Description:
With the recent addition of new Pokémon, the entire new pet system, and its expanded Pokémon collection, I would like to suggest a visual improvement to the Pokémon sprites.
The idea is to review and adjust the size of Pokémon sprites across the game so they better represent their actual proportions and relative sizes.
Currently, there are several inconsistencies: some Pokémon that should be very large appear extremely small, while others have sprites that seem disproportionately large compared to their actual size. This makes the overall visual experience feel somewhat inconsistent.
I believe adjusting sprite sizes to create a more realistic sense of scale would significantly improve the game. Of course, this doesn't need to be perfectly proportional to the Pokémon's official Pokédex measurements, but having a more coherent size relationship between different Pokémon would make a big difference.
There are many amazing Pokémon whose designs would look much better and more impressive with appropriately larger sprites, especially some of the larger, more imposing, or visually detailed Pokémon.
Why is this a good idea?
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More immersive gameplay: Pokémon would feel more like their actual counterparts, making the world more believable.
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Better visual consistency: Large Pokémon would no longer look tiny, and smaller Pokémon would maintain their appropriate proportions.
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Improved sprite quality: Many Pokémon have beautiful designs that are difficult to appreciate because their current sprites are too small.
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More personality and presence: Larger Pokémon, legendary Pokémon, and particularly impressive designs would feel more powerful and unique.
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Better pet system experience: Since the game has invested in expanding the pet system and adding new Pokémon, improving their visual presentation would make the feature even more enjoyable.
What risks or downsides does it have?
The main concern would be visual balance and screen space.
Some larger sprites could overlap with characters, NPCs, other Pokémon, or environmental elements. This could also require adjustments to sprite positioning and animations.
To avoid these issues, I would suggest implementing proportional size adjustments carefully, with reasonable limits to prevent extremely large sprites from interfering with gameplay.
It should also be considered that not every Pokémon needs to follow its exact official size. The goal is visual consistency rather than strict Pokédex accuracy.
Additional Info:
A good reference would be the way Pokémon games such as Pokémon Scarlet and Violet represent Pokémon in the overworld, where their different physical sizes help give each species its own identity.
I believe a similar approach, adapted to the game's 2D sprite style, could make a huge difference.
My suggestion is simple: review the existing Pokémon sprites and gradually increase or adjust their sizes according to their species, proportions, and overall appearance.
There are so many amazing Pokémon in the game, and giving them sprites that better reflect their size and design would make the entire experience much more satisfying visually.