Increase MvP Card Availability

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

Currently there are rather limited ways to farm mvp cards, most of which are bad, and a handful of the good ones enable many builds (like Kiel card). Endgame players have a limited amount of things they can really do (unless they want to create entire other characters with separate gears). Being able to farm bloody branches is a good option to this problem, but the current rates are a little abysmal.

You can get around 12 BB per 30 minutes of bubblegum atm, and you need to kill ~1667 MvP with HE gum on average to get 1 card (keeping in mind a majority of cards are trash and are just going to be recycled into Sealed Album for a 7.89% chance at a relevant card, 2 of which are only available for certain builds, with Sealed Kiel being the only universal card that basically any build would use).

At the moment this means it takes roughly 70 hours with bubblegum (x140 Bubblegums) to obtain 1 MvP card. And chances are that card is just a further 7.89% at getting an actual card.

There are a couple proposals to make MvP cards a realistic thing to obtain:

  • Increase MvP card base droprate to 0.03% or 0.04%. (of course this seems the lowest chance of happening).
  • Increase Bloody Branch droprate to 1.5% ~ 2% from the Grote monster.
  • Reduce the price of buying Bloody Branches with shadow to only 20~30 Shadow = 1 Bloody Branch.

Increasing Bloody Branch droprate would make them more farmable, as well as enable another endgame map to be viable to farm at (with the downside/(or upside I guess) being you have to sell the main piece of loot to other players instead of NPC).

Current droprate at 0.44% drops roughly 24 Bloody Branch per hour. (Using +100% droprate to farm)
Around 70 hours to drop 1 MvP card (killing all mvp with HE gum)
Around 105 hours to drop 1 MvP card (killing all mvp with normal gum)

Increasing droprate to 1% drops roughly 55 Bloody Branch per hour. (Using +100% droprate to farm)
Around 30 hours to drop 1 MvP card (killing all mvp with HE gum)
Around 45 hours to drop 1 MvP card (killing all mvp with normal gum)

Increasing droprate to 1.5% drops roughly 82 Bloody Branches per hour. (Using +100% droprate to farm)
Around 20 hours to drop 1 MvP card (killing all mvp with HE gum)
Around 30 hours to drop 1 MvP card (killing all mvp with normal gum)

Increasing droprate to 2% drops roughly 109 Bloody Branches per hour. (Using +100% droprate to farm)
Around 15 hours to drop 1 MvP card (killing all mvp with HE gum)
Around 23 hours to drop 1 MvP card (killing all mvp with normal gum)

Increasing Bloody Branch obtainability would create more content for endgame players, especially while waiting for future content. And it would introduce MvP cards over time, so that more than just the hardcore farmers or pay2win can actually obtain at some point in there life. It may also create a market so that zeny on full endgame players gets cycled back to the playerbase aside from with Muh Coins and Cash shop Vouchers.

Imported from legacy Flarum.
Original author: Lazyy (Flarum #76)

This directly battles cheaters too who use certain tools to have an advantage over normal players when racing for mvps.

Why? Because players aren’t really limited to mvp field spawns anymore and can try their luck with BBs instead. (it’s already possible but at an abysmal rate as yvonne already stated in her thread)

I can tell you first hand: it’s very very fucking unfun being robbed of an MVP card by a cheater.

So a massive, gigantic, fat thumbs up from me for this alone.

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Next, 99% of mvp cards are garbage, there is no reason to make these cards be “holy grails” of the ragnarok world anymore when even KRO doesn’t do it. Official servers offer branches in the cash shop regulary and lots of them … If they can offer such high availablility, why can’t we? People need to move on from their 13years old self when these cards used to be good/overpowered. Most are garbage and the ones that are not are just enabling different builds, I dont know of any mvp card nowadays that is gamebreaking..

Look at nebula gears, if anything, that shit is broken, broken strong.

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The amount of sealed card albums we get for 1 mvp card is also miserable. I already felt horrible getting the amon ra card. Then using it for a 2% chance to get a good card is close to guaranteed disappointment on top of disappointment

I would also suggest to increase the sealed card albums u get for 1 mvp card to 3 from 1

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Disable Shadow crate drop in branch arena.

