Improve KS penalty

Imported from legacy Flarum.
Original author: orcslayer (Flarum #1720)

Title: Improve KS penalty

Description:
Add a mute status (the red one) and disable skills for 30 minutes. Just a suggestion, but anything that prevents the person from keep killing is enough.

Why is this a good idea?
Because (hopefully) will make people stop KS’ing everything on higher levels.

What risks or downsides does it have?
KS-*people complaining
*
Additional Info:
With 1x, there is some people that just warp, kill anything that moves and warp again without even look if the clearly grouped up mob is being (cleared) killed by someone. Its really frustrating to be the one who walks and mobs and want just to play like a normal person.

Imported from legacy Flarum.
Original author: kokayn_addicted (Flarum #1394)

disable skills for 30min is insane
-1

Imported from legacy Flarum.
Original author: mamangjames (Flarum #1378)

current punishment for KS-ing is quite fair

with people levelling with 1x rate char, they will know the impact when they stack up to 10++ KS Penalties ^^

^
try yourself when you have 15 KS Stacks on you^ ^^

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

-1 too harsh punishment. Also maybe try to find maps where you could One Hit the mobs

Imported from legacy Flarum.
Original author: telu (Flarum #782)

The real problem is KS protection not being enabled right after teleporting, that’s what creates this situation.

So the real solution is to activate KS protection faster after tp, though idk if it’s possible on the technical level

Another suggestion I have for KS protection is to show the name of the people we are KSing, just like it shows the name of the people who are KSing us, it would help consider the other players as humans

Imported from legacy Flarum.
Original author: mewmew94 (Flarum #1552)

@telu
If you don’t have aggro of the mobs around you, you shouldn’t be KS protected.

I like the idea of being able to see the name of the person getting KS-ed though.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

@mewmew94 yeah but tp bypasses the protection even if you have aggro

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@telu can you please elaborate this? As as you get aggro there’s protection. What does it have to do with teleport?

@orcslayer Skills start to fail after 30 stacks at the moment

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

I’d reduce the stacks needed for a penalty and increase that penalty.

As far as i know it does not matter id you KS up until you get 10 stacks. And then it’s only about 5% drop penalty for what i read? (I don’t remember any article in the wiki with detailed information).

Make it so you have penalties at 5 stacks, which i feel and think it’s starting to be intentional (or just playing without care/not watching the screen) and reduce drop/exp by 50% for 5min. Something like this.

In my personal experience, even when playing with @hideplayer on, i don’t think i ever fot more than 5 warnings.

Imported from legacy Flarum.
Original author: shuuya (Flarum #1594)

@Eneru

Inqui easily gets the aggro first due to Snap compared to other jobs that’s why you get few average stacks.

I’d rather not have this lowered because I get stacks way to easily as a AA Bow Chaser for farming. My movements get sometimes mistaken for an attack and starts AA someone else mobs. In general its unavoidable to have 5 stacks or more especially in crowded places and have a very bad ping.

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

@shuuya i mean, when farming venom with SA who i’m pretty sure are not looking at the screen (some do be eating walls non-stop) i don’t get that many KS warnings from them either, that’s why i feel 5 is ok to start punishing.

Also, you only have to not get any new warning for 5 minutes for the count to reset, right?

Imported from legacy Flarum.
Original author: Average (Flarum #615)

@shuuya i agree, inquis easily got ks protection due to snap and if the ks penalty reduce to 5 it will be a disaster. I farm enough to feel the ks protection frustation

Imported from legacy Flarum.
Original author: hungrykoala (Flarum #1611)

@Muh you get KS protection if you get aggro? I was grouping a bunch of mobs at forgotten when an inqui snapped in, and suddenly I was the one given KS penalty?

Why can inquis even use snap in forgotten too when all other movement skills are disabled

Imported from legacy Flarum.
Original author: hungrykoala (Flarum #1611)

+1

Imported from legacy Flarum.
Original author: orcslayer (Flarum #1720)

@Eneru This reset time is also too low. People go drink water and then can ks again.
make it 30 min.

Imported from legacy Flarum.
Original author: orcslayer (Flarum #1720)

@Muh Can stacks have a lower reset time, then, with less stacks for each punishment? For the reason i said above.

Imported from legacy Flarum.
Original author: orcslayer (Flarum #1720)

@hoegenaamd No, i want to farm/level on the best map. I am not the wrong one here. Its like “if you can not get the food before the dude that overfills the plate, then go to another restaurant”. Dont overfill the plate, just that. So everyone will get what they want.

@mamangjames As soon as i see another person, i warp. if i got 10 warnings in months of game, is too much.

Imported from legacy Flarum.
Original author: orcslayer (Flarum #1720)

@hoegenaamd No, i want to farm/level on the best map. I am not the wrong one here. Its like “if you can not get the food before the dude that overfills the plate, then go to another restaurant”. Dont overfill the plate, just that. So everyone will get what they want.

@mamangjames As soon as i see another person, i warp. if i got 10 warnings in months of game, is too much.

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

@hungrykoala you loose protection after 10 or 15 seconds if i’m not mistaken.

And if you take away the snap, inqui has no dash or close up skill and no meaningful ranged skill (the aoe is 4 range max) and the one skill with range is single target.

Imported from legacy Flarum.
Original author: telu (Flarum #782)

@Muh it’s been a while since I’ve farmed a crowded map but basically even if you have aggro someone that just teleported can bypass the KS protection. Maybe some other people can confirm or correct?