Imported from legacy Flarum.
Original author: Darkfall (Flarum #967)
Happy Hour should make you happy, but with its current state, it’s making me sad. There are some maps that have no monsters, but Happy Hour can still trigger within these maps. I suggest removing them altogether to optimize farming on Happy Hour. Here are some maps I recently saw having HH but worth nada:
ecl_tdun04
nyd_dun02
jor_twig (have mobs w/ no loots)
yggdraasil01 (just plants)
I know there are other maps, and I hope this suggestion could be applied to all maps with no monsters or maps that are not generally for hunting/grinding/farming.
Another suggestion to improve Happy Hour is to include at least one or two high-level maps (230+) in every Happy Hour schedule. I only get to avail one Happy Hour during the weekdays due to work (I know I’m not the only one), and it can be quite disheartening when all the maps are not worth farming.
Maybe others could make suggestions on how to make Happy Hour happier.
Imported from legacy Flarum.
Original author: Kings-Avenue (Flarum #537)
I don’t mind it being on high level or low level maps, but it can be discouraging when they occur on low density maps due to the low chance of cash shop drops. I’ve farmed some low density maps before and gotten 1 or 2 drops in the entire hour.
My first thought would be to take a look at the list of HH maps and get community input on if the map would need a density boost or not DURING HH only. For example, nif2, depths, and biospheres I would NOT want a drop boost on as they’re dense and farmed often already.
My second though is it may be possible make the drop rate of cash shop items inversely proportional to the density of mobs on that map (not the number of mobs but the number of mobs per unit of walkable space). low density map = higher drop chance on the cash shop items.
I’d imagine this is a LOT of work and testing required and is not something that would be high on priority. There are a lot of maps that can show up on HH and each one would require testing to make sure they’re balanced correctly.
The system in place now is a nice bonus and not a necessary one. I don’t think I would want it to become “Farm HH or you lose out on a lot of stuff” but instead I like that it is “oh there is a great map on HH at the moment, let’s farm there for an hour instead” it breaks up the grind for me rather than facilitating it.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@Kings-Avenue For your info. The chances that Treasures or Cash Drops appear are already inversly proportional to map density. E.g. in a low density map like lhz_fild01 the chances for treasures/drops are almost 3 times more likely than on a map like gefenia03. (we’re measuring walkable cells/mob count ratio)
Imported from legacy Flarum.
Original author: Kings-Avenue (Flarum #537)
@Muh amazing! thanks for the info
Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
@Darkfall There already was a suggestion to break all maps into categories.
So there’d virtually always be a map interesting enough for everyone.
There was another to give active Happy Hour maps additional drops (useful mats and the like) so any map would be worth something.
Dunno whether or not it ever was in discussion or something.
Would be nice to have tho.
Imported from legacy Flarum.
Original author: Darkfall (Flarum #967)
The current system is already okay, how drop rates increase and premium items also drop.
My main issue, the reason I made the post, is the maps that are included in HH but don’t have monsters. I understand that most find it a nonissue, but I feel there’s room for opportunity there.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@Darkfall That’s not intended and just an oversight on our side. Those you mentioned have been removed now.