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Increasing droprate to 2% drops roughly 109 Bloody Branches per hour. (Using +100% droprate to farm) Around 15 hours to drop 1 MvP card (killing all mvp with HE gum) Around 23 hours to drop 1 MvP card (killing all mvp with normal gum)

this is good to me.

Imported from legacy Flarum.
Original author: Okami (Flarum #104)

I would vote to get all of those changes at once if possible, i also really wish mvp cards could be something we could really consider having one day instead be just a distant dream.

For me, increase base drop rate of mvp cards would be the best change, cause it would brigh a better balance by affect the entire game rather than just bloody branches, expecially for those mvps who arent on bbs, like instace exclusive ones, or for contents like endless cellar. Also, since we dont have a drop event like most of the other servers, including officials, increase base drop rate to like 0.04% still seems to be very rasonable

About Bloody Branches, that i certainly agree, with no doubt, make them drop more often and reduce shadow cost, it would brigh more content and new objectives for those that are expecially on the endgame to do and seek for. I also believe it would brigh new players some hope of getting those one day.

Even with all those changes, mvps cards would still be VERY hard to get, and not something to look into on a short run, expecially the ones we are looking for. The biggest majority of them would still have little to no use, and the very few usefull ones still gonna be very high on demand, this will also helps the endgame market flows instead just make endgame players keep accumulating zeny and resources.
And since most of mvps cards are weaker than the current gear we have atm, some of the usefull ones can help on make other builds viable. I dont think it would brigh any unbalance to the game.

Lastly i think a way to recycle sealed cards in case those changes come live one day would be very welcome, we could trade it for a good ammount shadow boxes or bloody braches to keep cycling and running content, or something else.

Imported from legacy Flarum.
Original author: Siocane (Flarum #11)

Mvp card chance is already doubled from original 0.01%.
This should not be something easy to obtain on a midrate server…
Increasing the base chance to 0.04% means 0.08% with bubble or 0.12% with he bubble.(833 mvps for a card)
This is going in the wrong direction. Oh make lvling easier, oh make equip easier to obtain, oh there is nothing else to do, make mvp cards drop more. There won’t be anything to do anymore if you have everthing.

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

@Siocane What do players who have everything do now? Quit? Cause farming MVP with Perma gum is not worth playing, Kino for example has been doing that for a month with nothing, and is trying to collect 1m cash points because there is no content after Constellation Tower. I am not far behind being done on my gears as well, and then I guess I can quit too. Being able to reasonably farm cards (not 70 hours and 140 bbg to get 1), would create content that is not there.

On top of that, MVP cards are not very special nowadays, most of them are garbage, and with each update more become useless. Make them actually obtainable to the average player instead of nonexistent. Even official servers with x0.01 droprate give out tons of bloody branches and have droprate events, even sometimes just on MVP cards. Our MVP card availability is worse than official low rate servers, and imagine being worse than literal cash grab servers.

I would rather not watch this server try and restrict everything like novaro did just because some players already at the top dont like things getting easier (I was even a part of that problem at times).

Even using shiningmoon as an example, you can farm 1k bb a week (this was using ‘muhcoin’ type currency/cash shop), and have a ~0.4% droprate and still only endgame and lucky players have the actual good MVP cards. They still sell MVP ### for billions of zeny. Not to mention they have more ways than that at MVP. On iRO many endgame players have MVP cards, same with kRO. Even if they tend to have to pay2win officially, still. We are on the level of like novaro where only the mega rich and extremely lucky get a chance at them, making them nonexistent for 99% of players even in endgame.

Being ‘midrate’ should not even be an argument, our MVP are equal to low rate servers. And making things easier benefits the average player, which tend to make up most of a server (before they quit at unnecessary progression walls of course). The argument of nothing to do is also kinda empty when there is already nothing to do. After nebula is just MVP cards.

Not to mention instance MVP being even harder to get, and most of those are bad too. illusion dungeon MVP are also not super great because there are not constant farmers in those dungeons like kRO has. The only reasonable cards to farm are bio5 mvps aside from our low rate server droprate.

