Guaranteed option for signet enchanting

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

Could we have a guaranteed option for the HoL signet enchantments?

I’d be happy to pay 15x-20x the cost of enchanting + resetting to get exactly what enchant I want.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

As long as cost is hefty enough I think it’s fair. Helps remove the poor cases with 20+ failures.

+1. 15-20x mats seems reasonable to prevent everyone going for it.

Imported from legacy Flarum.
Original author: Vividz (Flarum #1060)

+1 already on my 13th tried…..

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

What items are you proposing for this though?

This is what is required for slot 3: 10 Circulation of life

https://forum.muhro.eu/assets/files/2025-02-02/1738478133-447139-image.png

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

@aewuu

What items are you proposing for this though?

This is what is required for slot 3: 10 Circulation of life

Owh yeah, the reset and the re-enchant of token of life is what cost so much. Not the gambling for the 3rd slot.

Imported from legacy Flarum.
Original author: scvoid (Flarum #1254)

+1 for this. Grinding for weeks and having hard time finding HOL parties for almost 0 progress on the signet.

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

+1. Safe options (them being expensive) to bypass rng should always be an option.

Suggestion:

https://forum.muhro.eu/assets/files/2025-02-02/1738497350-318122-signetssafeoptions.png

Base is, if i read correctly (haven’t done the maths myself) that a 6.5% chance should be, statistically speaking, met once every 16 tries.

Imported from legacy Flarum.
Original author: cruro (Flarum #223)

+1

The popular counter-argument always seems to be that endgame items are supposed to be hard to get, but I don’t think that RNG equals difficulty.

I actually got very lucky with my signet enchant and got it on my 2nd try, but if there was a safe route, i’d have gone for that for sure, after seeing two guildies go into the 30+ tries territory.. Meaning, I’d have actually worked a lot harder to get my enchant than I ultimately ended up doing.

Likewise, if I was the one having abysmal luck, I’d have probably just given up on trying as there’s no guarantee that any amount of failed attempts have put me into a better position next time.

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

@Eneru

Thats actually an really great idea!

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

@Eneru

What about Zeny? Do we have any suggestion/Numbers that may be appropriate for this?

Or simply Enchant cost + Reset zeny cost * (modifier)?

For reference its: 500k zeny for token of life, reset, and 1m for Slot 3.

2m altogether

Imported from legacy Flarum.
Original author: Eneru (Flarum #1119)

@aewuu True, i didn’t take that into account, but i doubt that even 32M would be much trouble when you are on HoL stage. Numbers were just “all process” x16, could be rounded up to 20 or down to 15 and maybe 50M sounds good for zeny cost.

Edit: I just noticed i also did the maths wrong for the “Energy of season” count. Should be way more expensive than in the image (it’s actually only x4 there).

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

A guaranteed option will be added

Imported from legacy Flarum.
Original author: hoegenaamd (Flarum #1246)

Real

Imported from legacy Flarum.
Original author: vqv (Flarum #1273)

@Muh Will there be a refund for those who exceeded the amount of materials used compared to the guaranteed option?

Imported from legacy Flarum.
Original author: Muh (Flarum #1)

@vqv there won’t be a refund as we can’t refund someone for being unlucky.