Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
Is there a chance that we will receive the rebalance for performer skills similar to what we got on KRO by July? The class really needs a slight boost to their fourth-class skills.
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Rose Bloosom (AOE skill)
Cooldown skill: 0.7s
Increase dmg from the previous patch: From 3750% (dmg with yellow color of dmg number)/1750% (second explosion dmg with white color of dmg number) into 11200%/15250% ATK (26450% ATK base)
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Rhythm Shooting (Single Target skill)
Cooldown skill: 0.15s
Remove delay after skills (in the current patch)
Increase dmg from 600% to 800% and, when mobs are sound branded (debuff from Sound Blend), the formula is changed to 1400% ATK (780% in the previous patch)
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Sound Blend (debuff)
Increase dmg of Rhythm Shooting and Rose Bloosom to the mobs that affects by this skill
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Mystic Symphony (Ultimate buff with 125 AP cost)
Increase Rose Bloosom and Rose Bloosom by 100% (like Arch Mage’s Climax)
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi do you have link to the rebalance patch?
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4139190&curpage=1
(This one pertains to the performer’s balance skills.)
However, you can find the official rebalance information for all other classes on these links:
https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4139189&curpage=1
https://ro.gnjoy.com/news/devnote/View.asp?category=3&seq=4139191&curpage=1
Please note that these links can only be accessed using a Korean IP address. @Muh
Imported from legacy Flarum.
Original author: lakadema (Flarum #470)
I want to add something too, this is the Rathena page/topic for the 3rd rebalance patch. there’s a draconic breath topic there too.
I think this is the most up to date version:
https://github.com/rathena/rathena/pull/7024
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi This is all long time here already
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@lakadema this is from me
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
I can’t quickly verify the attack formula at the moment, but I’m certain that the cooldowns are not updated.
@Muh
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
@“Muh”#1 I can move this suggestion to the bug report if the issue is solely that the cooldown was not updated correctly.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi Hi there, 0.35s is the updated value. It was 0.15s before the change.
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
@Muh I don’t think this is the case. Please check out these KRO videos after the update: https://www.youtube.com/watch?v=szG3IZ-2mgk&ab_channel=와이ですよ(Waiidesuyo)
In the video, it’s evident that 0.35 is not the case. Furthermore, if you visit the update page through the link I provided, you’ll notice there is no mention of the new cooldown (CD) on version 0.35.
Here are the key changes mentioned in the update:
An additional 0.15 seconds of skill cooldown is introduced, while the global cooldown is reduced by 0.15 seconds.
The SP consumption is decreased from 90 to 52 at level 5.
The damage for each attack at level 5 is adjusted from ATK 600% / 780% (stamped target) to ATK 800% / 1400% (stamped target).
The weight for each point in CON increases from 2 to 3.
— Original Text—
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스킬 쿨타임이 0.15초 추가되고, 글로벌 쿨타임 0.15초가 제거됩니다.
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SP 소모량이 5레벨 기준 90에서 52로 감소됩니다.
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5레벨 기준 1회 공격당 ATK 600% / 780%(낙인 대상)에서 1회 공격당 ATK 800% / 1400%(낙인대상)로
상향 조정됩니다.
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CON 1당 가중치가 2에서 3으로 증가됩니다.
For the translation, you can refer to this link: https://korean.dict.naver.com/koendict/#/search?query=-%20스킬%20쿨타임이%200.15초%20추가되고%2C%20글로벌%20쿨타임%200.15초가%20제거됩니다.%20%20-%20SP%20소모량이.
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
I believe that there could be a different interpretation of the Korean text, leading to the addition of a 0.15 cooldown (CD) instead of making it 0.15. I can provide more evidence of the CD changes in KRO if you require.
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
Here more evidence of the CD and deep dive on the update of the skills: https://www.youtube.com/watch?v=KelkOfitWxU&t=31s&ab_channel=곰곰2Q (the video have eng and jp sub)
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
https://www.youtube.com/watch?v=M31ta3I2p18&ab_channel=IanC
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi I get now why there’s confusion.
You are looking at the first rework, but there was a second rework:
https://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7670&curpage=1
Which increased the CD to 0.35 seconds
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
I understand your point, but could you kindly check the last video I sent you at https://www.youtube.com/watch?v=M31ta3I2p18&ab_channel=IanC? In the video, you can see that this is the EP.20 boss launched this year, already after the update you are referring to. It’s clear that the cooldown (CD) is not the same as what we have on the Muh server at the moment.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi In the video, there’s no difference to our server.
It rather looks like they “sometimes” bypass the cooldown strangely (maybe a replay display issue? I’m pretty sure if you feel a difference it’s not because of another cooldown)
An up to date replay file would help to solve this mystery
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
This is 0,35s CD

This is how it would be with 0.15s CD which would be much faster than in the video

Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
I’m not having the same experience. On KRO, you can see the performer hitting 3 times with the skill in a 1-second spam, but on Muh, I can currently only use 2 skills. I’m not sure what the correct cooldown (CD) number is based on all the updates, but I’m definitely not having the same experience. Perhaps there is something on my end that needs attention, though I doubt it’s a lag issue.
Imported from legacy Flarum.
Original author: Muh (Flarum #1)
@MochiMochi I measured in the video about 0.385s per attack and I measured about 0.4s per attack on my test. This by no means was a very precise measurement, but it was similar enough.
Animations, being hit, apsd, ping can all be factors, too.
Imported from legacy Flarum.
Original author: MochiMochi (Flarum #601)
@Muh I tested under the best conditions. One thing I wonder about is if this could be a spam issue. If spam works solely on information given by the client or if we get a line of commands, it should still be possible for me to achieve a maximum spam of 3 skills. I’ve seen a few private servers that operate in this way. Currently, I am testing it with a ping of 140.