Illusion Dungeon's Items(early game players issue)

Imported from legacy Flarum.
Original author: evilvell (Flarum #123)

Hello!

I’m new player here and find out the big problem. Here’s nothing to do/buy from players/craft on early to mid game from illusion dungeons. Only struggle to get to level 200+ with grace and eden equips.

But after that u got nothing much to do, only grind like its x4 rates (0.04% added drop chance for illu/cash headgears. Spawned 2 times mvp at illu twins and got only 1 refine box from mobs)
That was kinda bad idea to add illusion gears exchange for Safe to +x tickets. Since end game players got nothing valuable and affordable to sell to new players. You need to overlook that problem, so end game players can sell their mid game stuff to early game players.
Check the vending, 85+% of it its Cards, that no one ever gonna buy.
Almost all shop are the same 2-3 traders.

So as new player i can play only solo and pray for rng gods(0.04%) with slow kill speed to get early-mid+ gears, or just farm gefenia/etc forever to buy end game gears.

So with that description i suggest to remove illusion gear exchange for safe to ticket
Remove cooldown for Illusion office quest
Change rewards on %name% refine box + illusion stones as reward for completing x100 mob kills (reduce exp reward for quest to balance leveling)

Imported from legacy Flarum.
Original author: Hannie (Flarum #124)

The repeat part is great to have and i hope it will get implemented ( with modifed rewards ) but i feel that refine box should be kept as now due to how refine tickets works.

Imported from legacy Flarum.
Original author: Leaf (Flarum #30)

Illusion gears exchange to safe refine ticket has anything to do with any of your mentioned problems here? I don’t get it

Imported from legacy Flarum.
Original author: Valentino2046 (Flarum #79)

@Leaf
if you read carefully,

what OP wanted,
is to have illusion dungeon gears as the midgame gears to progress, but the illusion dungeon refine box drop rate is too low.

hence he suggested that the box to be part of the dailyboard reward.

but in order to not interfere with refine tickets too much, he added that best to exclude illusion gears from the fodder pool.

Imported from legacy Flarum.
Original author: evilvell (Flarum #123)

+to add more items in vending so people sell/trade their enchanted/refined illusion equips on endgame gear progression.

Imported from legacy Flarum.
Original author: J03 (Flarum #126)

as a fellow new player, I strongly agree with this suggestion. It helps bridge the gap from 3rd job to 4th job easier and more rewarding to do illusion dungeon quest. Most Private servers that i know mostly progress the same way Grace equipment → illusion dungeon equipment → illusion/automatic-> level 5 weapons/ level 2 armors.

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

While last patch we upped the availability via MVPs, next patch normal monster drops will also be tuned.