Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)
Title: [Extend Happy Hour Duration]
Description:
Good ones are rare, yet when it happens it ends before it’s even begin. Or so I thought that it could be extended for the benefit of all.
I’d propose happy hour to be longer (from 3h to 6h people can talk about the specifics later), while the rate of it being picked up and announced still remains the same (5 maps per hour), so there will be overlaps (3 sets if 3h, 6 sets if 6h etc).
Why is this a good idea?
Health benefits:
Reducing congestion: unlikely for someone to farm the entire duration if it is long though not possible so it’s like we could take turns. Maybe. At least on paper
Reducing rush stress: people know they don’t have to eject from their current already opened instance just to hop in for like a sub 1h unhappy farming session (of which already producing enough tension as someone complained openly on #global the other day that they couldn’t get into the map farm party). Also related to disabling @noks on the map for the duration.
Reducing farming tension: it’s only becoming overly competitive because it’s so short (1h or even less in terms of effective time) and everyone is like of fervor because the next good map happy hour is maybe a week away. If we let people farm to their content (3h-6h or even a day long like 24h happy hour as a maximalist solution), I think people would stop being crazy about it and would start to get back into their “in moderation” mode that is being decent and normal as human being.
Fairness: longer duration means everyone in the all parts of the world would have more chances to dip into the happy hour good map, even if only a tiny bits.
risks or downsides does it have?
More production of happy hour map stuff: more items => less price. Also will affect cash shop items that are dropped on the map.
For this issue I’d actually like to proposea balance (but is a separate item open to discussion): now happy hour map doesn’t increase drop rate of items naturally drops in the map anymore, it only have chances for cash shop items to drop. But all in all I believe a buff (that is increasing HH duration in this case) should be balanced by a nerf (in this case decreasing its potency).
Additional Info:
Could compare it to current and past iterations of happy hours droprate increase & cash item drops but i don’t have the data.