Gramps for 250+

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

If you’re unfamiliar with Gramps, the basic concept is there’s an NPC in eden group who gives you a quest to kill 400 of a given type of monster and upon killing 400 of the given type you are rewarded with a large sum of exp.

These monsters exist in a special map you access by talking to the aforementioned gramps NPC, after you kill all the necessary monsters you would turn in your quests and be awarded with a very large sum of experience.

Normally Gramps would be redundant since the exp rate on the server is so high but exp gains slows down significantly at the 250 range, even with dungeons such as Depth 1, Biospheres and Twisted Power Plains being excellent leveling spots they don’t make it easy for players to group together and level up as a party.

I see this as a perfect opportunity to bring leveling parties into the server by centralizing leveling into one dungeon and making it easy for players to work together on the same task.

The core incentive for this to work is Gramps would need to be the fastest method for levelling, a 50%
Additionally to future-proof gramps for future level caps, I want to advocate if gramps 250 is implemented it would follow a 250-280 level limit; currently the level cap in-game is 275, however I’m sure gravity will increase it in the future.

The reason I want to see a level cap if gramps is implemented is it would stop people from bringing in max level characters and leeching them through exp quests like what happens with illusion dungeons, people would need to actually gear their characters up for the level range or keep an intentionally underleveled character to help with levelling.
Essentially I’d like to see leveling parties for levels 250-280 and to make the endgame leveling process less tedious than solo farming in a dungeon until a character reaches max level.

Imported from legacy Flarum.
Original author: Dovezin (Flarum #1094)

I think that it got rejected already.

Add a Gramps - MuhRO Forum

How about Gramps parties? - MuhRO Forum

A Gramp’s alternative suggestion - MuhRO Forum

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

@Dovezin Those suggestions request gramps for lower levels (levels you can breeze by in minutes) or an alternative that isn’t related to leveling.

This suggestion is focused towards end-game leveling where it can take hours to reach max level.

Imported from legacy Flarum.
Original author: coffee (Flarum #668)

+1 I would love to do gramps at a high level

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

Or… Just add the 2 new dungeons that were suppose to come with the 275/60 update (for players to level up until max) and include new daily hunt quests for them for exp and heirlooms? It’s not barred by reputations and less hardcore than depth 1 and depth 2.

You can still make parties for them.

Imported from legacy Flarum.
Original author: guezel (Flarum #189)

@Akin

In fact there are 3, in addition to the new Nif and Sphinx dungeon that came out at the same time as the level expansion, they now put another new dungeon in Comodo called Unknown Blue Hole

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

@guezel I see, thanks for the info. Must have missed it

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

@Akin

I LOVE that DUngeoN!

https://www.youtube.com/watch?v=nyjFkGC4vuM

Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)

@CongaLyne I get where you’re coming from but I honestly don’t see any kind of organized leveling parties working in there.

Could be wrong tho.

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Tbh im not agains it
It should not be locked behind big endgame barriers. IMO, leveling should never be locked behind endgame content. For that, we have instances or new big content (like HoL). Making it doable with a troup of 6 with Grace/Illusion/Automatic Set players should be cool.
If you really want party play in the focus, add mobs like in alice. 1 Physical and 1 Magical Mob so you need at least 2 Dmg chars to do it.

But thats my take, overall +1 for me

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

@kaiakaito

You do know that Cardinals can do both Non-Magical and Magical Damage with their skills :D?

Same goes for Melee and Range,.

Cardinal is a god in Alice Hard (Can do the instance actually solo :D)