Ok so here's an idea I've had for quite some time and has only been made stronger with the latest patch : the server strives to be close to kro while adding some nice quality of life changes, and it's a direction I like and respect. But there's a custom change that dramatically alters the experience and class balance compared to kro and it's autoloot.
Now I'm not saying autoloot is bad or that it should be removed, I'm just making the observation that not needing to be close to the monsters you kill, and not even on the same screen when they die gives a tremendous boost in farming power to ranged classes and puddle using classes.
Today the ranged puddle using class that is ninja has been even made even stronger, and stronger means even less need for strong gear and even more drop rate gear in harder maps.
And this isn't going to get better : brilliant light set for EM and new biosphere dagger for WH will make tp puddle the top 3 farming classes.
So what is my suggestion? It is not to nerf those builds, but to give a boost to other builds that require you to get close to the monsters or at least be on the same screen as them.
What I propose is the creation of an autoloot range command. Here's how it would work :
- You type @alrange X
- Your character will only autoloot items that drop X cells away from them or closer (so 1 is 3x3, 2 is 5x5, 3 is 7x7 etc)
- You get a drop chance bonus inversely proportional to the range you picked (like the x1 bonus it's logarithmic and doesn't work on cards)
Obviously I don't know the exact numbers that would be required, I'm not sure drop chance is the correct stat to tweak, and the goal wouldn't be to make things like SX better farmers than ninja, but to give players who really like melee classes a way to farm optimally without having to reroll.
Anyway give me your thoughts.