ (don’t remember which one of them was though, and web page does not show that info :sweat_smile: ) and it’s fitting as they are “final bosses”.

I see this is already tagged as implemented in test but wanted to share my input.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

Since this zerocel is customed, I think the crit shield can be custom too. The exact amount should be lower than the real one but how low exactly can be discussed. Maybe 110~130 is my opinion too, same as eneru.