Imported from legacy Flarum.
Original author: Lazyy (Flarum #76)

@Siocane

I think it’s also time for some real talk. Im just gonna throw in some examples

Suggestion to nerf BSB in varmund

Endgame players who don’t benefit from this change:
“NO VARMUND SHOULD STAY AS IT IS AS IT IS OFFICIAL”
Bullshit this is nothing like official and after being nerfed by 400% its still broken

Enjoying WoE cards in silence even though you know it’s not good for the server

Am I the only one who thinks this strange pattern is… strange? And this pattern comes always from the same group of players

Muh nerfed flywings/teleport

I remember telling you this before you saw the patch notes and you were hysterical about it. So much that it made me wonder why this could possibly affect you this much? Maybe you belong to the people who were actually affected by this change?

=============================

I could make more examples but I guess you already get the hang of it

What do we learn from this pattern?
If people benefit from something here they are silent and enjoy it even tho it’s bad for the server
It’s pure selfishness and should be considered when looking at these comments.

====================

On top of that none of your comments are actually real arguments, it’s actually just mental gymnastics. I would love if you could be more constructive instead of derailing threads with this nonsense.

====================

Back on-topic:

There really isn’t anything to do after reaching a certain point in this game. I do a lot of activites out of boredom and stick around because i care for this server when in reality there is no point in logging in at all for me anymore. We need some more mechanics for endgamers

Imported from legacy Flarum.
Original author: Siocane (Flarum #11)

“Muh nerfed flywings/teleport”, yes i still don’t like it because it collides with my ping sometimes and teleport doesn’t feel smooth.

“Suggestion to nerf BSB in varmund” i did not say anything about this.

“Enjoying WoE cards in silence even though you know it’s not good for the server” who enjoyed that for so long, “all Hail” and “Noobs United” , their castles were defenseless.

“Even using shiningmoon as an example” Why not use Talonro as an example, all mvp card were custom and obtainable through daily coins, was a different approach which succeeded very well.

My Point will stay the same, you will not get entertained by devaluing. Everything will feel worthless.
You read the description before you started.

Episode 18 Renewal All 4th/Expanded Jobs
Max Level 250 Base/Job EXP 50x
Max Stats 130 Drops logarithmic 25x
Max Aspd 193 Normal / Miniboss Cards 0.20%
Party Share 30 Levels MVP Cards 0.02%

i know what your comment is about, crying for kiel card. Just continue farming and stop whining.

Imported from legacy Flarum.
Original author: Lazyy (Flarum #76)

@Siocane

I really like that the last part of your comment. You are basically saying “Continue whining and let cheaters cheat”

And you just proved my point once again, you don’t have the capacity to make proper arguments, instead write walls of text to make it look like you wrote anything that sounds smart when it really doesn’t and doesnt even make the slightest bit of sense.

I am done discussing things with you since the last thing I will entertain myself with is surrounding myself with shady people who love to abuse things but when something doesn’t go their way they bark and cry the loudest.

To be honest Im getting “a cry for help” vibes with you, you just dont know how to articulate your “help call” properly

Anyway, everything that needed to be said has been said already, best to wait for more opinions or for muh to make a decision.

PS:
““Enjoying WoE cards in silence even though you know it’s not good for the server” who enjoyed that for so long, “all Hail” and “Noobs United” , their castles were defenseless.”

By the logic: Others abused, let me abuse too :D!

It shows clearly where you are coming from

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

Crazy that so many people try to farm kiel card, almost like it enables half the game or something. Field mvps also are not fair for farming cards as soon as there is competition, with 160 ping I get about 2 fly wing per second, I will never get to farm mvps that anyone else wants, unless i land on top of them by pure RNG. Which is another reason more BB would be a great thing to have. Not to mention keeping MvP hyper limited will promote RMT if the server ever gets to grow large enough.

At this current point there is no obtainable endgoal passed obtaining gear, enchanting and grading, so I will probably just quit instead. No point on playing at a server if there are people like you who get to influence suggestions and this “opposing to just to be the bad guy” stick as well. It is not only annoying to anyone making suggestions but is a great way to stifle the growth of the server because you refuse to look at the average player when considering things.

