Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
Could the EP21 reputation gain dailies be increased from 100 per daily to at least 250 or 500? Maybe even 1,000 if you’re feeling generous.
This means you’d only have to do 28 to 14 (or 7) turn-ins instead of 70 to unlock Final Battle hardmode, which drops crucial ingredients for EP21 gears.
I don’t see why we need to be forced to go through boring content nobody will feel engaged with (family item-dailies) before we can do the content we actually want to do (Tan Hardmode).
It’s just an unnecessary barrier to entry, I’m not against grinding but waiting 24 hours to hand in a new set of 10 easily farmable items each day just isn’t fun, it’s arbitrarily tedious.
Please reduce the family reputation grind significantly, I can’t think of any good defense to keep it in it’s current state other than gate keeping people who haven’t done it yet.
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
Done it like 2 days from all my chars and it kinda not very significantly fun tbh just farm for all mats once, and turn in once by one of all ur chars each day. I’d also support more QoL on this cuz it’s lame at its current state imo, but I’d suggest a no cooldown turning in, instead of buffing the rep gains. So that all the requirements materials still remains the same and kinda also fair to past completer that also farmed exaclty same amount once and turned those mats in (although slightly on longer period)
Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
Also conga don’t go farm multiple times lmfao no wonder u got burned out
Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)
@“hoegenaamd”#1246 I farmed all the materials in one go but waiting for rep timers is still a pain.
Giving turn-ins 0 cooldown would also be a good change, anything that makes the rep-grind less present is a win in my eyes.
Imported from legacy Flarum.
Original author: telu (Flarum #782)
Just make the cooldown 1 per family per day, that way people who play 1 char are done in 10 days which is a more reasonable time frame than 2 and a half months.
As a counterpart you can up the required amount of items to 50/100 per turn in, so that it requires some kind of farming/buying