Extended duration of buffs

Imported from legacy Flarum.
Original author: variant0448 (Flarum #1541)

Title: [Short summary of the idea]
Can buff duration be increased to 30 or 60 minutes?

Description:
Buff spells/abilities across each job/class can be evaluated to determine if the duration can be increased without breaking the class/game. If there are serious issues for scenarios like PvP, it may be possible to limit this functionality in those maps/zones/areas.

Why is this a good idea?
It would mean less rebuffing and checking timers or just doing without cause you don’t want to deal with it.

What risks or downsides does it have?
I’m not sure if there are actual risks to implementing this. Compensating features, like increasing SP cost, could be added to provide some amount of balance. Each class ability might need to be considered individually to determine if it makes sense.

Additional Info:
At rank 10 spell buffs like Blessing, Improved Concentration, and Increased Agility have a 240 sec (4 minute) duration. Other class spell/ability buffs like Shadow Exceed have a 300 sec (5 minute) duration. In games like vanilla World of Warcraft many buffs were only 5 minutes (e.g. Blessing of Might) and required rebuffing repeatedly. Over the years, those kinds of buffs were extended to 30-60 minutes without any real negative impact to the game.

Imported from legacy Flarum.
Original author: fuqueiji (Flarum #998)

:eyes:

Imported from legacy Flarum.
Original author: Jetago (Flarum #331)

Imo this would detract from the value of support classes

And would benefit dual clienting, just bringing all your alt buffers to your spawn point, buff up and go farm with your main for an entire hour with all the benefits of being in a party without actually being in a party

-1 :-1:

Imported from legacy Flarum.
Original author: telu (Flarum #782)

For simple self buffs : why not raise them to 30 minutes to align with Eden buffs.

For buffs that consume AP, mats, or are gated by a cooldown : no

For party buffs : no

So Improve Concentration, Energy Coat and stuff like this : OK

But EDP, Shadow Exceed, Intense Telekinesis, Bless/Agi, or performer songs: not OK

+0.33 I guess

Imported from legacy Flarum.
Original author: karunatan (Flarum #555)

@Jetago Imo this would detract from the value of support classes

This. As a person who mains support classes in party setting most of the time, this would render cardinal useless. Not to mention god knows how many other classes which are built for pure support.

−273,15