Give some love to melee farming

Ok so here's an idea I've had for quite some time and has only been made stronger with the latest patch : the server strives to be close to kro while adding some nice quality of life changes, and it's a direction I like and respect. But there's a custom change that dramatically alters the experience and class balance compared to kro and it's autoloot.

Now I'm not saying autoloot is bad or that it should be removed, I'm just making the observation that not needing to be close to the monsters you kill, and not even on the same screen when they die gives a tremendous boost in farming power to ranged classes and puddle using classes.

Today the ranged puddle using class that is ninja has been even made even stronger, and stronger means even less need for strong gear and even more drop rate gear in harder maps.

And this isn't going to get better : brilliant light set for EM and new biosphere dagger for WH will make tp puddle the top 3 farming classes.

So what is my suggestion? It is not to nerf those builds, but to give a boost to other builds that require you to get close to the monsters or at least be on the same screen as them.

What I propose is the creation of an autoloot range command. Here's how it would work :

  • You type @alrange X
  • Your character will only autoloot items that drop X cells away from them or closer (so 1 is 3x3, 2 is 5x5, 3 is 7x7 etc)
  • You get a drop chance bonus inversely proportional to the range you picked (like the x1 bonus it's logarithmic and doesn't work on cards)

Obviously I don't know the exact numbers that would be required, I'm not sure drop chance is the correct stat to tweak, and the goal wouldn't be to make things like SX better farmers than ninja, but to give players who really like melee classes a way to farm optimally without having to reroll.

Anyway give me your thoughts.

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I don’t think that will really help. It would actually make the situation worse, since the Ninja also farms in melee range. This would mean the Ninja ends up in an even better position than they are now.

If you play ninja normally yeah, but look at how top tier ninja players use their skills and tp and you'll notice the difference. Usually it's infiltrate and instant tp, sometimes 2-3 infiltrate then tp, a lot of the extra loot comes from the mobs that take aggro and run towards the ninja, only to die from the rotation left behind when the ninja has already teleported away.

Anyway like I said I'm not 100% sure it's the best solution, it's just the best solution that I could think of. So if you have another idea please share it

Maybe instead of buffing players that play normally, nerf those who spam skills and jump.

If the mob is not in your screen when it dies, you get no loot and it's dropped to the ground.

I could find this a better solution to those spamming brainlessly.

Sometimes i feel like i'm farming ks-warnings from them more than materials, and since the ks penalties are so hard to get and have so little impact, they don't even care and continue to spam skill + tp without watching the screen at all.

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