Godlike Overhaul/Buff

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

Greetings!

I want to share something about Godlike Items in generel, share my opinion and suggest things for those.
TDRL: Make crafting easier, Buff and give Godlike a niche so they not only get relevant but give motivation for WoE Content and make the Valkyrie Gift Ceremony better.

For the long version…
I played now WoE Se for a good time. Now that several guilds retire and not many are active, its mostly a ded “gamemode”. And while you get BB’s, War Badges (Can be exchange for Bubble+Enchant Items) and Siege Coinc (Costumes only), there is no real motivation to play it. Mostly the main argument is:
A) Making characters+gear takes much time and is expansive
B) Rewards are not worth it (I rather farm 1 Hour temple and have more).

So why is the topic about Godlike?
For starters, those special EQ pieces are back then super rare and strong stuff. Only be craftet by holding castles and getting all materials and ofc many players together to craft those. Back then, they are on Mvp Card strenghts or at least that expansive.
Now with the imense powercreep…those got irrelevant pretty hard and serve no purpose, while still be insane hard to obtain. Getting those is not “useful” for the generell player and the time crafting those can be uset for other farming. With that there are some problems:
-Godlike Materials really stock up really fast over time
-The generell mechanic and announcments are mostly unuset
-Crafting need SO many players/characters/alt accounts
-Nothing in return except a ded item
-Weird old “event” which annoys peeps for an hour.

I was thinking how to fix it and for every problem, there are many little solutions.
I remember even someone wrote a suggestion to give them a card slot or turn them into “godlike cards”, and I think those are interesting and good idea’s to get those at least relevant for some builds or creating funny new builds.
We need not to forget…were a P-Server, not kRo and creating something by our own should still be a possible thing.

But I thought to myself “Well if those was at the same price lvl as mvps and are hard to make, why not let them be handled like that?”. So an other solution I suggest is simple:
-Increase Price of the Godlike (So Guilds/Players need to work together to craft one by gathering everything) and decrease the weight of those materials (I mean they weight is 50 lol)
-Decrease amount of people for Okanir (Brynhild/Asprika) from 16 players to 8
-Decrease amount of quest needed to “unlock a seal” from 50 to 15/20/25 and let them be repeatable after 1 day (So no need to create thousend of new chars).
-Let Godlike items be convert into Godlike Cards (using this suggestion: https://forum.muhro.eu/d/3555-make-god-items-godly-again/17) or let Godlike be exchange for Sealed Card Album from a seperate Npc.
-Overhaul the Valkyrie Gift Event to be more “Muh Exclusive”

What does it solve?
First of all crafting is a bit easier and even smoll guilds can even craft one Godlike in few days/weeks. By the bigger amount of Items needed, guilds need to gather items together so they are able to craft the item itself so more teamplay is involved and its getting bit more expansive.
The option to turn them into Cards/Sealed Card Album gives Guilds somekind of reward to make their char stronger for PvE (Godlike Cards) or after the activity potential good Sealed Mvp Card as a group reward for some income (or gamble for Mvp Scroll).
And the result of those would be, that WoE gets generell more attention. Playing and fighting for fun, glory and potential good stuff are a good combination to somehow resurrect the gamemode itself. Maybe the GM’s make it easier to get into it too aswell, who knows.

For the Ceremony itself…
For starters, after crafting Brynhild/Asprika you get a special flower to trigger this event. It will spawn some monster in Yuno/Rachel for 1 Hour which drop….Gift boxes.
I would suggest to add some Muh Flavour by:
-Decrease time from 1 Hour to 30min
-Add Cowrings and other juicy mobs too (With spicy loot).
-Add a Coldown of 1 day each town

That way people can celebrate this mini event triggered by players and even get something out of it for staying in town. Ofc it should be not 1 Hour and have a coldown depends on the loot you can get lol

Now I ask you what you think.
Im totally agains “let it rott in the past” but want it to be modern (By gravity or as costum content) or at least some niche, so people can enjoy WoE more with better rewards.
Those idea are not perfect but as a community we can make it great again and I know we can do something out of it :slight_smile:

Thanks for your attention

Imported from legacy Flarum.
Original author: toadspaz (Flarum #762)

@kaiakaito The option to turn them into Cards/Sealed Card Album gives Guilds somekind of reward to make their char stronger for PvE (Godlike Cards) or after the activity potential good Sealed Mvp Card as a group reward for some income (or gamble for Mvp Scroll).