Imported from legacy Flarum.
Original author: Siocane (Flarum #11)

makes no sense to discuss with you, feel free to be the noob king enjoy your shit.
“abuse woe”, come in and fight me in woe.
you throw with words like “cheaters” and “abuse” where there is clearly none
DO something instead of complaining and whining. your logic is this: “Oh i want that” why not make it easier for “all”.
But the intention is make it easier for yourself, you don’t think about the server your intention is for yourself but you sell your thoughts for “all”. At least be honest.

Imported from legacy Flarum.
Original author: Lazyy (Flarum #76)

@Siocane

Alright I will reply one last time to you since you are living in your own world and cant think outside your little sad box.

come in and fight me in woe

Im not interested in woe, just like almost everyone else. There is no competition. So having your little sad bubble filled with even more cards than the server will ever need achieves what exactly at this point? Correct, nothing except making the card situation worse

you throw with words like “cheaters” and “abuse” where there is clearly none

There was one who lost his spot in the GM team if you remember, the one who robbed the MVP card because i got tired of going there with all the drama. The one who got caught red handed. The one who literally got these cheats from YOU and YOU alone. You are the reason these cheats made it into this server

“But the intention is make it easier for yourself, you don’t think about the server your intention is for yourself but you sell your thoughts for “all”. At least be honest.”

I know this might sound crazy to you and your ‘flawed understanding of reality’, but I already have 3 strong MVP cards and another 3 were in my hands as well that I turned into Sealed Card Albums.

Yeah I bet its mind blowing to you that someone who already had 6 MVP cards in his hands wants others to have an easier time right?

I honestly can’t tell what you are trying to achieve with your gaslighting and very unintelligent comments that make no sense. But at the very end i can tell you, you are making a fool out of yourself. Class clown

Also, your attempt to slander my reputation here is kinda funny. I know who I am tho and everyone who knows me also knows that I am definitly not how you described me.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@Lazyy you throw with words like “cheaters” and “abuse” where there is clearly none

There was one who lost his spot in the GM team if you remember, the one who robbed the MVP card because i got tired of going there with all the drama. The one who got caught red handed. The one who literally got these cheats from YOU and YOU alone. You are the reason these cheats made it into this server

Here I must now briefly intervene, since this topic has now often brought up unnecessary discussions. You should really stop with your accusations against others, in particular, you should not speculate about changes and their backgrounds if you do not know any internal information.

Whenever there are problems you’re always welcome to reach out the gm-team instead of starting a witch hunt.

Keep it civil and stay on topic, please.

Imported from legacy Flarum.
Original author: Cross_Player (Flarum #130)

More access to mvps. Some of my ideas

  1. Having summoning ticket(drop by mvp in instances; 20-40% chance to drop).
    Allow you to summon desired mvp(including instances mvp?) in a room. Eg of tier;
    1ticket+ 500k zeny = osiris
    2ticket+ 1M = sk
    3ticket+ 2M = kiel
    Amount of ticket+zeny is based on mvp card usefullness. Limit to 10-15? summons weekly. Bbg cant be used. Hardware restriction is needed to prevent mvp spamming with multiple account (i dont know if this can be done)

  2. Party content weekly
    Custom mvp (corrupted)
    Requirement: Corrupted key (drop from instances mvp) 20-40%
    high hp, some mechanics. 2 phases boss. At last phase boss having shield absorbing xx amount of damage if its not break within certain period of time boss will deal xx more damage.
    Limit 3 player.
    Card drop rate 0.04%
    No bbgs.

Imported from legacy Flarum.
Original author: Roofie (Flarum #95)

Party/Guild-focusedMVP hunting. MVP card drop rate increases if being constantly pounced by at least X amount of ‘main account’ players. Could be weekly, as mentioned above. Could be implemented in a new instance (so that the scripter can just set +X% in card drop rate when X amount of (main account) players went in), or the existing ones (field). Reduces solo camping (if to be implemented in field as well) and promotes partying with other active (main account) players.

Imported from legacy Flarum.
Original author: VanyrMaelstrom (Flarum #39)

Party focused MVP hunting does not fix the issues at all.

Anecdotally, hunting MVP as a team can become divisive if players are forced to party with randoms to get a better chance at a very rare card.

These are cool ideas, but have nothing to do with the goal of this post. We need to fix the problem before putting stuff on top of it.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

As there’s a lot feedback about this I’m setting this to accepted while we still need to discuss the final solution(s) in detail.