Imported from legacy Flarum.
Original author: LAC (Flarum #464)
Hello,
Please add an option of 100% grade rate at the cost of 5x the materials. It is really frustrating to see repeated failures and no sign of progress.
Imported from legacy Flarum.
Original author: LAC (Flarum #464)
Hello,
Please add an option of 100% grade rate at the cost of 5x the materials. It is really frustrating to see repeated failures and no sign of progress.
Imported from legacy Flarum.
Original author: Aqua (Flarum #629)
Failure is the road to success. -1
Imported from legacy Flarum.
Original author: LAC (Flarum #464)
Don’t know how it affects your gambling to be honest. I’m asking for another option, not a replacement. You’ll still have your option of wasting your effort and zeny!
Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
Always in favor of cutting back the RNG aspect on progression.
Refining and grading are some of the worse experiences RO has to offer.
The RNG is only there to fuck the players up and encourage them to shell money at the game for whatever advantage it could net them, all while giving the impression it isn’t rigged.
It’s litterally how the officials make money.
MuhRO is good in that they already tried (and succeded) to make refining a lot less of a hassle (better odds, pity system, speed refine, etc).
Grading on the other hand is still as soul draining as ever.
This is a huge part of gear progression, yet I’m sure no sane person would ever touch it with a yard-long pole if there was an alternative.
Not sure about the 100% chance tho.
Imported from legacy Flarum.
Original author: Aqua (Flarum #629)
@LAC where’s the fun in 100% :[
Imported from legacy Flarum.
Original author: LAC (Flarum #464)
I ask for 100% at the cost of 5x materials because I find that to be close to the average attempts required to get the job done. But some players don’t even see progress after 8 or 9 attempts. Please think of them too.
Imported from legacy Flarum.
Original author: MadMonkey (Flarum #165)
Those 20/30% chance of success really feel like a lot less sometimes.
Imported from legacy Flarum.
Original author: Choi (Flarum #323)
@LAC Is that 5x for Grade B → Grade A? Or 5x across the board? Cause different grades/refine levels have different success chances, so i think the cost would have to be different for each one right?
Imported from legacy Flarum.
Original author: LAC (Flarum #464)
@Choi If it was my server I would do 5x for D and C and 3 or 4x for B and A, but I’ll leave that upto the GMs.