Making it more accessible is cool and all but making it as custom cards for PvE is ass, the server is private but most people play it for the kro experience. I would agree if they were cards or itens only for PvP/WOE tho

Imported from legacy Flarum.
Original author: kaiakaito (Flarum #244)

@toadspaz
I can see your point, thats why I added a second idea to the table just in case.
But imo the idea was great too and not to Op in all honestly.

Imported from legacy Flarum.
Original author: MadHatter (Flarum #694)

-1 Still against any custom additions affecting game balance, OP or not doesn’t matter. At least for PvE. People come to this server to get kRO experience, without such a brutal donation and endless grind on x1 rates. And with custom additions just opens the door for more such requests, eventually risking to completely break the closeness to kRO, which is now.

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

Still -1 to custom equipment, custom cards and such, not good idea

Imported from legacy Flarum.
Original author: Akin (Flarum #861)

Still -1. Idk where the obsession with creating custom items for WoE reward comes from. Adding jro/ocp stuff is one thing but at least they aren’t technically custom. The server I once played with have barely any rewards from them but players still kept playing WoE as the experience is the reward in itself. Players quit, new people shows up, old ones returning is the norm. As long as there is ample reward from owning castles and participants are given salary by their guilds, I don’t think we need to take things this far.

Or just add these.

https://hazyforest.com/enchants:dimensional_wanderer_s_accessories

Imported from legacy Flarum.
Original author: aewuu (Flarum #575)

WoE/Pvp is very generous as it is with BSB and the fact that there has been many QoL changes with it (Cheaper supplies, Refine tickets, and EXCLUSIVE costumes).

Pvp is never about the rewards. People pvp because they enjoy it.
Though, don’t get me wrong - iirc there is an update that allowed you to add slots into god items as an official content. But of course you risk breaking/losing the item.

I do agree with you that making the god items with our population is quite tedious. Perhaps lowering the barriers in that area as you mentioned. Afaik, you need to complete the 1st, 2nd, 3rd and 4th seals to make the item. Then you need 39 other people to do the same. That’s literally 13% of the server population lol.

Imported from legacy Flarum.
Original author: Crosscy (Flarum #860)

-1 to custom pve effects.

+1 to making gods easier to acquire since we are a 200 online server not 2k lol.

My opinion: can always have some more costumes that pvp exclusive? Could be locked to unlock together with gods item as some uber rare costume.

Imported from legacy Flarum.
Original author: CongaLyne (Flarum #748)

“Mostly the main argument is:
A) Making characters+gear takes much time and is expansive
B) Rewards are not worth it (I rather farm 1 Hour temple and have more).”

I disagree entirely, getting a 3rd job character to level 200 only takes an hour at worst and I’m assuming expansive is a typo for expensive here, but as far as I know even if you want to min/max all the way it only takes 1b zeny, which is very cheap in the grand scheme of things.

As for the rewards, I never cared about the rewards for PvP, I don’t think they should be the main driving force either.
I’m not saying you can’t have rewards, but the main reason I got into PvP in the first place was because there was an environment where I could safely dip my toes into the scene to see if it was for me or not without needing to jump into a dedicated PvP guild.

I don’t see why godlike items need to be turned into something useful since if it’s not zeny/hr efficient then most farmers won’t care and if the process to obtain them is made easier then it’s a slap in the face of the people who consider the gear a rare collectors item.

I just don’t understand why it needs to be changed, when there’s less destructive routes to go through with the concept of custom content.

For reference why I don’t play WoE on Muh isn’t because of the lack of god-items or because the zeny/hr is bad, I just don’t like the idea of every guild have the exact same equipment available, that’s boring to me.

Imported from legacy Flarum.
Original author: Sora (Flarum #876)

-1 for god item buff. hasnt this been rejected by players twice already.

Neutral on easier god item creation.

Imported from legacy Flarum.
Original author: Josh (Flarum #225)

We had this before and an majority was against it.

Its still the same Meat posted, just coated in another Person.

Still -1

Either WoE can sustain itself or it shall be deleted. You want Godlikes? Get Muh to implement WoeE 4th Edition (its official on kRO!) and you shall get your extreme overpowered Godlikes :slight_smile: